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Chared Wing Arcetype


Woloa

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This one was born from the 'what deck should you use' thing. my steam name, Subject 7, came up with a FIRE Fairy deck that focuses on normal summoning, so, I bothered to make these to make that a thing.

[spoiler=Main Deck Monsters]

Chared Wing Pixie

Level 2, Fairy-Type, FIRE
500/500
When this card is normal summoned, you may normal summon again this turn. You may only activate this effect of Chared Wing Pixie once per turn and only once that turn.

Chared Wing Card Snatcher
Level 2, Fairy-Type, FIRE
0/0
When this card is normal summoned, if it was not the first monster normal summoned to your field this turn: Target 1 card in your opponent's graveyard: Add that target to your hand. It is returned to your opponent's graveyard when it leaves the field, is discarded or would be returned to the deck..

Chared Wing Warrior
Level 3, Fairy-Type, FIRE
1300/1200
When this card is normal summoned, if it is not the first monster you've normal summoned this turn: Target one monster your opponent controls: Destroy that target.

Chared Wing Magician
Level 3, Fairy-Type, Fire
1200/1300
If this card is normal summoned, and was not the first monster normal summoned to your field this turn, it gains the following effect: "Once per turn, you may normal summon 1 level 2 or lower Fairy-Type monster from your hand."

Chared Wing Herald
Level 5, Fairy-Type, FIRE
Once per turn, you may normal summon 1 level 3 or lower Fairy-Type monster in addition to your normal summon/set. You must control this face up card to resolve this effect.

Chared Wing Gaurdian
Level 5, Fairy-Type, Fire
Once per turn, when a "Chared Wing" monster you control would be destroyed by battle or by card effects, you may discard a card instead.


[spoiler=Extra Deck Monsters]Chared Wing Flame Dancer
Rank 2, Fairy-Type, Xyz, FIRE
1000/1000
2 Level 2 Monsters
Once per turn, you may remove 1 Xyz material from this card: Decrease the levels of all monsters in your hand by 1 until the end of turn, and, if you do, you may make an additional normal summon or set this turn.

Chared Wing Spellsword
Rank 3, Fairy-Type, Xyz, Fire
1500/1500
2 Level 3 Monsters
Once per turn you may remove 1 Xyz material from this card and target 1 monster that was normal summoned this turn: That target gains 1000 attack points until the end step.

Chared Wing Savior
Rank 5, Fairy-Type, Xyz, Fire
2300/2300
2 Level 5 Monsters
Once per turn, you may remove 1 Xyz material from this card: Chared Wing monsters you control can not be targeted or destroyed by card effects this turn.

 

 

[spoiler=Support Cards]Chared Village
Field Spell
Whenever a Chared Wing monster is normal summoned, its controller gains 250 life points and each other player takes 250 points of damage unless they control a "Chared Wing" monster.

Chared Ruins
Continuous Trap
During each players standby phase, if a non-Fire attribute monster is on their field or in their graveyard, they take 500 points of damage.

Chared Blacksmith
Continuous Spell
All "Chared Wing" monsters on the field gain 500 attack and defense points. When this card is sent to the graveyard, special summon 1 "Chared Wing" monster from your hand or graveyard.

Chared Dance
Quickplay Spell
Activate only if you control a face up "Chared Wing Flame Dancer", attach one card from your hand to your face up Flame Dancer, then, target 1 Xyz monster on the field: That target loses an Xyz material.

Chared Runeblade
Equip Spell
Equip only to a Chared Wing monster. The equipped monster gains 1000 attack points and can not attack unless its name is "Chared Wing Spellsword"

Chared Retribution
Trap
Activate only if you control a face up "Chared Wing Savior". Destroy all face up monsters and all face down spells and traps your opponent controls, then, destroy all face down and non-Xyz monsters you control.

 

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