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Atypical-Abbie

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A simple Spirit Monster that destroys, then returns itself again during your next Standby Phase. Neko means cat, Yurei means spirit. I am thinking about making an Archetype named Yurei based around spirits, this is a testfire for that I suppose.

 

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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During your Main Phase, if this card was Normal or  Flip Summoned this turn: You can Tribute it, then target 1 monster your opponent controls; destroy it, and if you do, during your next Standby Phase, if this  card stays in the Graveyard, you can add it to your hand.
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>Cat spirit

>Aesthetic feels more foxy than catlike

 

Nevertheless, it's a pretty decent source of recurrent removal that is theoretically splashable. I'm not sure how to phrase the recursion effect better.

It's a person with ears, it looks like a cat to me. Kitsuneyurei is a mouthful anyway.

 

Not sure how else i would word it, though was that a compliment? Can't tell the meaning behind that.

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The problem I see, (even though I like this card) is your giving up your Normal Summon and destroying it to destroy one monster they control. Unless the support you had in mind helps this in anyway, well, it just isnt worth it. It's also slow... It's once per turn for a monster destruction and its hard to combo off of. Like I said, I like it, I just don't see where it will do much in anything. (unless I see that support. I don't know if a field will help or what)

 

Looking at the upsides its harder to stop than other monster effects. And it is reusable. Nice/Decent stats too... Can attack and use the effect next phase*

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The card is essentially Archfiend Eccentrick for non-Pendulum decks, in that it is an easy to reuse (unlike Exiled Force) monster removal card. The difference being that it needs your Normal Summon to use, but does not require you to have Pendulum Scales up. It also lacks a Spell/Trap removal effect, but instead has solid ATK stats.

Like Arcfiend Eccentrick, this card typically outclasses the much older Exiled Force, although the inability to be Special Summoned and the Type/Attribute (depending on your deck) could make it less useful than it.

 

Being a Spirit Monster gives it some interesting benefits, such as being searchable by Aratama.

This could be a very nice card in 'Rank 4 Spirits'. Just Normal Summon Nikitama and Special Summon Kagetokage. Then you can Normal Summon this card with Nikitama's extra Normal Summon, overlay Nikitama and Kagetokage for a Rank 4 Xyz Monster, then detach Nikitama and use its effect to draw a card. Afterwards, use the effect of this card to remove an opponent's monster!

Obviously this combo is pretty standard for a Rank 4 Spirit deck, and you could replace Nekoyurei with any other Level 4 or lower Spirit Monster (such as Aratama for the search and Tsukuyomi for the flipping face-down effect) but this is just yet another good monster to use this with.

 

Overall, I like the card. It seems balanced.

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The problem I see, (even though I like this card) is your giving up your Normal Summon and destroying it to destroy one monster they control. Unless the support you had in mind helps this in anyway, well, it just isnt worth it. It's also slow... It's once per turn for a monster destruction and its hard to combo off of. Like I said, I like it, I just don't see where it will do much in anything. (unless I see that support. I don't know if a field will help or what)

 

Looking at the upsides its harder to stop than other monster effects. And it is reusable. Nice/Decent stats too... Can attack and use the effect next phase*

Well, it is meant as an infinite removal card, so it taking up the Normal Summons is part of that. It's a card you are meant to use only when you need to really, you should probably do the normal Spirit thing if you don't plan to use the effect.

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Well, it is meant as an infinite removal card, so it taking up the Normal Summons is part of that. It's a card you are meant to use only when you need to really, you should probably do the normal Spirit thing if you don't plan to use the effect.

As I said... the stats make up a bit but your argument could stand perfectly for Time Wizard. "It's a card you are meant to use only when you need to really" Yes you can argue back that Time Wizard is a gamble card. But it's effect (if you call it right) makes up for it. Your card, unlike time wizard, can't give you a upper hand directly. It's a +0 with the cost of a Normal Summon. Time wizard can go +2 and up. (Not saying it's better... I actually see them on the same level to be frank)

 

As mentioned before this card has uses, such as the intended CAN come in handy, it is also good for Nikitama going for a R4 play. It's a dark so it has allure, BLS, etc. It's has some good support there. 

 

(Side Note: I like time wizard, no disrespect to you or your card)

The reason I say all this is because we are in Advance and I don't see this card being all that. It's my opinion though. Take what you will.

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As I said... the stats make up a bit but your argument could stand perfectly for Time Wizard. "It's a card you are meant to use only when you need to really" Yes you can argue back that Time Wizard is a gamble card. But it's effect (if you call it right) makes up for it. Your card, unlike time wizard, can't give you a upper hand directly. It's a +0 with the cost of a Normal Summon. Time wizard can go +2 and up. (Not saying it's better... I actually see them on the same level to be frank)

 

As mentioned before this card has uses, such as the intended CAN come in handy, it is also good for Nikitama going for a R4 play. It's a dark so it has allure, BLS, etc. It's has some good support there. 

 

(Side Note: I like time wizard, no disrespect to you or your card)

The reason I say all this is because we are in Advance and I don't see this card being all that. It's my opinion though. Take what you will.

I am sorry, but I refuse to take a statement talking about a luck-based card like Time Wizard into account when my card is not luck based.

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Seems like a useful card in decks that have multiple options to special summon monsters since you'll be using the normal summon to use this cards effect. It is balanced because it is a spirit monster and it forces you to have to special summon other monsters to be able to keep a monster on the field and to effectively use this card

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i feel like the effect can be shortened and adjusted a little bit, something like

"cannot be special summoned. During the end phase of the turn this card is normal summoned or flipped face-up; return it to the hand. When this face-up card is returned from your side of the field to your hand, destroy 1 monster your opponent controls."
and then probably with "This effect can only be used once per turn" stuck to the end for balance purposes.
(note: this is just an example effect i thought of while reading the card)

also the art is Ahri from league of legends, who is indeed a fox (and a very commonly recognized one at that)

i like the card tho, spirits are a commonly overlooked, underappreciated type of card and i eagerly await the yurei archetype

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i feel like the effect can be shortened and adjusted a little bit, something like

 

"cannot be special summoned. During the end phase of the turn this card is normal summoned or flipped face-up; return it to the hand. When this face-up card is returned from your side of the field to your hand, destroy 1 monster your opponent controls."

and then probably with "This effect can only be used once per turn" stuck to the end for balance purposes.

(note: this is just an example effect i thought of while reading the card)

 

also the art is Ahri from league of legends, who is indeed a fox (and a very commonly recognized one at that)

 

i like the card tho, spirits are a commonly overlooked, underappreciated type of card and i eagerly await the yurei archetype

This isn't what this card is suppose to do at all though.

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This isn't what this card is suppose to do at all though.

i figured it was similar, but skipping the graveyard step, which does eliminate some counterplay, but i figured it returning itself to the hand against your will is enough counterplay, 

and again it was just what i thought of while reading the effect

but sorry if it wasnt what you were looking for or if you specifically wanted it to be tributed (for effects from other cards or something) i'll try harder next time :C

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