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Wrestler Archetype (Archetype game) [WRITTEN]


Tinkerer

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Hello, fine peoples!

 

This is the Wrestler archetype that I'd described in the Archetype Game. CnC appreciated!

 

 

Wrestler Lavachewer

FIRE 7*

Warrior/Effect

When this card inflicts battle damage to your opponent, inflict 1000 damage to your opponent. If this card is equipped with a Union monster, inflict 2000 damage instead.

2700/1400

 

Wrestler Agent of Lavachewer

FIRE **

Fiend/Effect/Union

When this card is Normal Summoned: you can tribute this card to Special Summon 1 "Wrestler Lavachewer" from your Deck. Once per turn, during your Main Phase, you can equip this card to a FIRE "Wrestler" monster you control as an Equip card, OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase its level by 2 and it gains piercing. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

0/1000

 

Wrestler Skulltearer

DARK 7*

Warrior/Effect

When this card inflicts battle damage to your opponent, you can send 1 card from your Deck to the Graveyard. If this card is equipped with a Union monster, you can then add 1 card from your Graveyard to your Deck.

2600/1800

 

Wrestler Agent of Skulltearer

DARK **

Fiend/Effect/Union

When this card is Normal Summoned: you can tribute this card to Special Summon 1 "Wrestler Skulltearer" from your Deck. Once per turn, during your Main Phase, you can equip this card to a DARK "Wrestler" monster you control as an Equip card, OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase its level by 2 and it gains piercing. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

0/1000

 

Wrestler Tsunamaker

WATER 7*

Warrior/Effect

When this card inflicts battle damage to your opponent, you can draw 1 card. If this card is equipped with a Union monster, you can draw 1 additional card; discard 1 card.

2500/2100

 

Wrestler Agent of Tsunamaker

WATER **

Fiend/Effect/Union

When this card is Normal Summoned: you can tribute this card to Special Summon 1 "Wrestler Tsunamaker" from your Deck. Once per turn, during your Main Phase, you can equip this card to a WATER "Wrestler" monster you control as an Equip card, OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase its level by 2 and it gains piercing. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

0/1000

 

Wrestler Cyclotamer

WIND 7*

Warrior/Effect

When this card inflict battle damage to your opponent, return 1 Spell/Trap card to its owner's hand. If this card is equipped with a Union monster, you can return all non-equip Spell/Trap cards to the owner's hand.

2450/2300

 

Wrestler Agent of Cyclotamer

WIND **

Fiend/Effect/Union

When this card is Normal Summoned: you can tribute this card to Special Summon 1 "Wrestler Cyclotamer" from your Deck. Once per turn, during your Main Phase, you can equip this card to a WIND "Wrestler" monster you control as an Equip card, OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase its level by 2 and it gains piercing. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

0/1000

 

Wrestler Platemover

EARTH 7*

Warrior/Effect

When this card inflicts battle damage to your opponent, flip 1 face-up monster into face-down defense position. If this card is equipped with a Union monster, you can banish 1 face-up monster instead.

2200/2800

 

Wrestler Agent of Platemover

EARTH **

Fiend/Effect/Union

When this card is Normal Summoned: you can tribute this card to Special Summon 1 "Wrestler Platemover" from your Deck. Once per turn, during your Main Phase, you can equip this card to a EARTH "Wrestler" monster you control as an Equip card, OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase its level by 2 and it gains piercing. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

0/1000

 

Wrestler Charmseizer

LIGHT 7*

Warrior/Effect

When this card inflicts battle damage to your opponent, you can look at up to 2 cards in your opponent's Hand. If this card is equipped with a Union monster, you can also banish the top 3 cards of the opponent's Deck face-down.

1900/3100

 

Wrestler Agent of Charmseizer

LIGHT **

Fiend/Effect/Union

When this card is Normal Summoned: you can tribute this card to Special Summon 1 "Wrestler Charmseizer" from your Deck. Once per turn, during your Main Phase, you can equip this card to a LIGHT "Wrestler" monster you control as an Equip card, OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase its level by 2 and it gains piercing. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

0/1000

 

I'll put up support cards later!

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The idea is pretty nice. They have impressive attack points, but since they need to actually inflict damage to your opponent, that becomes difficult. Though, Lavachewer has the potential to inflict 4700 damage in a single attack, so he raises an eyebrow. Also, Charmseizer's effect seems a bit too weak. How about making it like Monarch Raiza? I also don't understand the strategic point of having Platemover set a card.

 

I would also like to suggest a couple ideas through PM, if you don't mind. I'd like the Agents to have underhanded damage step tricks.

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