ems97 Posted June 30, 2015 Report Share Posted June 30, 2015 Void Construct[spell Card]ContinuousAll "Void" Continuous Spell/Trap Card cannot be destroyed by their own effects, except "Void Construct". You can only use each effect of "Void Construct" per turn.● During each of your opponent's Standby Phases: You can banish 1 "Infernoid" monster or destroy this card.● During each of your Standby Phases: You can target 1 Continuous Spell/Trap Card; that target is not affected by card effects once per turn. Edit: Thanks for finding the small error Sakura Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 1, 2015 Report Share Posted July 1, 2015 You realize that because of this card's first effect, this card can't destroy itself (and you can only banish Infernoids during your turn). Might want to change that, so it doesn't cause a loophole with its effect. (Just make it other Void cards) But it does help with keeping the support cards intact in the case you don't have a "pure" field, given the fact the Void Traps blow themselves up if you have a non-Infernoid on the field. That, and MST/removal protection. I'm not overly familiar with how Infernoids function, so can't say if they'd really need it or not.From my understanding of them, it'd probably help them use their other support monsters (if any) without having Voids blow up because of it. Link to comment Share on other sites More sharing options...
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