mariofreak12 Posted July 22, 2015 Report Share Posted July 22, 2015 I think I went a tad bit far with this card and made it too easy to get out. Also it makes it too easy to Xyz summon, and syncro summon. This deck is good though for decks that rotate around banishing cards. It also helps storm the field and it has high attack and decent defense. Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by banishing 3 monsters you control and one level 9 Fiend-Type monster from your hand, and cannot be Special Summoned by other ways. When this card is Special Summoned: Either, Special Summon 1 Level 5 or lower monster (from your hand or Deck). During the end of your opponent's next turn: Banish all monsters Special Summoned by this effect. Once per turn, during either player's turn, if a card effect is activated: You can have this card lose exactly 800 ATK; negate the effect of that card, and if you do, destroy it. When a card is banished this card gains 100 ATK. Also I know the wording is a bit weird or may be off. I edited this and I hope it is better now. Link to comment Share on other sites More sharing options...
Tojin Posted July 22, 2015 Report Share Posted July 22, 2015 Hmm... Yep, yep, looks pretty decent, may want to lower both stats by 700 or so each- wait. >"When this card is Special Summoned; Special Summon any three level 5 or lower monster cards or set any three spell/trap cards from your hand or deck.">"Once per either player's turn this card can loose 200 Atk exactly and negate and destroy a card that activates an effect." WHAT That's some OP stuff right there. For the first effect, I suggest ditching the S/T part entirely and changing the monster part to only one monster summoned from your hand. For the second one, I think making the ATK loss more steep (500ish) and making it mandatory, like Light and Darkness Dragon. (It wouldn't negate its own effects, naturally.) Everything else looks good to me though. (I meant the bit in the beginning btw.) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 22, 2015 Report Share Posted July 22, 2015 OCG fix: (1) Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by banishing 3 monsters you control or in your hand, and cannot be Special Summoned by other ways.(2) When this card is Special Summoned: Either, Special Summon 3 Level 5 or lower monsters OR Set 3 Spell/Trap Cards (from your hand or Deck). During the end of your opponent's next turn: Banish all monsters Special Summoned by this effect or Spell/Trap Cards set by this effect, and when you do, this card gains 100 ATK.(3) Once per turn, during either player's turn, if a card effect is activated: You can have this card lose exactly 200 ATK; negate the effect of that card, and if you do, destroy it. (I'm using hybrid PSCT, so it's easier to read things. Just remove the parenthesized numbers.) This card has a Montage Dragon-esque SS condition (although you also have the field to work with as well).I would change it to require monsters from the field only [especially when this can be SS'd on turn 1 as-is for not much cost]. In terms of its 2nd effect, it is crazy as-is. Either you can spam the field with whatever monsters you want and make stuff like Constellar Diamond or whatever, or set free S/T cards.Sure, they get banished at the end of your opponent's next turn, but you're likely going to Xyz/Synchro anyway with the monsters. Second effect definitely needs a nerf in terms of its capabilities. 3rd one, while constrained by that OPT, it's still going to be +3K for a good while.Like the above mentioned, increase the ATK loss to trigger the effect. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted July 22, 2015 Report Share Posted July 22, 2015 It's broken AF as it is. Just have it SS 1 monster or Set 1 Spell/Trap card. Then it will be very usable but not extremely broken; don't forget, however, that you can use Scapegoat or Hippo Carnival to fulfill its Summoning conditions. Lower the ATK as well; it's a bit overkill, or, as suggested above, give it a more significant ATK loss. Link to comment Share on other sites More sharing options...
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