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Hologram Archetype 7/7 [WRITTEN]


Tinkerer

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Hello, fine peoples! I bring another archetype! Inspired by Artifacts and Crystal Beasts, I decided to make another archetype of monsters that played with the spell and trap zones. Enjoy, and as always, CnC appreciated!

 

 

Hologram Pyramid

EARTH ***

Thunder/Effect

If this card would be sent from the field to the Graveyard, you can place it face-up or face-down in your Spell/Trap Zone as a Continuous Spell. If this card is treated as a continuous spell, "Hologram" monsters you control gain 500 DEF. If this set card in your Spell/Trap Zone is sent to your Graveyard, you can Special Summon it.

0/2000

 

Hologram Needler

EARTH ***

Thunder/Effect

If this card would be sent from the field to the Graveyard, you can place it face-up or face-down in your Spell/Trap Zone as a Continuous Spell. If this card is treated as a continuous spell, "Hologram" monsters you control gain 500 ATK. If this set card in your Spell/Trap Zone is sent to your Graveyard, you can Special Summon it.

1500/0

 

Hologram Dome

EARTH ***

Thunder/Effect

When this card is Normal Summoned, you can destroy 1 card you control and 1 monster your opponent controls. If this card would be sent from the field to the Graveyard, you can place it face-up or face-down in your Spell/Trap Zone as a Continuous Spell. If this set card in your Spell/Trap Zone is sent to your Graveyard, you can Special Summon it.

800/1800

 

Hologram Hoard

EARTH ***

Thunder/Effect

When this card is Normal Summoned, set 1 "Hologram" card from your Deck in an empty Spell/Trap Zone on your side of the field. If this card would be sent from the field to the Graveyard, you can place it face-up or face-down in your Spell/Trap Zone as a Continuous Spell. If this set card in your Spell/Trap Zone is sent to your Graveyard, you can Special Summon it.

1300/600

 

Hologram Shatterstorm

Trap

Tribute 1 "Hologram" monster you control; destroy up to 3 set cards on the field.

 

Hallowed Hall of Holograms

Field Spell

Spell cards you control cannot be destroyed by opponent's effects that do not target them. Once per turn, during either player's turn, you can return 1 "Hologram" spell card you control to your Hand (except "Hallowed Hall of Holograms") to Special Summon 1 "Hologram" monster from your Graveyard.

 

Wayward Hologram Brothers

Trap

Destroy 1 Spell/Trap card you control to Special Summon 1 "Hologram" monster from your Deck and 1 "Hologram" monster from your Graveyard. Destroy them during the End Phase.

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ok, since my best seems to be here now, let's tackle this. it's essentially crystal beasts with effects while in the s/t zones; oh and there's a butt ton of re-occurring power. cute idea, i guess. they seem to be missing any real boss monster though. uh... that's all i got...

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