Thomas★Zero Posted July 14, 2015 Report Share Posted July 14, 2015 [spoiler=Effect]Target 1 Dragon or Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When the equipped monster destroys an opponent's monster as a result of battle: inflict damage to your opponent equal to the ATK of the destroyed monster. When this face-up card leaves the field: draw 1 card. Link to comment Share on other sites More sharing options...
Pibb247 Posted July 15, 2015 Report Share Posted July 15, 2015 So, first off, Continuous Trap Cards do not typically equip themselves, Trap Card that equip are Normal Trap Cards (excluding that snafu with Metalmorph). That being the case, would you prefer it be a Normal Trap Card that equips or a Continuous Trap that targets (see Call of the Haunted, Fiendish Chain, etc.)? Also, is the ATK used for damage considered from the field or the Graveyard? That is normally a small difference, essentially when destroying something by battle, but it is important to clarify. Assuming you stick to the equipping, and that the ATK is considered from the field: Power of the Dragon Bancho (Normal Trap)Target 1 Dragon or Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. If it destroys an opponent's monster by battle: Inflict damage to your opponent equal to the ATK the destroyed monster had on the field. If this face-up card leaves the field and is still in your possession: Draw 1 card. AnalysisSo essentially, it turns any Dragon or Warrior you control into a beefed up Flame Wingman, and if your opponent gets rid of the equipped monster or this card itself, you get a free card. I see this as a very decent card, but I'm not sure it would see competitive play, considering the metagame has shifted away from the Battle Phase. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted July 15, 2015 Author Report Share Posted July 15, 2015 So, first off, Continuous Trap Cards do not typically equip themselves, Trap Card that equip are Normal Trap Cards (excluding that snafu with Metalmorph). That being the case, would you prefer it be a Normal Trap Card that equips or a Continuous Trap that targets (see Call of the Haunted, Fiendish Chain, etc.)? Also, is the ATK used for damage considered from the field or the Graveyard? That is normally a small difference, essentially when destroying something by battle, but it is important to clarify. Assuming you stick to the equipping, and that the ATK is considered from the field: Power of the Dragon Bancho (Normal Trap) Target 1 Dragon or Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. If it destroys an opponent's monster by battle: Inflict damage to your opponent equal to the ATK the destroyed monster had on the field. If this face-up card leaves the field and is still in your possession: Draw 1 card. Analysis So essentially, it turns any Dragon or Warrior you control into a beefed up Flame Wingman, and if your opponent gets rid of the equipped monster or this card itself, you get a free card. I see this as a very decent card, but I'm not sure it would see competitive play, considering the metagame has shifted away from the Battle Phase. don't forget that Horn of the Phantom Beast was a thing also if you get 2 of these out on the same monster you double the damage out put to your opponent by their effects. Link to comment Share on other sites More sharing options...
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