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Dangan - Toh's first archetype (17 cards)


Tohob

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Dangans are a military-themed archetype that utilizes Bullet Counters to use their effects, a Dangan without any ammo is a very weak monster.

 

CHANGES:

  • OPT added to Scout to prevent potential abuse with Teammate
  • Loose Cannon changed to Synchro monster, effect unchanged

 


~Monsters~

 

[spoiler=Dangan Tactical Witch] ON6M1Dl.jpg 


Lv4 EARTH Spellcaster/Effect ATK/1400 DEF/1100

Each time you activate a Spell Card, place 1 Bullet Counter on this card. This card gains 200 ATK for each Bullet Counter on it. When this card destroys an opponent's monster by battle, you can remove 1 Bullet Counter from this card: Banish that monster, instead of sending it to the graveyard.
 

[spoiler=Dangan Teammate] bdJLrF5.jpg 


Lv3 EARTH Warrior/Union ATK/800 DEF/900
When this card is normal summoned, place 1 Bullet Counter on a face-up monster you control that you can place a Bullet Counter on. Once per turn, you can equip this card to a face-up "Dangan" monster you control, OR unequip it to special summon this card in face-up attack position. The monster equipped with this card gains 400 ATK and can activate its effect(s) without removing Bullet Counters.

 
 

[spoiler=Dangan Sharpshooter] NPtDP1y.jpg


Lv3 WIND Warrior/Effect ATK/200 DEF/1500
When this card is Summoned, place 1 Bullet Counter on it (max. 1). When this face-up Attack Position card battles an opponents monster while it has a Bullet Counter(s), Before damage calculation; Remove 1 Bullet Counter from this card: destroy that monster.

 
 

[spoiler=Dangan Snow Soldier] oS7E2zv.jpg


Lv3 WATER Warrior/Effect ATK/1300 DEF/1000
When a face-up "Dangan" monster you control is attacked, you can special summon this card from your hand: place 1 Bullet Counter on that monster, and another on this card. This card gains 100 ATK for each Bullet Counter on it. Once per turn, you can remove 1 Bullet Counter from this card to draw 1 card.

 
 

[spoiler=Dangan Scout] HUIH9RC.jpg 


Lv3 EARTH Warrior/Effect ATK/1000 DEF/1000
Each time you opponent summons a monster(s), place 1 Bullet Counter on this card. Once per turn, when a trap card is activated on your opponent's side of the field, you can remove 1 Bullet Counter from this card: Negate the activation and effect, and destroy it.

 
 
 

[spoiler=Dangan Combat Medic] LlL7rfV.jpg 


Lv3 LIGHT Warrior/Tuner/Effect ATK/400 DEF/1900
When this card is normal summoned, you can special summon 1 "Dangan" monster from your graveyard in defense position, then change this card to defense position.

 
 

[spoiler=Dangan Commander] kvSqN1t.jpg 


Lv4 EARTH Warrior/Effect ATK/1700 DEF/1200
When this card is summoned, place 1 Bullet Counter on it, All monster you control gain 200 ATK for each Bullet Counter on your side of the field. You can remove 1 Bullet Counter from this card to target 1 other face-up "Dangan" monster you control: it gains ATK equal to 500x the number of Bullet Counters on your side of the field until the end phase. (this is a quick effect)


~Extra Deck~
 

[spoiler=Dangan Tank] Niz2pYx.jpg 


Rank3 EARTH Machine/Xyz/Effect ATK/2000 DEF/2000
2 Level 3 monsters
Once per turn, you can detach 1 Xyz material from this card to target 1 face-up monster your opponent controls: destroy it. When this card is destroyed and sent to the graveyard, you can special summon any "Dangan" monsters that were attached to it as Xyz materials when it was destroyed.

 
 

[spoiler=Dangan Fighter Jet] 2UnKcXx.jpg 


Rank3 WIND Machine/Xyz/Effect ATK/2000 DEF/1300
2 Level 3 monsters
Once per turn, when a card or effect is activated that would destroy a "Dangan" monster(s) you control, you can detach 2 Xyz materials from this card: negate the activation and destroy it.

 
 

[spoiler=the Demon of War] MwTtmA7.jpg 


Lv6 DARK Fiend/Synchro/Effect ATK/2100 DEF/2400
1 Tuner + 1 non-Tuner monster
When this face-up card on the field would be destroyed, you can destroy 1 "Dangan" monster on your side of the field instead. Each time a monster(s) on the field is destroyed and sent to the graveyard, place 1 Death Counter on this card. This card gains 300 ATK for each Death Counter on it.

 

 

[spoiler=Dangan Loose Cannon] Oc0KpEB.jpg 


Lv5 FIRE Warrior/Synchro/Effect ATK/2200 DEF/0

1 Tuner + 1 non-Tuner monster.

When this card is summoned, place 2 Bullet Counters on it (max. 2). This card gains 400 ATK for each Bullet Counter on it. When this card battles a monster, remove 1 Bullet Counter from this card after damage calculation. If this card with a Bullet Counter is destroyed and sent to the graveyard, you can destroy 1 card on the field for each Bullet Counter that was on this card.


~Spells/Traps~
 

[spoiler=Soldier's Road] hRxTmWP.jpg 


Spell
Discard 1 card: Special Summon 1 level 4 or lower "Dangan" monster from your graveyard, then draw 1 card.

 
 

[spoiler=Dangan Reinforcements] Ik69cok.jpg 


Spell
Add up to 2 "Dangan" monsters from your deck to your hand.

 
 

[spoiler=Reloading!] NLSRyjJ.jpg 

 

Quick-Play Spell

Place 1 Bullet Counter on a face-up "Dangan" monster that you can place a Bullet Counter on. Draw 1 card.

 

[spoiler=Supplies for the Front Line] 0G8AAU8.jpg 


Continuous Spell
After activation, place 5 Bullet Counters on this card. Once per turn, you can move 1 Bullet Counter from this card to another face-up card that you can place a Bullet Counter on. When there are no Bullet Counters on this card, destroy it.

 
 

[spoiler=Storm the Beach!] PcwPN6u.jpg 


Counter Trap
Tribute 3 "Dangan" monsters you control: Destroy all cards your opponent controls.

 
 

[spoiler=Anti-Magic Ammunition] hWPqjVK.jpg 


Counter Trap

Remove 1 Bullet Counter from your side of the field to negate the activation and effect of a Spell card and destroy it.

 
 

Large Percentage of art are from artists "Erica" and "Hetza"

 

Card Update #1 - cards 18-22

 

[spoiler=Dangan Guerrilla] 9A3ZfcJ.jpg 

 

Lv3 EARTH Warrior/Effect ATK/1500 DEF/1400

When this card is summoned, place 1 Bullet Counter on it (max. 2). When your opponent summons a monster, you can remove 1 Bullet Counter from this card: destroy that monster.

 

 

[spoiler=Dan-Giga Grenade] vF7VSb1.jpg 

 

Trap
Target 1 monster on the field who's original ATK is less than or equal to 400x the number of Bullet Counters on your side of the field: Destroy it, and if you do, deal damage to your opponent equal to it's original ATK.

 

 

[spoiler=Dangan Grenadier] JcVkFWp.jpg 

 

Lv3 FIRE Warrior/Effect ATK/1200 DEF/1300
Once per turn, if you control another face-up "Dangan" monster, you can place 1 Bullet Counter on this card. This card gains 200 ATK for each Bullet Counter on it. you can remove 2 Bullet Counters from this card to target 1 monster your opponent controls: Destroy it.

 

 

[spoiler=Dangan Mercenary] sv2f71Y.jpg 

 

Lv4 WATER Warrior/Effect ATK/2000 DEF/1400

This card cannot be normal summoned or set. This card can be special summoned by removing 1 Bullet Counter from a card you control. During your standby Phase; remove 1 Bullet Counter from a card you control. if you do not, shuffle this card back into the deck.

 

 

[spoiler=Dangan Communicator] zC7wmL4.jpg 

 

Lv3 EARTH Warrior/Effect ATK/900 DEF/1200

When this card is summoned, place 2 Bullet Counters on it. This card gains 300 ATK for each Bullet Counter on it. you can remove 1 Bullet Counter from this card to flip all face-down monsters your opponent controls face-up. Negate all Flip effects activated by this card's effect.

 
all first update card art by "Erica"
 
Card Update #2 - Electric Boogaloo Cards 23-25
 
[spoiler=Covering Fire] N0G9Cex.jpg 

Continuous Trap
Change all face-up attack position monsters on your opponent's side of the field to face-up defense position. If a monster on your opponent's side of the field is in face-up attack position: Destroy it. During each of your standby phases; remove 1 Bullet Counter from your side of the field, or destroy this card.
 
[spoiler=Dangan Illuminator] uJRa3dx.jpg 

Lv2 LIGHT Warrior/Tuner/Effect ATK/1000 DEF/800
When this card is normal summoned, place 2 Bullet Counters on it. This card gains 400 ATK for each Bullet Counter on it. When this card battles, remove 1 Bullet Counter from it at the end of the damage step. During your opponent's turn, you can remove 1 Bullet Counter from this card: It cannot be selected as an attack target this turn.
 
[spoiler=Survivalist] YMCJhII.jpg 

Spell
Shuffle 2 "Dangan" monsters from your graveyard into your deck; draw 1 card. If it is a "Dangan" monster, you can reveal it to place 1 Bullet Counter on a face-up card you control that you can place a Bullet Counter on.
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Update: Dangan cards #18-22

[spoiler=Dangan Guerrilla] 9A3ZfcJ.jpg 

 

Lv3 EARTH Warrior/Effect ATK/1500 DEF/1400

When this card is summoned, place 1 Bullet Counter on it (max. 2). When your opponent summons a monster, you can remove 1 Bullet Counter from this card: destroy that monster.

 

[spoiler=Dan-Giga Grenade] vF7VSb1.jpg 

 

Trap
Target 1 monster on the field who's original ATK is less than or equal to 400x the number of Bullet Counters on your side of the field: Destroy it, and if you do, deal damage to your opponent equal to it's original ATK.

 

[spoiler=Dangan Grenadier] JcVkFWp.jpg 

 

Lv3 FIRE Warrior/Effect ATK/1200 DEF/1300
Once per turn, if you control another face-up "Dangan" monster, you can place 1 Bullet Counter on this card. This card gains 200 ATK for each Bullet Counter on it. you can remove 2 Bullet Counters from this card to target 1 monster your opponent controls: Destroy it.

 

[spoiler=Dangan Mercenary] sv2f71Y.jpg 

 

Lv4 WATER Warrior/Effect ATK/2000 DEF/1400

This card cannot be normal summoned or set. This card can be special summoned by removing 1 Bullet Counter from a card you control. During your standby Phase; remove 1 Bullet Counter from a card you control. if you do not, shuffle this card back into the deck.

 

[spoiler=Dangan Communicator] zC7wmL4.jpg 

 

Lv3 EARTH Warrior/Effect ATK/900 DEF/1200

When this card is summoned, place 2 Bullet Counters on it. This card gains 300 ATK for each Bullet Counter on it. you can remove 1 Bullet Counter from this card to flip all face-down monsters your opponent controls face-up. Negate all Flip effects activated by this card's effect.

And theres todays additional cards, i'm enjoying this archetype, hope someone else is too

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Whoa I have a similar Deck, My deck Gigagun Deck is also base on Military war. We should totally have a duel! haha 

Also did you draw those? If so, it to damn amazing! I wish I can do that. 

no i used art that i found, linked the artists in the post

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Whoa I have a similar Deck, My deck Gigagun Deck is also base on Military war. We should totally have a duel! haha 

Also did you draw those? If so, it to damn amazing! I wish I can do that. 

Keep in mind we have something called the Advanced Clause in this section.

That basically states that if you comment here, you must say something about how the cards are designed effect-wise and other stuff.

 

I don't mind the side comments, but you need to have the main part.

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Good job here. I think it's amazing how you matched effects with army position of each monster.

Fighter Jet, The Demon of War, Reloading! and Supplies... are my personal favourite effect-wise.

 

Sharpshooter, Snow Soldier, Scout are also great, I only don't like their interaction with Teammate (kills every monster in battle, extra card each turn, negates, and that all without any price to pay). So, my main problem here is with Teammate, i think it's oped. Maybe you shold do something like: "when equipped monster would remove "Bullet Counter" from it, by it's own effect; you can sens this equipped card to the Graveyard instead." That would make it much less powerfull but also less oped. Just my oppinion :)

And I think Commander should gain less ATK for Bullet counters,or to need to be special or how ever summoned to gain counters, now it's 3000 ATK, lvl 5 monster how ever you summon it (+Teammate, God help us :D)

Other than those two, I'd really like to play with this archerype someday :)

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Good job here. I think it's amazing how you matched effects with army position of each monster.

Fighter Jet, The Demon of War, Reloading! and Supplies... are my personal favourite effect-wise.

 

Sharpshooter, Snow Soldier, Scout are also great, I only don't like their interaction with Teammate (kills every monster in battle, extra card each turn, negates, and that all without any price to pay). So, my main problem here is with Teammate, i think it's oped. Maybe you shold do something like: "when equipped monster would remove "Bullet Counter" from it, by it's own effect; you can sens this equipped card to the Graveyard instead." That would make it much less powerfull but also less oped. Just my oppinion :)

And I think Commander should gain less ATK for Bullet counters,or to need to be special or how ever summoned to gain counters, now it's 3000 ATK, lvl 5 monster how ever you summon it (+Teammate, God help us :D)

Other than those two, I'd really like to play with this archerype someday :)

now that you mention it, i can see a bit of a problem between scout and teammate, creating a sort of one-sided jinzo effect. i'll probably add a OPT clause to scout to prevent that. i think snow soldier and sharpshooter are fine, because snow soldier can only draw 1 card per turn and is sitting at a pretty frail 1800 atk 1000 defense even with teammate attached, so odds are you'll get to draw 1 card and then your opponent will smash it anyways. it does give sharpshooter a good amount of power, but it's just a destroy with no damage, and even if it attacks directly, its only going to do 200, and it's still very vulnerable to nearly every form of effect removal.
I assume in the next part you are talking about loose cannon, and not commander, as that is the level 5 monster that can reach 3000 atk, but anyways, loose cannon doesn't actually gain anything from teammate (at least its not intended to) because teammate only prevents removal of bullet counters as a cost to activate effects, but doesnt do anything about bullet counters that are removed after battle. and the idea behind loose cannon is that it winds down from 3000 to 2200 after 2 attacks, creating a sort of explosive impact and then running out of gas pretty quickly (although it can be maintained via reloading! and supplies) i am considering changing Loose Cannon into a synchro monster though (same level, same effect) now that i have a lv2 tuner in the form of illuminator.
im glad you liked my cards tho :D
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Oh, well you're right about Snow Soldier, I guess I value hand balance to high . I still think that sharp shooter is a bit scary with teammate. :)

Yes, sorry, I don't know why I wrote Commander. 

Well this is awkward... somehow I read Loose Cannon like: " If this card with a Bullet Counter destroys Monster by battle, you can destroy 1 card on the field for each Bullet Counter that was on this card." 

 

And I just saw updates :)Again, I like how they actually seem to be a real army-men (women, actually), especially how Mercenary, actually behaves like a real mercenary. Good one :)

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