Atypical-Abbie Posted August 6, 2015 Report Share Posted August 6, 2015 A game mechanic that has never been explored to my knowledge, it works each time you lose LP, so this means each time you take damage, each time you pay LP or each time you lose LP (Soul Charge for example). I may expand this mechanic to an Archetype later on, but for now, generic card. Each time you lose LP, place 1 Life Counter on this card. Once per turn: You can remove 3 Life Counters from this card; draw 2 cards. You cannot draw other cards by card effects during the turn you activate this effect. You can only control 1 "Nothing to Lose". Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 6, 2015 Report Share Posted August 6, 2015 I am not a fan of something that makes Chicken Game engine even better. It makes a ridiculous draw engine more ridiculous. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted August 6, 2015 Author Report Share Posted August 6, 2015 I am not a fan of something that makes Chicken Game engine even better. It makes a ridiculous draw engine more ridiculous.I could make it so you can't draw other cards that turn. How do you feel about that? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 6, 2015 Report Share Posted August 6, 2015 Then the card is totally fine and super cool. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted August 6, 2015 Author Report Share Posted August 6, 2015 Then the card is totally fine and super cool.Alright, I'll make that change then. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.