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MECHANIC 2: Kanekane


mahoop

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First of all:

  Sorry about my bad english!

 

- Archetype: Kagekage

This archetype is based on Ritual Summoning to Synchro Summon;

This set have a lot of card manipulation, but they're restricted to the archetype;

 

[spoiler=Effect Monsters]createcard%209_1.jpgcreatecard%2012_1.jpgcreatecard%2011_1.jpgcreatecard%2013_1.jpgcreatecard%2016.jpgcreatecard%2022.jpgcreatecard%206_1.jpgcreatecard%207_1.jpgcreatecard%2010_1.jpg

 

[spoiler=Synchro and Xyz Monsters]createcar3d%204.jpgcreatecard%205_1.jpgcreatecard%208_1.jpg

 

[spoiler=Ritual Monsters]createcard%203_1.jpgcreatecard%201_1.jpg

 

[spoiler=Fusion Monsters]creat33elcard_1.jpgcreatecard%2015.jpg

 

[spoiler=Spell/Trap Cards]createcfard%202_1.jpgcreatecard%2023.jpgcreatecard%2014_1.jpg


 

@UPDATES

 

-My Updates

[spoiler=Date: 17/06/2015]createcard%204_2.jpg

 

 

 

- Other Users Ideas

 

Mind if I make a suggestion for a card? It's basically Hysteric Party and Hysteric Sign for Kagekage.

 

[spoiler=egotisticalghost suggestion]createcard_2.jpgcreatecard%202_2.jpg

 

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Synchro:

 

Ritual Crane Meister I - A synchro monster cannot just require 1 tuner monster and nothing else. A synchro monster needs to use a Tuner and a non-Tuner to be summoned. Also, level 3 monsters don't usually have that high attack. Other than that, the effect is just meh.

 

XYZ:

 

Ritual Crane Meister II - It's alright, though XYZs normally have a "Detach 1 material" effect.

 

Ritual:

 

Ignition Falcon - It's alright, though I would raise it to level 5 or 6.

 

 

Princess Crane - No complaints, though I would buff up its level some.

 

 

Fusion:

 

Whitewolf - Wow, get a synchro summon off of it and then 2 more monsters. OTK City, next right. I would change it to put a restriction on it, like a cost of LP. Also, since it says "When", I'm pretty sure it would miss timing if you use the synchro'a effect first.

 

 

Whale - If Whitewolf is OTK City, then Whale is OTK Metropolis. Three monsters for no cost, as well as a synchro monster. Again, it needs a restriction placed on it, like a cost of LP.

 

Main Deck Monsters:

 

Spawner Beasts - Eh, I'm skeptical about it. It gives you more access to the fusion monsters, which then goes into the OTK.

 

Crane Soldier - Make it only either on(not in) the field or in the graveyard. Both makes it a little sketchy to me.

 

Defender - You mind if I reword this card?

 

"Once per turn: You can discard this card; the summoning of "Kagekage" monsters cannot be negated this turn."

 

Due to this card's rather powerful effect, I would say this card would be limited because it basically prevents your opponent from stopping your OTK. If Whale is the Metropolis, then this is the parade.

 

Ignition Griffin - This card is alright, but most cards with this effect banish themselves when they leave the field.

 

Lizard - It's kinda underwhelming. Other than that, I don't have any problems with it.

 

Overlord - Drop 800 attack points and change the effect negating to monsters on the field and we're good.

 

Spells:

 

Self-Emergency - I like it. No complaints. It seems fairly balanced.

 

Returns - It seems like a clone of Nekroz Mirror. It adds consistency to the deck, and let's you bring out the power combo. My only problem is that it seems to be in the wrong play style. This doesn't seem to be a ritual deck at all, but rather a synchro or XYZ deck.

 

Overall, this deck could use some cleaning, but it looks like it would be a good deck to play on those special occasions. Not something I would main, but I'd have it for deviating from my usual Yosenju Aggro deck.

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Mind if I make a suggestion for a card? It's basically Hysteric Party and Hysteric Sign for Kagekage.

 

Kagekage Blitzkrieg

Continuous Trap

 

Special Summon any number of "Kagekage" monsters from your Graveyard with different names, then discard 2 cards. You cannot special summon monsters the turn this effect is activated, except "Kagekage" monsters.

 

Kagekage Nesting Ground

Continuous Spell

 

When this card is activated: Add 1 "Kagekage" Spell card from your Deck to Hand. During the End Phase of the turn this card is sent to the Graveyard: Add 3 "Kagekage" cards from your Deck to Hand. You can only use the effect of "Kagekage Nesting Grounds" once per turn.

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Sakura, isn't there also a rule where you have to type out the card's stats and effect in addition to the card. I believe you told me that once.

You just need the card effects written underneath; the ATK/DEF and whatever isn't necessary unless these are Written (which they're not), but it may be helpful in case the pictures go out for some reason.

 

This is so we don't have to squint at the cards to read the effects; as some people access YCM on a mobile device and/or have vision problems.

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Mind if I make a suggestion for a card? It's basically Hysteric Party and Hysteric Sign for Kagekage.

 

Kagekage Blitzkrieg

Continuous Trap

 

Special Summon any number of "Kagekage" monsters from your Graveyard with different names, then discard 2 cards. You cannot special summon monsters the turn this effect is activated, except "Kagekage" monsters.

 

Kagekage Nesting Ground

Continuous Spell

 

When this card is activated: Add 1 "Kagekage" Spell card from your Deck to Hand. During the End Phase of the turn this card is sent to the Graveyard: Add 3 "Kagekage" cards from your Deck to Hand. You can only use the effect of "Kagekage Nesting Grounds" once per turn.

 

Great ideas, i will make them!

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