Ryusei the Morning Star Posted June 7, 2015 Report Share Posted June 7, 2015 Original: During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn. Errata: During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Graveyard to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn. What does the Errata do? Instead of being an early game booster, it functions more as late game recovery. Instead of fueling fate it will degrade the latter's power. If you want to go for Maiden (as Blue Books were the top deck of OCG in March after the Blue Eyes deck came out) or Jowgen or Kykoo you can't + as much. Also it can't be activated if you can't summon any card I believe. Link to comment Share on other sites More sharing options...
Mugendramon Posted June 7, 2015 Report Share Posted June 7, 2015 >Use all of your books >get exactly all those books back You still have an outrageous +6. Link to comment Share on other sites More sharing options...
The Warden Posted June 7, 2015 Report Share Posted June 7, 2015 Plus then you also would happen to have Tower on the field to reload that spent SB of Judgement. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 7, 2015 Author Report Share Posted June 7, 2015 >Use all of your books >get exactly all those books back You still have an outrageous +6. Fate wont work and you can't summon Jowgen. Thinking of capping the add @2 Link to comment Share on other sites More sharing options...
Agro Posted June 7, 2015 Report Share Posted June 7, 2015 You know, to be honest, there are just some cards that are irredeemable and not worth trying to fix. They're cards that should never have existed in any form to begin with. This is one of them. At its simplest form, it rewards you for playing the deck. Not for playing it well, but just for playing it. You can't "fix" it without making it an entirely new card. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 7, 2015 Author Report Share Posted June 7, 2015 You know, to be honest, there are just some cards that are irredeemable and not worth trying to fix. They're cards that should never have existed in any form to begin with. This is one of them. At its simplest form, it rewards you for playing the deck. Not for playing it well, but just for playing it. You can't "fix" it without making it an entirely new card. 1) Make it add from the grave 2) Cap add @2 Done. I mean that's a +1 at best but one that can't summon Jowgen During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Graveyard to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution (Max 2), then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn. Didn't change much. Now spellbooks can actually be decent Link to comment Share on other sites More sharing options...
The Warden Posted June 7, 2015 Report Share Posted June 7, 2015 I'm with Agro. Some cards just aren't worth saving, and should stay as they are as a reminder of what not to do when designing a card. Link to comment Share on other sites More sharing options...
Agro Posted June 7, 2015 Report Share Posted June 7, 2015 1) Make it add from the grave2) Cap add @2 Done. I mean that's a +1 at best but one that can't summon JowgenThat's still really really dumb and rewards you for playing the deck by giving you 2 cards you would have otherwise had to work to get back for absolutely no reason. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 7, 2015 Author Report Share Posted June 7, 2015 I'm with Agro. Some cards just aren't worth saving, and should stay as they are as a reminder of what not to do when designing a card. Errata's are not cheap for Konoomy, them fixing it is a reminder they f***ed up and a lesson on how to balance cards. We don't need a 200 card banlist That's still really really dumb and rewards you for playing the deck by giving you 2 cards you would have otherwise had to work to get back for absolutely no reason. It goes against the entire spellbook playstyle. It's literally a add back secrets eternity button so the deck won't fizzle. Not saying putting it at 3 either. This at 1 is needed for the deck... Like don't see any of you complaining about Chaos Emp and that shit goes +4 (normally) for free Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted June 7, 2015 Report Share Posted June 7, 2015 Alternatively you can just leave Spellbooks be? They've had there time in the spotlight, and I mean still hold the title of second strongest deck in it's prime? More than that, practically speaking what would an errata achieve at this stage? I don't think it would make the deck relevant, because only the original version of Judgment would do that, because the deck is a fair deck in an unfair world. (The game has moved on a lot in power since Books lost Judgment) Instead, Judgment should probably serve as a direct reminder of how to never make card games. Because it's initial incarnation is one of the worst pieces of design in the history of card games Like sure, it no-longer plays as well with Fate. The deck still has semi-infinite resources as a result of this card (Which is a bad thing in card games period), and can still Toolbox spellcasters to act as a control/stun deck. So what you'll do is still give the deck stupid things, just not really stupid enough to be meta, and thus I'd rather just leave the deck fair. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 7, 2015 Author Report Share Posted June 7, 2015 Alternatively you can just leave Spellbooks be? They've had there time in the spotlight, and I mean still hold the title of second strongest deck in it's prime? More than that, practically speaking what would an errata achieve at this stage? I don't think it would make the deck relevant, because only the original version of Judgment would do that, because the deck is a fair deck in an unfair world. (The game has moved on a lot in power since Books lost Judgment) Instead, Judgment should probably serve as a direct reminder of how to never make card games. Because it's initial incarnation is one of the worst pieces of design in the history of card games Like sure, it no-longer plays as well with Fate. The deck still has semi-infinite resources as a result of this card (Which is a bad thing in card games period), and can still Toolbox spellcasters to act as a control/stun deck. So what you'll do is still give the deck stupid things, just not really stupid enough to be meta, and thus I'd rather just leave the deck fair. I don't see how its not fair with this card. Blue Books were literally the top deck in OCG by a long shot (Yes, Rulers were not quite as good as you'd like to think due to no real out to Azure Eyes set fate). This would still allow that. There's very few stupid things the deck can do. No more Jowgen tooling. No more Kykoo. They deck could easily top since Azure is still a f***ing amazing card. Books got DMoC back for what that's worth. What they lack now is something to keep the train going. That is a weakened SBJ. Either you go for the god removal (fate) or you advance you advantage (Errata'ed SBJ) Link to comment Share on other sites More sharing options...
Mugendramon Posted June 7, 2015 Report Share Posted June 7, 2015 Errata's are not cheap for Konoomy, them fixing it is a reminder they f***ed up and a lesson on how to balance cards. We don't need a 200 card banlist It goes against the entire spellbook playstyle. It's literally a add back secrets eternity button so the deck won't fizzle. Not saying putting it at 3 either. This at 1 is needed for the deck... Like don't see any of you complaining about Chaos Emp and that shit goes +4 (normally) for free You know, nobody complains about chaos emperor because mostly nobody around here gets to see it running around. Opinions are formed based on the format one plays usually. Link to comment Share on other sites More sharing options...
Expelsword Posted June 7, 2015 Report Share Posted June 7, 2015 How do you think the Youth Champion in Arc V achieved national acclaim, but then scrubbed out against Obelisk Force? It must be because they banned this card! Having experienced this card, here's my errata During the End Phase of the turn this card was activated, draw 1 card. You can only activate 1 "Spellbook of Judgment" per turn. Seems fair to me. Link to comment Share on other sites More sharing options...
heraldry_lord Posted June 7, 2015 Report Share Posted June 7, 2015 How do you think the Youth Champion in Arc V achieved national acclaim, but then scrubbed out against Obelisk Force? It must be because they banned this card! Having experienced this card, here's my errata Seems fair to me. Seems pretty meh for the Judgment Tarot card. Link to comment Share on other sites More sharing options...
DuelSpectre Posted June 7, 2015 Report Share Posted June 7, 2015 Okay...I might as well have a go at this somewhat pointless thread. During the End Phase of the turn this card was activated, add 1 "Spellbook" Spell Card from your Graveyard to your hand, except "Spellbook of Judgment", then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is equal to or less than the number of "Spellbook" Spell Cards activated after this effect's resolution. You can only activate 1 "Spellbook of Judgment" per turn. Link to comment Share on other sites More sharing options...
werewolfjedi Posted June 7, 2015 Report Share Posted June 7, 2015 personally, I"d remake this type of card entirely, so that they can make it a plus out card like the deck wants, but not want it to break the game. but plus outs, shouldn't be hand advantage based in my opinion. it's just a problem every time. Link to comment Share on other sites More sharing options...
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