GarlandChaos Posted June 1, 2015 Report Share Posted June 1, 2015 Lore: You take no damage from battles involving this card. Cannot be destroyed by card effects. If this card is targeted for an attack by a Level 4 or higher monster: This card gains ATK and DEF equal to the opposing monster's Level x200 until the end of the Damage Step. If this card is Normal Summoned or Special Summoned in Attack Position: You can change it to Defense Position. If this card is in face-up Defense Position, switch its current ATK and DEF. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. This originally started off as a generic Celtic Guardian retrain that doesn't cause any damage to the controller through battle, can't be destroyed by card effects, and can attack in defense position, but I eventually made it into this. As per usual, feedback and suggestions are appreciated. ^^ Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 1, 2015 Report Share Posted June 1, 2015 Let's see if I can condense this. You take no damage from battles involving this card. also, it Cannot be destroyed by card effects. If this card is targeted for an attack by a Level 5 or higher monster: increase This card gains ATK and DEF by an amount equal to the opposing attacking monster's Level x200 until the end of the Damage Step. If this card is Normal Summoned or Special Summoned in Attack Position: You can change it to Defense Position immediately, and if you do so, its ATK and DEF are swapped until it is switched back to Attack Position. If you switch this card back to is in face-up Defense Position, swap switch its current ATK and DEF again. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. Changed the "ATK or DEF" into "ATK and DEF" - under most circumstances you would always boost the relevant stat, and it doesn't conflict or cause confusion with the stat-swapping effect. Made the stat-swapping effect passively apply while this card is in Defense Position. (see also Super Crashbug for a card with a similar effect.) This means it will always happen regardless of how this card ended up in Defense Position, and wear off whenever you put it in Attack Position. Not that it would matter greatly since its ATK and DEF don't differ by a lot. Clarified which stat becomes relevant while this card attacks in Defense Position. Seems like a good deterrent to attacks from larger monsters, but just about any LV4 or decently-powered Xyz Monster can punch through this card. Doesn't help that the boost cannot apply when it goes on the offensive either. It tries, but doesn't really accomplish too much. Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 1, 2015 Author Report Share Posted June 1, 2015 Seems like a good deterrent to attacks from larger monsters, but just about any LV4 or decently-powered Xyz Monster can punch through this card. Doesn't help that the boost cannot apply when it goes on the offensive either. It tries, but doesn't really accomplish too much. I originally did intend for the boost to apply to Level 4 monsters as well, but I then thought that it'd be too powerful for its own good. Thanks for the feedback and OCG help, though. I'll be sure to apply the appropriate changes. ^^ Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 7, 2015 Author Report Share Posted June 7, 2015 Bump. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.