Woloa Posted July 7, 2015 Report Share Posted July 7, 2015 [spoiler=Monsters] Minstral ConductorLevel 4, Spellcaster-Type, WIND1400Atk/1600DefOnce per turn, you may remove 1 Rising Storm counter from this card: Special summon 1 level 4 or lower "Minstral" monster from your hand or graveyard. Minstral DrummerLevel 4, Spellcaster-Type, WIND1800Atk/1000DefWhen this card is normal summoned: Place 1 Rising Storm counter on each "Minstral" card you control. Minstral ViolinistLevel 4, Spellcaster-Type, WIND1400Atk/1400DefFlip: Place 1 Rising Storm counter on this card. Whenever this card or another "Minstral" monster you control would be destroyed, you may remove 1 Rising Storm counter from this card instead. Minstral CellistLevel 4, Spellcaster-Type, WIND0Atk/2000DefFlip: Place 1 Rising Storm counter on another "Minstral" card you control. When ever this card would be destroyed, you may remove 1 Rising Storm counter from anywhere on the field instead. Minstral Pianist0Atk/2200DefCan not be normal summoned or set, may only be special summoned by removing 2 Rising Storm counters from anywhere on the field. When this card is special summoned: You may search your deck for up to 2 "Minstral" spell or trap cards and add them to your hand. [spoiler=Spells]Minstral Showstage:Field SpellDuring each of your end steps, if you control this face up card: Place 1 Rising Storm counter on this card or 1 "Minstral" monster you control. When this card would be destroyed by a card effect or another field spell being activated, you may remove 1 Rising Storm counter from it: Negate that card/effect and if you do, destroy it. Minstral SimphonySpellIf you control 5 "Minstral" monsters with different names and "Minstral Showstage", destroy all cards your opponent controls and that are in their hand, then banish every card in their graveyard from play. This card's activation can not be negated. Minstral ShowtimeQuickplay SpellRemove 1 Rising Storm counter from anywhere on the field to special summon 1 level 4 or lower "Minstral" monster from your hand. Minstral Dressing RoomContinuous SpellWhenever a "Minstral" monster is summoned, place 1 Rising Storm counter on it and 1 Rising Storm counter on this card. The Rising Storm counters on this card can only be used for the following effect: Once per turn, you may remove 1 Rising Storm counter from this card: target 1 Minstral monster you control, that target gains 500 attack points until the end of the turn. Minstral HurricaneContinous SpellRemove all Rising Storm counters from "Minstral" cards you control and place that many "Rising Storm" counters on this card. Rising Storm counters on this card may be used to activate the ability of any "Minstral" monsters. Whenever this card would be destroyed, you may remove 2 Rising Storm counters from it instead. During each of your end steps, add 1 Rising Storm counter to this card. Thunderous PerformanceEquip SpellPlace 1 Rising Storm counter on the equipped "Minstral" monster during each of your standby phases. The equipped "Minstral" monster gains 100 attack and defense points for each Rising Storm counter on it as long as it is a WIND monster. Link to comment Share on other sites More sharing options...
Woloa Posted July 9, 2015 Author Report Share Posted July 9, 2015 Bump. Link to comment Share on other sites More sharing options...
Woloa Posted July 12, 2015 Author Report Share Posted July 12, 2015 bump. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 12, 2015 Report Share Posted July 12, 2015 Personally, I feel there should be more counter-based archetypes. It has always been a slow and relatively untapped concept with the potential to be much greater. Anyway, rant aside, I feel this group works as a level 4 engine more than as a coherent archetype. They have a built-in win condition in symphony, but appear to suffer the same weaknesses as other counter archetypes, namely: they are too slow, and have no way to massively spawn/retain counters. The plusses of this group, though, are pretty nice. They work with all magispecter support (meaning they don't need in-archetype defensive support) and, unlike some other counter archetypes, they don't overly rely on their counters. Of course, this could probably be taken a bit further. With 8/11 cards creating counters, you could probably increase consistency by making a card that could search, dump, draw, etc. by removing various (relatively low) amount of counters. Or a mass destruction card that destroys more depending on your # of counters. Anyways... *YAWN* I'm too tired to say much else. Good luck! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.