ProCroGamer Posted August 22, 2015 Report Share Posted August 22, 2015 Link to comment Share on other sites More sharing options...
Azuriena Posted August 22, 2015 Report Share Posted August 22, 2015 Requires too much setup for little reward. Could be cool to use late game while you're in a pinch to instantly gain ~2000-3000 LP, though. Link to comment Share on other sites More sharing options...
ProCroGamer Posted August 22, 2015 Author Report Share Posted August 22, 2015 Requires too much setup for little reward. Could be cool to use late game while you're in a pinch to instantly gain ~2000-3000 LP, though. I think it would be fine to count both Graveyards.Ah man last time overdone my cards now they are not that well... I will make it gain 200 LP for each card in graveyard so this could be fine. Link to comment Share on other sites More sharing options...
Azuriena Posted August 22, 2015 Report Share Posted August 22, 2015 Unless it is broken, even if you run a 60 card self-mill Deck, I doubt it'll be amazing (as in the current version). There are just better things to do than gaining LP. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 22, 2015 Report Share Posted August 22, 2015 Cards that do nothing but gain life fall on the "useless" side of the practicality spectrum, since they don't bring anything else to the table except for prolonging the game a little. Aromas may see use in anything that gives them LP gain, but since they have a tendency to trigger off any magnitude of LP gain they would favour reusable albeit small chips of lifegain (see Golden Ladybug). Single-use cards that provide large surges of LP will hence hardly see any use unless they offer something else on top of that. Link to comment Share on other sites More sharing options...
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