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[BT Single] Archaic Laws


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Cannot be targeted by, or destroyed by, card effects. Both player’s Draw Phases are skipped. Field Spell

Cards cannot be activated while this card is face-up on the field. When this card is activated: Return all

banished cards, except cards banished by this card's effect, to the Graveyard, also destroy the card in your

opponent's Field Spell Zone, also the player with more cards in their Deck must banish card(s) from the top

of their Deck until both players have the same number of cards in their Decks. All monsters are changed to

face-up Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) If a

monster is attacked, apply its DEF for damage calculation. If the attacking monster's DEF is lower than

the attack target's DEF, the attacking monster is also destroyed by battle. At the end of each Battle Phase: The

player who declared an attack(s) draws 1 card, then it becomes the End Phase of this turn. All Set Spell Cards

can be activated during either player's Battle Phase as if they are Quick-Play Spell Cards. All Set Quick-Play

Spell Cards and Trap Cards can be activated during the Battle Phase of the turn they are Set. The Duel does

not end when a player has to draw while they have no cards in their Deck.  When both players have no

cards in their Decks, the player whose Graveyard has the higher total of Levels and Ranks loses the Duel.

This card changes the rules of the game to the old BANDAI rules, hence Ancient Laws.

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That's real wordy - let's see if we can make it a little less cumbersome.

 

Cannot be targeted by, or destroyed by, card effects. Field Spell Cards cannot be activated while this card is face-up on the field. If your opponent controls a Field Spell Card when this card was activated; destroy that Field Spell Card. When this card is activated: Return all banished cards, except cards banished by this card's effect, are returned to their respective player's Graveyard, also destroy the card in your opponent's Field Spell Zone, When this card is activated: also the player with more cards in their Deck must banish card(s) from the top card(s) of their Deck until both players have the same number of cards in their Decks. All monsters are changed to face-up Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) If a monster is attacked, apply its DEF for damage calculation. If the attacking monster's DEF is lower than the attack target's DEF, the attacking monster is also destroyed by battle. At the end of their respective Battle Phases: Each player draws 1 card, then it becomes the End Phase of this turn. All Set Spell/Trap Cards can be activated during either player's Battle Phase as a if they are Quick-Play Spells Effect. All Set Quick-Play Spell Cards and Trap Cards can be activated during the Battle Phase of the turn they are Set. The Duel does not end when a player has to draw while they have no cards in their Deck. Immediately after When both players have no cards in their respective Decks, each player looks at their opponent's Graveyard and adds up the Level and Rank of each monster, then the player whose respective Graveyard has the higher total of Levels and Ranks loses the Duel.

 

Entirely game-changing, but there's an issue of when it shows up. I won't be surprised if its new rules can be exploited to maintain a dominant board state or suddenly shatter one.
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Only 1 problem with the wording. At the end of the Battle Phase I want the person who is attacking to draw. I will apply the rest of the fixes as soon as i can

 

Thank you very much

 

Updated, but can still be fixed in part of the drawing at Battle Phase and the last clause.

 

And to your point, yes this is game changing and can give an advantage or take one away

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