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Prehistoric Birds!


FinnDragon

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Continuing my ''P.B'' set

( Link Here to other cards: http://forum.yugiohcardmaker.net/topic/337243-time-to-be-prehistoric/ )

 

 

[spoiler Cards]

 

[spoiler Level 4 monsters]

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[spoiler Effect]

During your Standby Phase, if this card is in your Graveyard, you can pay 800 Life Points: Special Summon this card from your Graveyard.

 

 

 

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[spoiler Effect]

If you control WIND Monster: You can Special Summon This Card (From your hand). You can only use this Effect once per Turn.

 

 

 

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[spoiler Effect]

When this card is Summoned: You can Special Summon 1 Winged Beast-Type Monster with 1500 or less ATK (from your Hand). This Effect can only be used once per Turn.

 

 

 

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[spoiler Effect]

When This card is destroyed in Battle: You can Special Summon 1 Winged Beast-Type Monster with 1500 or less ATK from your Deck.

 

 

 

 

 

 

[spoiler Level 5-6 Monsters]

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[spoiler Effect]

All Winged Beast-Type monsters gains 400 ATK.

 

 

 

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[spoiler Effect]

This card can Attack Twice in Each Battle Phase.

 

 

 

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[spoiler Effect]

Each time this card destroys monster in battle: Inflict 300 points of damage to your opponent's Life Points for each ''P.B Vulticulus'' monster in your Graveyard.

 

 

 

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[spoiler Effect]

Each time this card destroys monster in battle: Gain 300 Life Points for each ''P.B Vulticulus'' monster in your Graveyard.

 

 

 

 

 

 

[spoiler Boss Monster]

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[spoiler Effect]

You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Return All cards in your opponent's side Field to His/Her hand. Inflict 300 points of damage to your opponent's Life Points for each card returned to His/Her hand by this effect.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What to you think?

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I can pretty much say this one is a lot more efficient than your previous two.

First three can set up for a Rank 4 of your choosing, given their SSing capacities (or their boss).

 

Although with that in mind, I would set a hard OPT on Luanhera, so you can't SS another copy and continue to trigger.

Or just exclude additional copies.

 

Zhengi needs an OPT on its summoning as well.

 

Nanantius floats when it dies, so helps to trigger Luanhera and other stuff; in addition to Dinornis.

Heck, I think Harpies can utilize it to some extent in triggering their own members.

 

Level 6s have good stats, but their effects are rather lackluster until late game.

You can buff it to 300 per card; that way, amounts will make a better difference in the long run.

 

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I can see that the Level 4s have spamming capabilities in order to fuel for it, and certainly bouncing your opponent's field is useful indeed.

However, given that I suggested putting OPT limiters on some of the Level 4s, it may be harder to pull off the bounce, but that's a good thing.

 

When this card comes out, your opponent loses any advantage that they might've gained.

Also keep in mind that the boss also has some applications in Decks that can easily field the 3 Tributes, so keep that in mind.

 

Perhaps restrict it to WIND monsters only, but otherwise effect/stats are good there.

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I can pretty much say this one is a lot more efficient than your previous two.

First three can set up for a Rank 4 of your choosing, given their SSing capacities (or their boss).

 

Although with that in mind, I would set a hard OPT on Luanhera, so you can't SS another copy and continue to trigger.

Or just exclude additional copies.

 

Zhengi needs an OPT on its summoning as well.

 

Nanantius floats when it dies, so helps to trigger Luanhera and other stuff; in addition to Dinornis.

Heck, I think Harpies can utilize it to some extent in triggering their own members.

 

Level 6s have good stats, but their effects are rather lackluster until late game.

You can buff it to 300 per card; that way, amounts will make a better difference in the long run.

 

----------

I can see that the Level 4s have spamming capabilities in order to fuel for it, and certainly bouncing your opponent's field is useful indeed.

However, given that I suggested putting OPT limiters on some of the Level 4s, it may be harder to pull off the bounce, but that's a good thing.

 

When this card comes out, your opponent loses any advantage that they might've gained.

Also keep in mind that the boss also has some applications in Decks that can easily field the 3 Tributes, so keep that in mind.

 

Perhaps restrict it to WIND monsters only, but otherwise effect/stats are good there.

Chaged Everything else but the Boss. Reason: ''Gilford The Lightning'' & ''Beast King Barbaros'' has DESTROYING effect with same cost. But if you think it is needed to change, can you give me correct OCG?

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While yes, those two monsters can destroy stuff; revival cards + floater effects are common, so you killing them off isn't going to be as effective.

Bouncing cards away means that the opponent has to jump through hoops again to SS their bosses once more + various other things (unless they Pendulum Summon). 

 

In terms of the summoning cost, I did mention restricting it given stuff like Blackwings and the like; although in this case, they'd probably appreciate the bouncing, provided they can hold off for a turn or so to get it out (although it is somewhat counterproductive).

 

You should be fine leaving it as-is, given that most of the high SSing Decks are usually talked about in the Advanced area (and/or have no room for this).

I likely mentioned the restriction, given how the Level 4s could set up for a quick 3-Tribute of this at the time; this isn't the case now.

 

That, and Pendulums, but what Deck can run this card + spam Tributes without becoming inconsistent?

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