Fukato Posted May 30, 2015 Report Share Posted May 30, 2015 [spoiler=Monsters] Effect: During your opponent's Main Phase 1: You can send this card from the field to the Graveyard: Each player Special Summons 1 monster from their Deck that has 1500 ATK or less, then your opponent cannot conduct their next Battle Phase. During your End Phase: Destroy your Special Summoned monster. While this card is in your Graveyard: Each player can only have 1 monster declare an attack, and if they do, they immediately skip to their End Phase after Damage Calculations. Effect: When your opponent activates a monster effect during either player's Main Phases, you can banish this card from your hand and 1 "Phaser" monster from your Graveyard: Your opponent skips their next Draw Phase. During your next Draw Phase: Return this card from the banished zone and the monster that was banished by this effect to the Deck instead of conducting your Draw Phase. During your next End Phase, if this card effect resolves: Draw 1 card. Effect: During your opponent's Main Phase: You can send this card from the field to the Graveyard: Pay 500 LP, then your opponent skips to their End Phase when they summon a monster. While this card is in your Graveyard: Both players take 1000 damage during each End Phase if during that turn, a phase was skipped or not conducted. Effect: During either player's turn: You can send this card from the hand to the Graveyard, banish the top card of all player's Deck face-down, your opponent cannot Special Summon or set Spell/Traps during their next Main Phase. During your next Main Phase: Banish the top 5 cards of your Deck face-down, add 1 "Phaser" card from your Deck to your hand. Effect: This card can be Special Summoned by skipping your next Battle Phase. This card cannot be targeted by card effects. Once per turn, when a "Phaser" card effect of yours activates: You can destroy 1 card on the field, then you can activate the effect of a "Phaser" monster in your Graveyard, ignoring the effect conditions. You can only control 1 "Phaser Universe" on the field. Effect: During your End Phase: You can send this card from the field to the Graveyard: You discard 1 card, then your opponent must skip their next Standby Phase. While this card is in your Graveyard: You must discard 1 card everytime your opponent activates a card effect during their Standby Phase. Effect: This card can be Special Summoned by returning 1 Rock-tyoe monster you control to the Deck. During your End Phase: You can banish all "Phaser" monsters from your Graveyard and send this card to the Graveyard, then your opponent skips their next turn. While this card is in your Graveyard: All Rock-type monsters you control whose ATK is equal to their DEF, gain 2000 ATK during your Battle Phases, and if they attack, destroy them after damage calculation. You can only use the effects of "Turn Phaser Wormhole" if you have 3 "Phaser" monsters in your Graveyard. [/spoiler] [spoiler=Spells] Effect: When your opponent skips any of their phases, they must discard 1 card for each phases they skipped during their End Phase. Once per turn, when a monster effect activates in response to a "Phaser" monster's effect: You can negate that effect, then if it was your opponent's monster effect, they skip their next Main Phase 1. Effect: When your opponent skips or does not conduct a phase on their turn: You can add 1 monster whose ATK and DEF are equal from your Deck to your hand. Once per turn: You can return 1 "Phaser" monster from your Graveyard to the Deck, then your opponent can add 1 monster whose level is equal to or less than that returned monster from their Deck, Draw 1 card. When this card is destroyed by a card effect: Both players skip their next Draw Phase. Effect: When either player skips or does not conduct a phase on their turn, that player takes 500 damage. When you activate a "Phaser" card effect other than this card: You can Special Summon 1 "Phaser" monster from your Deck. Effect: Both players skip their next Draw Phase, and if they do, for 3 of your opponent's turn, both players draw 2 cards instead of 1 draw during their Draw Phases. Both players cannot activate monster effects or declare an attack during the turn they draw 2 cards from this effect. [/spoiler] Constructive criticism appreciated. Link to comment Share on other sites More sharing options...
Woloa Posted May 30, 2015 Report Share Posted May 30, 2015 Seems like a pretty alright archetype. Sadly, since I'm not an expert, I can't compare this to anything. Still, Iove the idea of continuous graveyard effects. Good wark! Link to comment Share on other sites More sharing options...
DoctorMiracle Posted May 30, 2015 Report Share Posted May 30, 2015 This archetype is interesting as it has specialized effects that skips phases which, depending what combos you have and what cards your opponent's have, can lead to amazing plays or comebacks with the cards you have right now. However, the cards that have skip effects, try wording like card car D as some could say "it now skips to the end phase of your turn." as your wording on the cards seem a little confusing. Also, your field spell doesn't requirement for the adding of the monsters. Also, it's second effect is weird as you can return one of your monsters to the deck but your opponent gets a freebie monster to your hand. May I suggest a effect that your opponent cannot conduct a summon on their turn due to this effect? Nice work though on the archetype, love to see new cards soon. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 30, 2015 Report Share Posted May 30, 2015 Hello, fine sir/madam! Just a couple things. You never said WHEN you can send the cards from the field to the Graveyard. I think you should specify "during your opponent's MP1" or something. Anyways, I love Rock-type monsters and some of these monsters can work well with the current Rock-type support like "Rock Bombardment" (ie. Rock-type foolish burial) since they a couple have continuous Graveyard effects. However, the qualm I have with these cards is that, well, besides Universe (who imo might do well as a level 9 because of stats/effect) whose effect may not trigger, the cards themselves don't hold a lot of presence and generally can't stop opposing cards. They lock down actions which is all well and good, but could be played around. Again, I love Rocks, and I really like the idea behind these cards & thought they were implemented well, but I think there could be another monster (maybe 2000/2000 lvl 6?) who puts actual physical pressure on the opponent. Link to comment Share on other sites More sharing options...
Fukato Posted May 30, 2015 Author Report Share Posted May 30, 2015 New updates to the cards specifying when the effects can be activated, and there are new cards to the "Phaser" set. Link to comment Share on other sites More sharing options...
Christoph the Sky Sorcerer Posted June 13, 2015 Report Share Posted June 13, 2015 These are some pretty interesting effects, and I really like the art you got for the images. Link to comment Share on other sites More sharing options...
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