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If you need something that can stop attacks go for it. If you run a magic planter engine go for it. The card is good but depends on the deck you are using over all. And can be sided in at times for a change of breakthrough skill if you have to stop continuous monster effects.

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Qli and Tellars like it because they can re-use it with Stealth/Triverr and it doesn't pop Emptiness, unlike Breakthrough. I prefer Breakthrough in Shaddoll though because it is more reliable as an out to Diamond.

 

Fiendish will always be a good card, though. It's just got a lot of alternatives so it is quite format and deck dependent.

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