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Fluffal Support: Fluffal Octopus


TheTotalTurtle

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Effect:

 

You can discard this card from your hand to activate this effect: Target 2 monsters your opponent controls and 1 Fluffal or Edge Imp monster you control. The first two target's effects are negated and their names become "Fluffal Baby Octopus", then switch control of those monsters and the third target. You can banish this card from you graveyard: Target 1 Fluffal or Edge Imp monster on the field: return it to the hand. Then you can special summon 1 Fluffal monster from your hand or Graveyard. You can only activate 1 effect of "Fluffal Octopus" per turn and only once that turn.

 

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Going to be writing this using Japanese PSCT (with numbering, so easier to read).

 

You can only use 1 effect of "Fluffal Octopus" per turn and only once that turn.

(1) You can discard this card from your hand, then target 2 monsters your opponent controls and 1 "Fluffal" or "Edge Imp" monster you control: Negate the effects of the first two targets; their names become "Fluffal Baby Octopus", also switch control of those monsters and the third target.

(2) You can banish this card from your Graveyard: Target 1 "Fluffal" or "Edge Imp" monster on the field: return it to the hand, and if you do, you can Special Summon 1 "Fluffal" monster (from your hand or Graveyard).

 

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OK, so you've given Fluffals a way to generate 2 materials for Tiger/Wolf out of your opponent's monsters in exchange for 1 of your own Fluffals/Edge Imps; likely used ones.

Not sure how I feel about this one, especially since your opponent does lose a monster (and gets one that they probably won't be able to utilize properly).

 

I suppose you can send over a Sabres or something, kill it and then revive it later + Fusion into something.

 

Luckily, Super Poly is banned; otherwise this card would essentially be an insta-3 mat Tiger/Wolf (bar the Fusion cards).

 

Second effect bounces a Fluffal/Edge Imp + can SS another one from the Graveyard. Although keep in mind that it won't trigger some of their effects as they need to be SSed from the hand; though I suppose you can bounce one off the field to trigger their effects again + all that other stuff.

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