Brimtosis Posted August 10, 2015 Report Share Posted August 10, 2015 OCG is a bit rusty after the hiatus, plus the changes to it that have happened since my disappearance, so if the OCG is off, can you please help us out here. Entire idea of this is to see how well this card is received, and if enough people like it, I shall write up some more and submit it to the Casual Multiples section. But until then, here is Asimov: Delta Infection AsimovDARK/Lv 1Machine/EffectCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to the Opponent's side of the field. You cannot Normal Summon/Set on the turn you Special Summon this card. You can only Special Summon 1 "Delta Infection" per turn. (1) This card cannot be destroyed by battle. (2) Whilst you control this card, you must Set Spell Cards before activating them, and you cannot activate them until your next turn.ATK - 0DEF - 0 Link to comment Share on other sites More sharing options...
Peridank Posted August 10, 2015 Report Share Posted August 10, 2015 Field Clog... Free hit if monster on board... One sided anti spell fragrance. Hmmm... Idk. The only thing you have to do is give up a normal summon. Then again... Field Clogging isn't all that unless done on a wide scale. And the free hit is kinda situational. The anti spell fragrance effect can mess plenty of decks up though. Or at least slow them down. Over all not a super good card... But has some uses. Some faster decks that don't need the Normal Summon can sure make use of this. Pros:Faster Decks as stated can use this nicelySlows down many decks Concerns:Is it worth a spot in a deck? It doesn't combo extremely well with any cards that come to mind.Normal Summoning is needed in many decks... Is this worth giving it up? It's very passive... Overall I think the card is nice for what it is. The only guys who wont have a super issues is decks that make synchros. That and maybe some steadfast decks. Spells are a powerful thing in ygo... Delaying them is fantastic... Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 10, 2015 Report Share Posted August 10, 2015 As already mentioned, it's essentially a one-sided Anti-Spell Fragrance.While granted, Normal Summoning is still needed in several Decks; given the advent of Pendulums, it isn't much of a problem in other Decks so they can use this card without much problems. It'll stop Pendulums for a while, that much is certain.That, and other Decks that are heavily reliant on their Spells to do things right away. ----Although your opponent can still get rid of this card themselves for Xyz Summons or whatever [or even bounce it back to you], it's still nice at what it does.Though there isn't anything stopping you from summoning multiple copies at once, but that's not ideal. Link to comment Share on other sites More sharing options...
Brimtosis Posted August 10, 2015 Author Report Share Posted August 10, 2015 Wow... that was faster than expected. Thanks for the feed-back. I was going for an Anti-Spell Fragrance feel with this one, it is only part of a small cog that I'm currently working on. As it seems the feedback is positive for the most-part, I shall begin work on the Archetype. In general, the Archetype will revolve around Special Summoning these cards to your opponent's field, and each has it's own form of Lockdown. I will change the first part of it so that you can only Special Summon 1 "Delta Infection" per turn, so it's not as broken as locking the entire field down turn 2. Sound good? EDIT: Correction made to the card Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 10, 2015 Report Share Posted August 10, 2015 I'll fix the OCG at this point, but otherwise things are fine now.(First one has Japanese numbering thing for PSCT; below is what we have now) (1) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field. You cannot Normal Summon/Set the turn you Special Summon this card.(2) This card cannot be destroyed by battle.(3) You must Set Spell Cards before activating them, and you cannot activate them until your next turn.(4) You can only Special Summon 1 "Delta Infection" per turn. Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand to your opponent's side of the field. You cannot Normal Summon/Set the turn you Special Summon this card. This card cannot be destroyed by battle. You must Set Spell Cards before activating them, and you cannot activate them until your next turn. You can only Special Summon 1 "Delta Infection" per turn. Link to comment Share on other sites More sharing options...
Peridank Posted August 10, 2015 Report Share Posted August 10, 2015 Was multiples really a problem? I mean you just gave your opponent 3 (if that's how you open) unkillable walls that do the same thing as 1 alone would do. Only upside is that you might mess up mass summoning efforts. Ojama trio might do that better... Link to comment Share on other sites More sharing options...
Brimtosis Posted August 10, 2015 Author Report Share Posted August 10, 2015 I'll fix the OCG at this point, but otherwise things are fine now.(First one has Japanese numbering thing for PSCT; below is what we have now) (1) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field. You cannot Normal Summon/Set the turn you Special Summon this card.(2) This card cannot be destroyed by battle.(3) You must Set Spell Cards before activating them, and you cannot activate them until your next turn.(4) You can only Special Summon 1 "Delta Infection" per turn. Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand to your opponent's side of the field. You cannot Normal Summon/Set the turn you Special Summon this card. This card cannot be destroyed by battle. You must Set Spell Cards before activating them, and you cannot activate them until your next turn. You can only Special Summon 1 "Delta Infection" per turn.Ah, cheers buddy. Will fix... again. Was multiples really a problem? I mean you just gave your opponent 3 (if that's how you open) unkillable walls that do the same thing as 1 alone would do. Only upside is that you might mess up mass summoning efforts. Ojama trio might do that better...I was more thinking that having this level of card-blocking for monster summons along with the lockdown effects that the other cards would grant would be a bit much. I mean, this card alone begins to shut down many synergies as one, having 3 of the same would be crippling. Once the Archetype has been made, it'll probably be set to one of the current one you are special summoning (You can only Special Summon 1 "Delta Infection Asimov" per turn). Mainly it is just supposed to be like you are giving up your whole summoning turn to screw the opponent over for at least 2 or 3 turns, maybe more if they can't deal with it. However, these changes will be made once I have made the Archetype thread. Link to comment Share on other sites More sharing options...
Brimtosis Posted August 17, 2015 Author Report Share Posted August 17, 2015 As I have released the start of the set in the Casual Multiples section, I'm requesting this thread to be locked Link to comment Share on other sites More sharing options...
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