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Living End


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4 Deadshot Minotaur


4 Monstrous Carabid


4 Street Wraith


4 Architect of Thought


4 Fulminator Mage


3 Simian Spirit Guide


2 Pale Recluse


1 Jungle Weaver


 


4 Violent Outburst


4 Demonic Dread


3 Living End


2 Dismember


2 Beast Within


 


4 Copperline Gorge


4 Blackcleave Cliffs


4 Verdant Catacombs


1 Stomping Ground


1 Blood Crypt


1 Overgrown Tomb


2 Forest


2 Swamp


 


Sideboard:


3 Ingot Chewer


3 Ricochet Trap


2 Slaughter Games


2 Jund Charm


2 Brindle Boar


2 Faerie Macabre


1 Shriekmaw


 


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Honestly you could straight up go 4 beast within and drop the dismembers. You're not worried about the tokens at all and its more utility. Also, play kessig wolf run in this deck. Most of the times I've lost to this thing was because of that card. It's incredibly useful for ending the game.

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I never took out Beast Within because of the token. I already have the utility in Beast Within, but I don't like playing three because it costs 3. Dismember kills things after I living end that I need to get rid off. That is why I chose a two/two split.

 

I stopped liking Kessig, tbh. It is a great card and good in the late game, but I can just cast my cards then and I am also already in good shape because of that. I like having the ability to keep 1 landers and Kessig can easily make that a problem when I am running 19, and side out one every now and then as well.

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