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(Written) Minstral, the Rhythm of the Rising Storm


Woloa

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[spoiler=Monsters] Minstral Conductor

Level 4, Spellcaster-Type, WIND

1400Atk/1600Def

Once per turn, you may remove 1 Rising Storm counter from this card: Special summon 1 level 4 or lower "Minstral" monster from your hand or graveyard.

 

Minstral Drummer

Level 4, Spellcaster-Type, WIND

1800Atk/1000Def

When this card is normal summoned: Place 1 Rising Storm counter on each "Minstral" card you control.

 

Minstral Violinist

Level 4, Spellcaster-Type, WIND

1400Atk/1400Def

Flip: Place 1 Rising Storm counter on this card. Whenever this card or another "Minstral" monster you control would be destroyed, you may remove 1 Rising Storm counter from this card instead.

 

Minstral Cellist

Level 4, Spellcaster-Type, WIND

0Atk/2000Def

Flip: Place 1 Rising Storm counter on another "Minstral" card you control. When ever this card would be destroyed, you may remove 1 Rising Storm counter from anywhere on the field instead.

 

Minstral Pianist

0Atk/2200Def

Can not be normal summoned or set, may only be special summoned by removing 2 Rising Storm counters from anywhere on the field. When this card is special summoned: You may search your deck for up to 2 "Minstral" spell or trap cards and add them to your hand.

 

 

 

[spoiler=Spells]

Minstral Showstage:
Field Spell

During each of your end steps, if you control this face up card: Place 1 Rising Storm counter on this card or 1 "Minstral" monster you control. When this card would be destroyed by a card effect or another field spell being activated, you may remove 1 Rising Storm counter from it: Negate that card/effect and if you do, destroy it.

 

Minstral Simphony

Spell

If you control 5 "Minstral" monsters with different names and "Minstral Showstage", destroy all cards your opponent controls and that are in their hand, then banish every card in their graveyard from play. This card's activation can not be negated.

 

Minstral Showtime

Quickplay Spell

Remove 1 Rising Storm counter from anywhere on the field to special summon 1 level 4 or lower "Minstral" monster from your hand.

 

Minstral Dressing Room

Continuous Spell

Whenever a "Minstral" monster is summoned, place 1 Rising Storm counter on it and 1 Rising Storm counter on this card. The Rising Storm counters on this card can only be used for the following effect: Once per turn, you may remove 1 Rising Storm counter from this card: target 1 Minstral monster you control, that target gains 500 attack points until the end of the turn.

 

Minstral Hurricane

Continous Spell

Remove all Rising Storm counters from "Minstral" cards you control and place that many "Rising Storm" counters on this card. Rising Storm counters on this card may be used to activate the ability of any "Minstral" monsters. Whenever this card would be destroyed, you may remove 2 Rising Storm counters from it instead. During each of your end steps, add 1 Rising Storm counter to this card.

 

Thunderous Performance

Equip Spell

Place 1 Rising Storm counter on the equipped "Minstral" monster during each of your standby phases. The equipped "Minstral" monster gains 100 attack and defense points for each Rising Storm counter on it as long as it is a WIND monster.

 

 

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Personally, I feel there should be more counter-based archetypes. It has always been a slow and relatively untapped concept with the potential to be much greater.

 

Anyway, rant aside, I feel this group works as a level 4 engine more than as a coherent archetype. They have a built-in win condition in symphony, but appear to suffer the same weaknesses as other counter archetypes, namely: they are too slow, and have no way to massively spawn/retain counters.

 

The plusses of this group, though, are pretty nice. They work with all magispecter support (meaning they don't need in-archetype defensive support) and, unlike some other counter archetypes, they don't overly rely on their counters.

 

Of course, this could probably be taken a bit further. With 8/11 cards creating counters, you could probably increase consistency by making a card that could search, dump, draw, etc. by removing various (relatively low) amount of counters. Or a mass destruction card that destroys more depending on your # of counters.

 

Anyways... *YAWN* I'm too tired to say much else. Good luck!

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