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[Archetype] Archfiends, Assault of the Betrayers


BatMed

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As you may/may not have taken note of, Darkness has been fine tuning his support for Archfiends and his conquest to have them be relevant. As you may/may not have realized, I decided to join in on this attempt. As a result, the two of us have had our own fair shares of attempts to support it. We decided it would be best to keep it all organized in one thread, so here it is!

For those unfamiliar with the Deck, Archfiends are a DARK Fiend combo based Deck that revolves around destroying your own monsters to acquire heavy advantages. This can range from hefty control to a large amount of field presence. However, as a drawback to all of this, you are mostly ranged to only Special Summoning Fiend Type monsters. However, you end up still with a rather diverse utility, several different variants, and an Extra Deck of very interesting cards ranging from Adreus, Tasigur, the Ballom series, and even oddities like Maestroke and Steelswarm Roach.

As always in this section, feedback is welcomed and appreciated! These for sure will be going to the pool, so feedback specifically from anyone participating in the tournaments is heavily desired.


[spoiler=Series 1]
[spoiler=Archfiend s Devotee]

archfiend_s_devotee_by_batmed-d92coo2.pn

 


[spoiler=Archfiend Avatar]

archfiend_avatar_by_batmed-d92cb98.png

 

 

[spoiler=Dominima DeVille]

domina_deville_by_batmed-d93wg0y.png

 

 

[spoiler=Pandemonium Tower]

pandemonium_tower_by_batmed-d923xzj.png

 

 

[spoiler=Archfiend Lustful Garden]

archfiend_s_lustful_garden_by_batmed-d8y

 

When a Fiend-Type monster is Tributed for the Tribute Summon of a Fiend-Type monster, you can send 1 Fiend-Type monster from your Deck to the Graveyard, then target 1 Fiend-Type monster in your Graveyard; shuffle that target into the Deck. You can select and activate one of the following effects. You can only activate this effect of "Archfiend’s Lustful Garden" once per turn.
● Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
● Target 1 Fiend-Type monster you control; that target becomes a Tuner until the End Phase.
● Target 2 Fiend-Type monster you control; the second target becomes the Level of the first target until the End Phase.

 

 

 

 

 

[spoiler=Series 2]
[spoiler=Archfiend Undertaker]
archfiend_undertaker_by_batmed-d92h19q.p

 

 

[spoiler=Archfiend Alchemist]
archfiend_s_alchemist_by_batmed-d92eoxj.

 

 

[spoiler=Archfiend Emperor, the End of Horror]

archfiend_emperor__the_end_of_horror_by_

 

 

[spoiler=Archfiend Gargolyle]
archfiend_gargoyle_by_batmed-d93w8q9.png

 

 

[spoiler=Ballom, Archfiend of Armageddon]

ballom__archfiend_of_armageddon_by_batme

 

 

[spoiler=DeVilleification]
devilleification_by_batmed-d92cvps.png

 

 

 

 

[spoiler=Series 3]

[spoiler=Archfiend Summoner]

archfiend_s_summoner_by_batmed-d92cpy5.p

 

**Effect:

You cannot Special Summon monsters, except Fiend-Type monsters. When a Level 4 or lower Fiend-Type monster you control is destroyed by a card effect, you can Special Summon this card (from hand), and if you do, banish it when it leaves the field. You can only Special Summon 1 "Archfiend's Summoner" per turn this way. You can target 1 Fiend-Type monster in your hand; destroy 1 Fiend-Type monster you control or in your hand, and if you do, Special Summon that target in face-up Defense Position. This card cannot attack during the turn you activate this effect. You can only activate this effect of "Archfiend's Summoner" once per turn.

 


[spoiler=Kristyaah DeVille]

kristya_ah_deville_by_batmed-d92ie99.png

 


[spoiler=Entache DeVille of Noir]

entache_deville_of_noir_by_batmed-d7w2fz

 

 

[spoiler=The Gates of Pandemonium]

the_gates_of_pandemonium_by_batmed-d92ih

 

 

[spoiler=Panemonium Necro-Skull]

pandemonium_necro_skull_by_batmed-d92h49

 

 

 

 

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