Maeriberii Haan Posted July 22, 2015 Report Share Posted July 22, 2015 During either player's turn, when a card or effect that would inflict damage to you is activated: You can discard this card; negate the activation, and if you do, destroy it. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damajuggler". You can only use this effect of "Performage Damajuggler" once per turn. Public reminder that this kills Wavering Eyes. Especially relevant in Clown Magicians. Discuss this card and Clowns in general. Link to comment Share on other sites More sharing options...
Blake Posted July 22, 2015 Report Share Posted July 22, 2015 Performagician is really good. Slightly more resilient than pure, for maybe 5% less consistency, and a lot more kill happy. I'd play it over Crownraid in the YCMCS if Insight and Pendulum Sorcerer were legal, but sadly not qq Not sure how many jugs I want though. Testing 3 High/Mascot, 3 Jug, and 1 Tricklown, because you want to find Higu ASAP, Pendulum Call and your LP love Jugs, and using Tricklown up twice in a turn will win games. It doesn't need to infinite float. Link to comment Share on other sites More sharing options...
Rodrigo Posted July 22, 2015 Report Share Posted July 22, 2015 Clowns in general. I really liked the Dream Clown deck, it was a blast to play. Link to comment Share on other sites More sharing options...
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