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Little Magic From Disney


FinnDragon

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Some Disney cards.

 

 

[spoiler Cards]

 

[spoiler Genie]

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[spoiler Effect]

This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 800 damage. You must control this card in face-up Defense Position to activate and to resolve this effect. Once per turn: You can declare a Level from 1 to 4; this card becomes that Level until the End Phase.

 

 

 

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[spoiler Effect]

Special Summon ''Genie The Dream Maker'' From your Deck or Graveyard. You cannot Normal or Special Summon other monsters the turn you Activated this card except ''Disney Princess'' monsters.

 

 

 

 

 

 

[spoiler Snow White]

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[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner EARTH monsters.

When this card inflicts Battle Damage to your opponent: Return 1 card from your Graveyard to your Deck. Deck is then shuffled. All EARTH monsters in your Side the Field gain 300 ATK & DEF for each card in your hand.

 

 

 

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[spoiler Effect]

This card can only be activated if you control ''Disney Princess - Snow White''. Special Summon as many ''Dwarf Tokens'' (Warrior-Type/EARTH/Level 3/ATK 1000/DEF 1000) as you can to the Field. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

 

 

 

 

 

 

[spoiler Cinderella]

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[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner monsters.

If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. All non-DARK monsters in your Side the Field gain 200 ATK & DEF for Each Face-Up Spell card in your Side the Field.

 

 

 

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[spoiler Effect]

This card can only be equipped to ''Disney Princess - Cinderella''. Equipped monster cannot be destroyed by card Effects. If equipped monster would be destroyed in battle: Destroy this card instead.

 

 

 

 

 

 

[spoiler Aurora]

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[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner monsters.

When this card inflicts Battle Damage to your opponent: You can pay 800 Life Points to add 1 Trap card from your Graveyard to your Hand. All non-DARK Monster in your Side the Field gain 200 ATK & DEF for each Face-up Trap card in your Side the Field.

 

 

 

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[spoiler Effect]

This card can only be activated if you control ''Disney Princess - Aurora''. Change all your opponent's monsters to Defence. Any monster that your opponent Normal Summon, Flip Summon or Special Summon is changed to Defense Position. As long as this card is in Face-up into Field: Your opponent cannot change the Battle Position of His/Her Monsters. During your Standby Phase: Pay 1000 Life Points or Destroy this card. If ''Disney Princess - Aurora'' is Removed from the Field: Destroy this card.

 

 

 

 

 

 

[spoiler Ariel]

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[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner WATER monsters.

Once Per Turn, when this card inflicts Battle Damage to your opponent: Draw 1 card for each WATER monster in Your side the Field (Max 2). Inflict 300 points of Damage to your opponent's Life Points for each card you draw with this Effect.

 

 

 

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[spoiler Effect]

You must control ''Disney Princess - Ariel'' in order to activated this card. If ''Disney Princess - Ariel'' is removed from Field: Destroy this Card. All WATER monsters you control gain 200 ATK for each WATER monster you control.

 

 

 

 

 

 

[spoiler Belle]

AglMFaJ.jpg

[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner monsters.

When this card inflicts Battle Damage to your opponent: You can pay 500 Life Points to add 1 Spell Card from your Graveyard to your Hand. Each time Spell card is activated: All non-DARK monsters in your side the Field gain 200 ATK & DEF until End Phase.

 

 

 

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[spoiler Effect]

Once per turn, during your Standby Phase, You can pay 800 Life Points: Add 1 Spell card from your Deck to your Hand. You cannot activated the Spell card in same turn your added it to your hand. You must control ''Disney Princess - Belle'' in order to activated & resolve this effect.

 

 

 

 

 

 

[spoiler Jasmine]

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[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner FIRE monsters.

When this card inflicts Battle Damage to your opponent: Gain 400 Life Points for each FIRE monster in your side the Field. Once per Turn, During your Main Phase 1, you can discard 3 card from your hand: Inflict 1000 points of damage to your opponent's Life Points for each FIRE monster in your side the Field. Skip your Battle Phase if you activated this Effect.

 

 

 

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[spoiler Effect]

You can only activated this card if you control ''Disney Princess - Jasmine''. Banish 2 FIRE monster from your Graveyard: Special Summon this card as an Effect Monster (Beast-Type/FIRE/Level 7/ATK X/DEF X)(This card's ATK & DEF are equal to sum of banished monsters's ATK & DEF. (This card is also still a Trap Card). Your can only control 1 ''Rajah The Tiger''.

 

 

 

 

 

 

[spoiler Pocahontas]

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[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner WIND monsters.

When this card inflicts Battle Damage to your opponent: You can return number of Spell/Trap card from your opponent's side the Field to His/Her Hand up to Number of WIND monsters in your side the Field. All non-DARK Monsters in your side the Field gain 200 ATK & DEF for each Trap card in your Graveyard.

 

 

 

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[spoiler Effect]

Once per turn, you can Pay 1500 Life Points: Send 1 Normal Trap card from your Deck to Graveyard and activated it's Effect. (this is Quick Effect). You must control ''Disney Princess - Pocahontas'' to activated and resolve this Effect.

 

 

 

 

 

 

[spoiler Mulan]

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[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner monsters.

When this card inflicts Battle Damage to your opponent: Special Summon 1 ''Spirit Token'' (Fairy-Type/EARTH/Level 4/ATK 1200/DEF 1200) to your side the Field. All your opponent's monsters loss 400 ATK & DEF for Each ''Spirit Token'' in your side the Field.

 

 

 

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[spoiler Effect]

This card can only be activated if you control ''Disney Princess - Mulan''. If ''Disney Princess - Mulan'' is removed from the Field: Destroy this card. Once per turn, level 4 or lower monsters cannot be destroyed in battle.

 

 

 

 

 

 

[spoiler Kida & Elsa]

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[spoiler Effect]

''Genie The Dream Maker'' + 1 or more non-Tuner monsters.

When this card inflicts Battle Damage to your opponent: You can Banish top 2 card from your opponent's Deck. This card gains 100 ATK & DEF for each Banished Spell/Trap card.

 

 

 

S4xqgiI.jpg

[spoiler Effect]

''Genie The Dream Maker'' + 2 or more non-Tuner monsters.

When this card inflicts Battle Damage to your opponent: You can Destroy up to 2 cards from the Field. This Card gains 100 ATK & DEF for each card in your Graveyard.

 

 

 

 

 

 

 

 

 

 

What your thing?

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Indeed, all of the Disney Princesses here rely on Genie to be Synchro Summoned.

Granted, you can revive it if the opponent uses Chain Destruction or some other card to get rid of him, but relying on a single Tuner monster isn't particularly great.

 

(Although you can argue that BAs rely on Rubic to make Virgil, but blame that on their own effects for it)

 

That, and it really only makes sense with Jasmine, flavor-wise.

Battle protection is nice though, since he'll be around to help make your Synchros.

 

--------

 

Snow White is rather underwhelming for a Level 7, especially one that is non-generic.

2000 ATK isn't really good on them, especially when any stat boosts are reliant on your hand cards.

 

You can buff her ATK to 2200-2400 and her stat boosting effect.

First effect is okay for returning stuff like the Spell Card.

 

March of Dwarfs is pretty much a Scapegoat for Snow White, except not as flexible due to being a Normal Spell.

 

--------

 

Cinderella isn't as bad, since she does block S/T cards, however her stat booster only works if you either have Pendulums, Continuous, Equip or Field Spells.

Again, you can buff her points a bit so she can survive.

 

Remember though, she has competition from other Level 7s that are generic (Clear Wing Synchro Dragon, Black Rose Moonlight, etc), have higher stats or better effects.

 

Glass Shoes protects her from effect removal though, but battle will still be her Achilles' heel.

 

--------

Ariel can net a few draws if you have the field set up properly, and can deal off decent burn if you do. 

Party in the Sea isn't too special, but it does buff her to 2400 ATK minimum, which is sizable enough on Level 7s.

 

In this case, I'd advise against making her generic, given that certain WATER Decks would kill to have a free draw card that can burn every time.

(Ice Barriers would appreciate it though; Greydle, I don't know if they even make 7s)

 

At best, Ariel can draw 5 cards at once on a full field (with 1500 burn), which is a rather scary thought.

Just change it to draw 2 cards maximum, and a hard OPT.

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Indeed, all of the Disney Princesses here rely on Genie to be Synchro Summoned.

Granted, you can revive it if the opponent uses Chain Destruction or some other card to get rid of him, but relying on a single Tuner monster isn't particularly great.

 

(Although you can argue that BAs rely on Rubic to make Virgil, but blame that on their own effects for it)

 

That, and it really only makes sense with Jasmine, flavor-wise.

Battle protection is nice though, since he'll be around to help make your Synchros.

 

--------

 

Snow White is rather underwhelming for a Level 7, especially one that is non-generic.

2000 ATK isn't really good on them, especially when any stat boosts are reliant on your hand cards.

 

You can buff her ATK to 2200-2400 and her stat boosting effect.

First effect is okay for returning stuff like the Spell Card.

 

March of Dwarfs is pretty much a Scapegoat for Snow White, except not as flexible due to being a Normal Spell.

 

--------

 

Cinderella isn't as bad, since she does block S/T cards, however her stat booster only works if you either have Pendulums, Continuous, Equip or Field Spells.

Again, you can buff her points a bit so she can survive.

 

Remember though, she has competition from other Level 7s that are generic (Clear Wing Synchro Dragon, Black Rose Moonlight, etc), have higher stats or better effects.

 

Glass Shoes protects her from effect removal though, but battle will still be her Achilles' heel.

 

--------

Ariel can net a few draws if you have the field set up properly, and can deal off decent burn if you do. 

Party in the Sea isn't too special, but it does buff her to 2400 ATK minimum, which is sizable enough on Level 7s.

 

In this case, I'd advise against making her generic, given that certain WATER Decks would kill to have a free draw card that can burn every time.

(Ice Barriers would appreciate it though; Greydle, I don't know if they even make 7s)

 

At best, Ariel can draw 5 cards at once on a full field (with 1500 burn), which is a rather scary thought.

Just change it to draw 2 cards maximum, and a hard OPT.

Snow White's ATK & Effect buff Rised. ( my idea with ''Mach of Dwarfs'' was that it is used as Finnisher)

 

Cinterella's Stats Rised.

 

Ariel Fixed.

 

As for Genie: When i was making this set, i thought that He maded Good tuner monster for everyone because His ''PHENOMENAL COSMIC POWERS!!!''(Genie Quote in ''Aladdin'')

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