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[Written] Banshee Valley (Field Spell)


Arimetal

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Banshee Valley

Field Spell

Once per turn, this card cannot be destroyed. Once per turn, if a WIND monster was sent from your hand or Deck to the Graveyard, you can add 1 WIND monster from your Deck to your hand OR: Send 1 WIND monster from your Deck to the Graveyard.

 

 

 

Generic support for Wind Decks. CnC ty.

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The first effect really could be an Orichalcos effect instead of no targeting and it'd be fine tbh. My main concern with this card is there are a few flimsy targets like Dark Armed that could really be abused with this card, and BA would also overly love this as it triggers off Dante amongst others who would love simply adding any DARK in spite of the condition. I do like the card as a concept, but for rn it just has too many plays within it. Not totally sure where to go with it though 100%

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Dark Armed is a really bad deal, what if I adds the clause for a level 4 or lower. Idk what to do about BA, the deck really doesn't need more support, but I think it also has better stuff to use. Idk tbh. I will replace effect 1 for: "Once per turn, this card card cannot be destroyed".

 

Ty for your CnC

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Not a fan of this card, personally. Searching/milling a DARK every turn, repeatedly, can get scary; after the first search, it starts to make pluses. Granted, it has the risk of being a dead draw early game if you don't have any way to discard/mill a DARK, but once you get things rolling, this will be giving you extra cards on the long run. Shaddolls and BAs shouldn't have a problem with triggering this card, and with the built-in protection, the opponent has to go out of its way (Castel, banish it somehow, etc.) to get rid of it.

 

Even if you limit the search to Level 4 or lower DARKs, it would still be too good in my opinion.

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To be honest, I got no ideas. Mainly because, in my opinion, the DARK attribute doesn't deserve this kind of card: the attribute already has plenty of support and toys (e.g. Allure of Darkness), and, at least in theory, decks such as Shaddolls and BAs can easily take this card to dangerous levels.

Personally, I would scrap the card, but if you really want to keep it around then yes, removing the protection and limiting to searching/milling Level 4 or lower DARK should be fine; also, I guess you could make it resolve during the End Phase, just to slow it down.

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To be honest, I got no ideas. Mainly because, in my opinion, the DARK attribute doesn't deserve this kind of card: the attribute already has plenty of support and toys (e.g. Allure of Darkness), and, at least in theory, decks such as Shaddolls and BAs can easily take this card to dangerous levels.

Personally, I would scrap the card, but if you really want to keep it around then yes, removing the protection and limiting to searching/milling Level 4 or lower DARK should be fine; also, I guess you could make it resolve during the End Phase, just to slow it down.

No wait, I like the idea of supporting another attribute. I don't know which I should switch to though.
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No wait, I like the idea of supporting another attribute. I don't know which I should switch to though.

EARTH is probably the attribute with the least amount of direct attribute support to help your case out. WIND is close but they also have some silly stuff like Divine Wind already, WATER has too much, FIRE doesn't have anything that viable that could make use of this sort of toolboxing, LIGHT has too many "Dodge like the wind" targets.

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