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[Archetype] Aurora Seekers


Maeriberii Haan

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Aka thinly veiled Celestials after a shitton of nerfs.

 

Will give them a better OP later.

 

NOTE: For all intents and purpose, Aurora Paragon is not treated as an Aurora card. Please just forget about its existence or just treat it as having the Sky Scout treatment.

 

[hr]

 

What are the Aurora Seekers?

Not an actual sanctioned group or organization, these so-called “Aurora Seekers” are headed, if such word is even accurate, by the supposedly heir apparent of the Celestials, Angela.The main goal in their mind is to see the hidden wonders of the world that they can’t just find while in their own original homeland. This group only consists of said princess, her best friend, and a mage that at first was just following them but ending up being roped into the group properly due to similar interest, along with three of their celestial dragon partners. While they’re by no mean a combat-focused group, they end up getting roped into the war against Assault Dragons and Negators due to sheer bad luck and coincidences.

 

[hr]

 

[spoiler=Monsters]

 

[spoiler=Flawless Veil]

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Once per turn, you can discard 1 "Aurora" monster; add 1 "Aurora" card from your graveyard to your hand. During either player's turn when you control a face-up "Aurora" Fusion monster, you can banish this card from your hand; until the End Phase, a face-up "Aurora" monster you control is not affected by your opponent's card effects.

[/spoiler]

 

[spoiler=Heavenly Wings]

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When this card is Normal Summoned and you control no other monsters, you can Special Summon 1 level 4 or lower “Aurora” monster from your graveyard in Defense position, but its effect is negated. When this card is banished, send 1 "Aurora" monster from your deck to your graveyard. Only one effect of "Aurora Dragon of the Heavenly Wings" can be activated per turn, and only once that turn.

[/spoiler]

 

[spoiler=Scarlet Jewels]

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When this card is summoned, if you have equal or less than 3 monsters in your graveyard, send the top 4 cards of your deck to the graveyard. When this card destroys a monster by battle, add 1 "Aurora" card from your graveyard to your hand.

[/spoiler]

 

[spoiler=Angela]

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When this card is Normal Summoned if you have equal to or less than 3 monsters in your graveyard, send 1 “Aurora” monster from your deck to the graveyard. During each of your End Phase, if this card is the only monster you control, you can discard 1 card; add 1 “Aurora” Spell or Trap Card from your deck to your hand.

[/spoiler]

 

[spoiler=Rachel]

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When this card is banished, you can target 1 of your banished monster; return it to the graveyard, then banish 1 monster from your deck. If you control a face-up "Aurora" monster, you can discard this card from your hand; add 1 "Aurora" Spell or Trap Card from your deck to your hand. You can only activate one effect of “Dancer of the Aurora Seeker, Rachel” per turn, and only once that turn.

[/spoiler]

 

[spoiler=Marie]

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When this card is summoned, you can banish 1 "Aurora" card from your graveyard; destroy 1 Spell/Trap card on the field and change this card into face-up Defense Position. When a "Aurora" monster(s) would be destroyed by a card effect, you can banish this card instead from your graveyard. You can only activate this effect of "Aurora Seeker Magus, Marie" once per turn.

[/spoiler]

 

[/spoiler]

 

[spoiler=Spell and Trap]

 

[spoiler=Journey]

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(This card is always treated as a "Aurora" card)

When this card is activated, banish 1 "Aurora" monster from your deck. Once per turn, you can discard 1 card; add 1 "Aurora" monster from your graveyard to your hand, then you can return 1 of your banished monster to the graveyard.

[/spoiler]

 

[spoiler=Light]

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(This card is always treated as a "Aurora" card)

Banish, from your side of the field or graveyard, the materials for a “Aurora” Fusion monster in your extra deck, then fusion summon the monster. You can only activate 1 “Light of the New World” per turn.

[/spoiler]

 

[spoiler=Gradation]

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(This card is always treated as a “Aurora” card.)

Once per turn, you can tribute 1 "Aurora" monster you control and target 1 "Aurora" monster in your graveyard; add it to your hand, then you can return 1 of your banished monster to the graveyard. You can only control 1 face-up "Grand Sky and Blue Gradation".

[/spoiler]

[/spoiler]

 

[spoiler=Bosses]

 

[spoiler=Angela]

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''Travelling Aurora Seeker, Angela'' + 1 LIGHT monster + 1 EARTH monster.
Must be Fusion Summoned first. When this card declares an attack, excavate the top 3 cards of your deck. Add 1 of them to your hand, then send the rest to the graveyard. If you control no monsters, you can discard 1 card, return this card from your graveyard to the extra deck, and shuffle 2 “Aurora” monsters from your graveyard to your deck; Special Summon 1 of your banished ''Travelling Aurora Seeker, Angela'' in face-up Attack Position.

[/spoiler]

 

[spoiler=Dragon Lord]

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“Aurora Dragon of the Scarlet Jewel” + 1 LIGHT monster + 1 EARTH monster.
Must be Fusion Summoned first. Once per turn, you can banish 2 “Celestial” cards from your graveyard and target 1 card on the field; destroy it and gain 1000 life points. If you control no monsters, you can discard 1 card, return this card from your graveyard to the extra deck, and shuffle 2 “Aurora” monsters from your graveyard to your deck; Special Summon 1 of your banished “Aurora Dragon of the Scarlet Jewel” in face-up Defense Position.

[/spoiler]

 

[spoiler=Rachel]

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1 EARTH monster + 1 LIGHT monster
Must first be Fusion Summoned. When this card is Fusion Summoned, send 1 "Aurora" monster from your deck to the graveyard. When this card attacks or is attacked, card effects cannot be activated until the end of the damage step.

[/spoiler]

 

[/spoiler]

 

That's all for now.

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