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Skull raiders archetype


zepheris

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An archetype that focuses on control and lockdown using the side deck as a mechanic. Please post critical comments if a card should be nerfed or boosted.

 

Raider tactics x: guerilla warfare

 

Field spell

 

During the battle phase, every time a monster declares an attack (even if the attack is negated), place a skull counter on this card, then you can send one skull raider card from your hand or field to the side deck (except the attacking monster), negate the attack. at the end of the battle phase, special summon from your side deck as many skull raider monsters as you can but not more than the number of skull counters on this card. Then, remove all skull counters from this card.

 

Raider tactics 1: The retreat

 

Continuous spell

 

If a skull raider monster would be removed from the field, send it to the side deck instead.

Raider tactics 2: perfect trap

 

Counter trap

 

Remove one trap card from your side deck. That card's effect becomes this card's effect.

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Merged your posts into one because there was no need for you to make 3 separate posts.

Just type everything in the main.

 

Anyway...

 

You realize that you CANNOT utilize the Side Deck during the middle of a Duel, so all of your cards will not work.

That, and there are no Skull Raider monsters here.

 

You must post these Skull Raiders, so we get a better idea of the set. Without them existing, the cards here have essentially no power.

However, you must completely redo the set; you can use the Side Deck between matches, but only to exchange cards. During the course of a game, you cannot access it.

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