Phatt Mann Posted July 2, 2015 Report Share Posted July 2, 2015 It's been too long since I've posted a card on this site and I hope you can like this card. I apologize that I cannot get the dot on the card effect and I'm not too good at MS paint to do it well. Anyway here's one of my cards entitled "Curseveign Mage". Please enjoy and don't hate. Lore: If you control a Face-up "Curseveign" card during your Main Phase, you can Special Summon this card from the Graveyard. If you do, it gains the following effect:- This card cannot be destroyed by battle, also any Battle Damage you take from battles involving this Face-up card is also inflicted to your opponent. If there are corrections that need to be made on this card, other than the "hyphen instead of a dot", please let me know in the comments. Link to comment Share on other sites More sharing options...
kyop Posted July 3, 2015 Report Share Posted July 3, 2015 Well... I haven't seen the other "Curseveign" monsters (if you didn't post them yet, do it! I'm a bit curious about the archetype), but this one seems a bit too powerful IMO, since your opponent cannot destroy it and it will take any Battle Damage involving it, and it's easily summonable (assuming other "Curseveign" monsters aren't hard to summon). Maybe put something like "During your End Phase, if you do not control a "Curseveign" monster other than "Curseveign Mage": Destroy this card" would help it? Link to comment Share on other sites More sharing options...
Phatt Mann Posted July 3, 2015 Author Report Share Posted July 3, 2015 That might help. OR maybe this: Can only be Special Summoned from the Graveyard if you control a Face-up "Curseveign Seal" Spell and a "Curseveign Seal" Trap card. This card is not destroyed by battle, also any Battle Damage you take from battle involving this Face-up Attack Position card is also inflicted to your opponent. If you do not control a Face-up "Curseveign Seal" Spell Card and a "Curseveign Seal" Trap card, during your Standby Phase, destroy and banish all "Curseveign" cards you control. Inflict damage to both players equal to the number of banished "Curseveign" cards x600. I might have to change its status a little to compensate for this effect. I'm trying to come up with some more "Curseveign" cards so stay tuned. Link to comment Share on other sites More sharing options...
goodfusion Posted July 3, 2015 Report Share Posted July 3, 2015 I think the main problem with this card is that there is no limit on its Special Summoning effect, meaning that if you can get it on the Field and have 1 or 2 in the Graveyard you could very easily spam Rank 6 Xyz monsters, as well as being very useful for Synchro Summoning. Personally, I would add a 'hard' once per turn on it, like "You can only use this effect of "Curseveign Mage" once per turn."This is especially needed if you decide to expand on the archetype, as then if you had another Curseveign on the Field, and 3 of these in your Graveyard, you could summon them, make 2 into a Rank 6 Xyz, detach an Xyz Material(s) for the Xyz monster's effect, then summon it again and make another Xyz... for no cost whatsoever. The battle damage effect is nice, but not really any more powerful than, say, Daigusto Sphreez, so I don't think it needs nerfing really. Link to comment Share on other sites More sharing options...
Phatt Mann Posted July 4, 2015 Author Report Share Posted July 4, 2015 I think the main problem with this card is that there is no limit on its Special Summoning effect, meaning that if you can get it on the Field and have 1 or 2 in the Graveyard you could very easily spam Rank 6 Xyz monsters, as well as being very useful for Synchro Summoning. Personally, I would add a 'hard' once per turn on it, like "You can only use this effect of "Curseveign Mage" once per turn."This is especially needed if you decide to expand on the archetype, as then if you had another Curseveign on the Field, and 3 of these in your Graveyard, you could summon them, make 2 into a Rank 6 Xyz, detach an Xyz Material(s) for the Xyz monster's effect, then summon it again and make another Xyz... for no cost whatsoever. The battle damage effect is nice, but not really any more powerful than, say, Daigusto Sphreez, so I don't think it needs nerfing really.I can restrict it so that only 1 "Curseveign Mage" can be on the Field. OR Limit it so the Curseveign monsters cannot be used as Xyz Materials and can only be used to Synchro Summon a Curseveign Synchro Monster. Link to comment Share on other sites More sharing options...
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