Forest Fire Posted June 6, 2015 Report Share Posted June 6, 2015 Mayosenju Inugami Rank 4 WIND Beast/Xyz/Pendulum/Effect 2 Level 4 WIND monsters Scale: 3 Pendulum effect: "Yosenju" monsters you control gain 300 atk for each other "Yosenju" monster on the field. Monster effect: If you can Pendulum Summon Level 4 monsters, you can Pendulum Summon this face-up card from your Extra Deck. Once per turn: you can detach an Xyz Material from this card; add a "Yosenju" card from your Graveyard to your hand, and if you do, you can: Immediately after this effect resolves, Normal Summon that card in addition to your Normal Summon/Set. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible, and if you do, place this card in your Pendulum Zone. 1900 ATK / 1200 DEF Yosen Blazing Whirlwind Continuous Spell During each of your End Phases, your opponent loses 200 life points for each "Yosen" card that returns to your hand. When this card is activated: If you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters, target 1 Spell/Trap Card on the field; destroy that target. You can only activate 1 "Yosen Blazing Whirlwind" per turn. Link to comment Share on other sites More sharing options...
PixelCat Posted June 6, 2015 Report Share Posted June 6, 2015 I'm not gonna say anything on the xyz/pendulum only for the sake that since I can't put a real opinion on a gameplay mechanic that hasn't been introduced properly yet. As for the others: Tengu... kinda seems oddly pointless. Does the same thing the other Yosenju do, but without any added effect. You could use it for the sake of Secret Move on opponent's turn, but you can use the pendulum monsters for that same reason with higher defense. Medic Cart I can see being used as an escape from targets/raigeki. Chaining to things such as creature swap, ect, would definitely help, and can be used with the Mist Valley field card on opponent's turn. Otherwise a bit slow feeling but has it's uses. Almost don't believe it deserves to have such a drawback like not being able to summon it and whatnot though. Beware that it can be used on Spell/Trap too, so "summoning" a spell/trap is impossible. Blazing Wirl seems like a fun card to use as a continuous spell card instead. At least for the first effect... the second effect is too universal. If you use it as a quickplay, then it cannot be that generic. Otherwise, what stops people from using 3x of those in conjunction with 3x MST, for a total of 6 cards identical to MST. Try adding "You must control at least 1 "Yosenju" monster to activate and resolve this effect." That's my thoughts on them. :) PS: I run the deck too so I can kinda get a gist of it all. Link to comment Share on other sites More sharing options...
Forest Fire Posted June 6, 2015 Author Report Share Posted June 6, 2015 I'm not gonna say anything on the xyz/pendulum only for the sake that since I can't put a real opinion on a gameplay mechanic that hasn't been introduced properly yet. As for the others:Tengu... kinda seems oddly pointless. Does the same thing the other Yosenju do, but without any added effect. You could use it for the sake of Secret Move on opponent's turn, but you can use the pendulum monsters for that same reason with higher defense. Medic Cart I can see being used as an escape from targets/raigeki. Chaining to things such as creature swap, ect, would definitely help, and can be used with the Mist Valley field card on opponent's turn. Otherwise a bit slow feeling but has it's uses. Almost don't believe it deserves to have such a drawback like not being able to summon it and whatnot though. Beware that it can be used on Spell/Trap too, so "summoning" a spell/trap is impossible. Blazing Wirl seems like a fun card to use as a continuous spell card instead. At least for the first effect... the second effect is too universal. If you use it as a quickplay, then it cannot be that generic. Otherwise, what stops people from using 3x of those in conjunction with 3x MST, for a total of 6 cards identical to MST. Try adding "You must control at least 1 "Yosenju" monster to activate and resolve this effect." That's my thoughts on them. :)PS: I run the deck too so I can kinda get a gist of it all.Thanks for the feedback. I cut Tengu, edited Blazing so it's s/t destruction has the same requirement as Secret Move and is a continuous spell, and made Medic Cart target only Yosenju's instead of Yosen and took the summoning bit out Link to comment Share on other sites More sharing options...
PixelCat Posted June 7, 2015 Report Share Posted June 7, 2015 Beautiful. Looks much cleaner and doesn't appear to have any broken or open ended effects. :3 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 7, 2015 Report Share Posted June 7, 2015 Inugami's basically a searcher that allows you to search more Yosenjus (or revive dead ones, since they don't have a way of recycling their used members outside of Reincarnation or something) and help trigger stuff from Training. Or you can use it as a Compulsory to bounce either the opponent's monsters or their backrow. P-Effect wise, it's essentially a power bonus (not unlike that of TGX300, except for Yosenjus). Given how much they can swarm, it certainly can allow them to deal good amounts of damage. That being said though, you need a way for this card to end up in your P-Zone after it gets destroyed or something; otherwise the P-effect doesn't do much. Notice that Odd-Eyes Rebellion has an effect that can do that. Then again, you'd need to be running Sarenshinchuu and Urenshinchuu to P-Summon this, outside of getting another copy of this card in the Scales. ------------ Blazing Whirlwind can end up hurting quite a bit, depending on how many Yosenjus you end up bouncing that turn. That, and being a MST on activation; assuming you have a "pure" field (by this, only Yosens). You should put a hard OPT on the effect, so it doesn't result in 1K damage per Yosenju. Although like Training Grounds, this card cannot be searched, but just keep this in mind. ------------ Not sure what you'd use Medic Cart for, but I suppose you can use it to bounce back your Scales or something. That, or to get a monster away from Castel / 101 or some other effect (former two are rather common, so definitely helps). Link to comment Share on other sites More sharing options...
Forest Fire Posted June 7, 2015 Author Report Share Posted June 7, 2015 Inugami's basically a searcher that allows you to search more Yosenjus (or revive dead ones, since they don't have a way of recycling their used members outside of Reincarnation or something) and help trigger stuff from Training. Or you can use it as a Compulsory to bounce either the opponent's monsters or their backrow. Training grounds searches the Grave as well as the Deck. P-Effect wise, it's essentially a power bonus (not unlike that of TGX300, except for Yosenjus). Given how much they can swarm, it certainly can allow them to deal good amounts of damage. And another copy of Daibak That being said though, you need a way for this card to end up in your P-Zone after it gets destroyed or something; otherwise the P-effect doesn't do much. Notice that Odd-Eyes Rebellion has an effect that can do that. I did forget that. Then again, you'd need to be running Sarenshinchuu and Urenjinchuu to P-Summon this, outside of getting another copy of this card in the Scales. You mean the Shinchu's... right? ------------ Blazing Whirlwind can end up hurting quite a bit, depending on how many Yosenjus you end up bouncing that turn. That, and being a MST on activation; assuming you have a "pure" field (by this, only Yosens). [Sarcasm] I had no clue [/Sarcasm] Yeah that's purposeful too. You should put a hard OPT on the effect, so it doesn't result in 1K damage per Yosenju. How exactly would that even work? Although like Training Grounds, this card cannot be searched, but just keep this in mind. Purposefully. ------------ Not sure what you'd use Medic Cart for, but I suppose you can use it to bounce back your Scales or something. That, or to get a monster away from Castel / 101 or some other effect (former two are rather common, so definitely helps). Or fiendish, mirror force, etc. edited Mayosen to have effect to get it into the Pendulum Zone. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 7, 2015 Report Share Posted June 7, 2015 1. I must've missed that part on Training Grounds when I use it for searching things. Either that, or I forgot since I generally don't need to search the Graveyard when using it. 4. Yes, I mean the Shinchus by that last line (I tend to use the Japanese names due to the fact that I disagree with the TCG names to an extent). 5. Get another Blazing on field; first one triggers for 500 x whatever bounced cards, then the second copy does the same. It's not one card that does the 1K burn in that scenario; it's the multiple copies. 6. Mirror Force / Raigeki, etc were technically implied when I said "other effects". Link to comment Share on other sites More sharing options...
Forest Fire Posted June 7, 2015 Author Report Share Posted June 7, 2015 edited an Opt on activation for Blazing Link to comment Share on other sites More sharing options...
Forest Fire Posted June 8, 2015 Author Report Share Posted June 8, 2015 bump Link to comment Share on other sites More sharing options...
Astolfo Posted June 8, 2015 Report Share Posted June 8, 2015 Medic Cart seems utterly pointless to me. Blazing Whirlwind is a no. That's going to be probably at least -1000 to -1500ish every turn. Just going to make sure I'm not misinterpreting here, but I'm hoping that S/T pop is literally only just when the card is first activated, and not every trigger or something. Inugami's first effect for Normal Summoning another one from Graveyard seems okay, but from Deck too? Also, that Normal Summon would just let the player Normal Summon whatever other Yosenjus they already had in their hand at that time. That later effect is just a better Constellar Pleaides, since it apparently doesn't target. Link to comment Share on other sites More sharing options...
Forest Fire Posted June 8, 2015 Author Report Share Posted June 8, 2015 Medic Cart seems utterly pointless to me. That, or to get a monster away from Castel / 101 or some other effect (former two are rather common, so definitely helps). Blazing Whirlwind is a no. That's going to be probably at least -1000 to -1500ish every turn. That's kinda the point.... Just going to make sure I'm not misinterpreting here, but I'm hoping that S/T pop is literally only just when the card is first activated, and not every trigger or something. Yes. I mean it does say "When this card is activated". Inugami's first effect for Normal Summoning another one from Graveyard seems okay, but from Deck too? Also, that Normal Summon would just let the player Normal Summon whatever other Yosenjus they already had in their hand at that time. Depending on their hand and what they add, yes. I could limit it to the Grave if that would help. That later effect is just a better Constellar Pleaides, since it apparently doesn't target. I'll make it target then. Also, If i made it a carbon copy of Kama 1's eff, with the detach added on would that be better? Link to comment Share on other sites More sharing options...
Astolfo Posted June 8, 2015 Report Share Posted June 8, 2015 Uh, most Yosenjus return to hand at your End Phase in the first place, and returning them to the hand still means you're leaving yourself open lol. You do know 1000-1500+ burn every single turn is ridiculously stupid and broken? From Grave only would be better in my opinion, for the Xyz/Pendulum thingy. Also, if you make it target, it's just a lower-Rank/lower-stat version of Pleiades/Kama 1, I guess that's okay though. Link to comment Share on other sites More sharing options...
Forest Fire Posted June 8, 2015 Author Report Share Posted June 8, 2015 Uh, most Yosenjus return to hand at your End Phase in the first place, and returning them to the hand still means you're leaving yourself open lol. That's what the ones that don't return are for... You do know 1000-1500+ burn every single turn is ridiculously stupid and broken? i'll make it 200? From Grave only would be better in my opinion, for the Xyz/Pendulum thingy. K. Also, if you make it target, it's just a lower-Rank/lower-stat version of Pleiades/Kama 1, I guess that's okay though. Link to comment Share on other sites More sharing options...
Forest Fire Posted June 10, 2015 Author Report Share Posted June 10, 2015 Bump. Also Re-class: you're telling me you want your yosenju's hit by fiendish, etc? that's just dump. "Oh but then they'll stay on the field and stop your opponent from OTKing you." and they'll clog up the field and not be able to deal damage to your opponent "Just Xyz summon" and lose out on using Secret Move. Link to comment Share on other sites More sharing options...
Forest Fire Posted June 11, 2015 Author Report Share Posted June 11, 2015 Bump. ITT: Re-class ignores my valid argument for medic cart. Link to comment Share on other sites More sharing options...
Astolfo Posted June 11, 2015 Report Share Posted June 11, 2015 Except the good Yosenjus are the ones that return to your hand anyways? Link to comment Share on other sites More sharing options...
Forest Fire Posted June 11, 2015 Author Report Share Posted June 11, 2015 Except the good Yosenjus are the ones that return to your hand anyways? unless they're hit by fiendish which then give cart a point. Link to comment Share on other sites More sharing options...
Astolfo Posted June 11, 2015 Report Share Posted June 11, 2015 If your Yosenjus are hit by Fiendish, they're sort of screwed anyways, Medic Call does what they do normally anyways. Just use them as a meat shield or something then. Better than taking it all head on? Literally the only reasons to use it would be either: 1. Fiendish 2. Breakthrough 3. Veiler In just about every other case it's utterly pointless. And if you do get hit with one of those 3, just use Secret Move then. If you don't have Secret Move, Xyz. If you leave it, they'll get destroyed anyways probably next turn, so at least make it somewhat useful. If you can't Xyz, you're probably fucked either way. No need to get snarky. EDIT: (nvm you edited the snark out) Link to comment Share on other sites More sharing options...
Forest Fire Posted June 11, 2015 Author Report Share Posted June 11, 2015 If your Yosenjus are hit by Fiendish, they're sort of screwed anyways, Medic Call does what they do normally anyways. Just use them as a meat shield or something then. Better than taking it all head on? Literally the only reasons to use it would be either: 1. Fiendish 2. Breakthrough 3. Veiler4. Ghost Ogre In just about every other case it's utterly pointless. And if you do get hit with one of those 3, just use Secret Move then. If you don't have Secret Move, Xyz. If you leave it, (But with cart you don't have to leave it) they'll get destroyed anyways probably next turn, so at least make it somewhat useful. If you can't Xyz, you're probably f***ed either way. Xyzing probably is a better idea... I think I'll just cut cart out. No need to get snarky. EDIT: (nvm you edited the snark out) yeah i felt like my comment needed editing. Link to comment Share on other sites More sharing options...
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