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Spell card: Healing Wave


ProCroGamer

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Requires too much setup for little reward.

 

Could be cool to use late game while you're in a pinch to instantly gain ~2000-3000 LP, though.

 

I think it would be fine to count both Graveyards.

Ah man last time overdone my cards now they are not that well... I will make it gain 200 LP for each card in graveyard so this could be fine.

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Cards that do nothing but gain life fall on the "useless" side of the practicality spectrum, since they don't bring anything else to the table except for prolonging the game a little.

 

Aromas may see use in anything that gives them LP gain, but since they have a tendency to trigger off any magnitude of LP gain they would favour reusable albeit small chips of lifegain (see Golden Ladybug). Single-use cards that provide large surges of LP will hence hardly see any use unless they offer something else on top of that.

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