Dova Posted October 10, 2015 Report Share Posted October 10, 2015 So a friend asked me to do something Metroid-related, so I came up with this archetype, based on the Ing from Metroid Prime 2. Custom edited from concept art/gameplay screenshots, all images were originally found on the Metroid Wiki. Enjoy. [spoiler=Monsters (25)] [spoiler=Ing (4)] You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "Hunter Ing" per turn this way. If "Dark Aether" is not on the field, destroy this monster. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "Ing Claw" per turn this way. At the end of each turn, if "Dark Aether" is not on the field: Destroy this card. Once per turn, this card cannot be destroyed by battle or card effects. This card's name is also treated as "Dark Aether" while it is face-up on the field. During each of your Standby Phases, pay 500 LP or negate this effect until your next Standby Phase. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "Inglet" per turn this way. You can only If "Dark Aether" is not on the field, destroy this monster. You can pay 500 LP, add one "Ing" card from your deck to your hand. You can only use this effect of "Inglet" once per turn. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "Warrior Ing" per turn this way. If "Dark Aether" is not on the field, destroy this monster. You can target one face-up monster your opponent controls: Equip this card to that target, negate that target's effects and take control of it. A monster this card is equipped to is treated as an "Ing" card. [spoiler=DarklIng (10)] You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Grencher" per turn this way. You can pay 500 LP: This card gains an additional attack this turn. You can only activate this effect once per turn. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Metroid" per turn this way. You can equip this face-up card to a monster your opponent controls: During each player's Standby Phase, the equipped monster loses 500 ATK, also you gain that amount in LP. You can only use this effect once per turn. If this card reduces a monster's ATK to 0 through its effect: Destroy it, also Special Summon this card. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Phreed" per turn this way. This card cannot be destroyed by battle. If this card battles an opponent's monster, at the start of the damage step, you can pay 500 LP: Destroy this card, and, if you do, all monsters your opponent controls lose 500 ATK. If this card lowers a monster's ATK to 0 through this effect: Destroy it. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Phlogus" per turn this way. This card can only be Summoned in face-up Attack Position This card's battle position can only be changed by a card effect. While this card is in face-up Defense Position, it cannot be targeted for attacks or by card effects. If this card is the only monster you control, your opponent can attack you directly. If this card would be destroyed by battle, you can pay 500 LP: Change this card to face-up Defense Position, also it is not destroyed as a result of that battle. During your second Standby Phase after this effect's activation: Switch this card into face-up Attack Position. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Phreed" per turn this way. This card cannot be destroyed by battle. Once per turn, you can pay 500 LP: lower the ATK of all non-"Ing" monsters on the field by 500. If you lower a monster's ATK to 0 through this effect: Destroy it. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Pirate" per turn this way. If this card is removed from the field, you can pay 500 LP: Special Summon one "Darkling Pirate" from your Deck. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Quad" per turn this way. If this card would be destroyed, you can pay 500 LP: Special Summon one "Module Body Token" (Fiend-Type/Dark/Level 3/ATK 1500/DEF 0) or "Command Module Token" (Fiend-Type/Dark/Level 3/ATK 0/DEF 1500) to your side of the field. These tokens cannot be used for a Synchro Summon. You can Tribute one "Module Body Token" and one "Command Module Token": Special Summon this card from your Graveyard. You can only use this effect once per turn. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Splinter" per turn this way. Once per turn, you can pay 500 LP: Special Summon one "DarklIng Splinter Token" (Fiend-Type/Dark/Level 2/ATK 800/DEF 300) in Attack Position to your side of the field. This token cannot be used for a Synchro Summon. This card cannot be Normal Summoned/Set. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng Trooper" per turn this way. You can Special Summon this card by paying 100 LP while "Dark Aether" is on the field. You can only Special Summon one "DarklIng War Wasp" per turn this way. You can pay 500 LP: One monster your opponent controls loses 500 ATK. If this card reduces a monster's ATK to 0 by its effect: Destroy it. [spoiler=Boss (11)] Cannot be Special Summoned. Cannot be Normal Summoned/Set, except by Tribute Summon/Set. To Tribute Summon this card, you must Tribute three DARK monsters. You can only control one face-up "Ing - Amorbis". Up to three times per turn, if you control, if this card is targeted for an attack, you can place this card in a different Monster Card Zone: Negate that attack, and if you do, deal 500 damage to your opponent. You can Tribute this card: Special Summon three "Amorbis Token" (Fiend-Type/DARK/Level 8/ATK 2000/DEF 200) in Attack Position. You can Tribute three "Amorbis Token": Special Summon this card from your Graveyard. You can only use one of these two effects per turn, and only once that turn. Cannot be Special Summoned. Cannot be Normal Summoned/Set, except by Tribute Summon/Set by Tributing an "Ing" monster(s). You can only control one face-up "Ing - Bomb Guardian". If "Dark Aether" is not on the field, destroy this monster. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK. You can pay 500 LP: All monsters your opponent control lose 500 ATK, then destroy any monsters whose ATK was reduced to 0 by this effect, You can only use this effect of "Ing - Bomb Guardian" once per turn. Cannot be Special Summoned. Cannot be Normal Summoned/Set, except by Tribute Summon/Set by Tributing an "Ing" monster(s). You can only control one face-up "Ing - Boost Guardian". If "Dark Aether" is not on the field, destroy this monster. Up to twice per turn, if this face-up card is targeted for an attack, you can pay 500 LP: Negate that attack. Cannot be Special Summoned. Cannot be Normal Summoned/Set, except by Tribute Summon/Set. To Tribute Summon this card, you must Tribute three DARK monsters. If this card is Summoned in Attack Position: You can change its battle position. You can only control one "Ing - Chykka Larvae" Once per turn, you can target one face-up monster your opponent controls: Negate its effects until you you activate this effect again or your second End Phase after activation, also it loses 500 ATK. If a monster is reduced to 0 ATK by this effect: Destroy it. During each of your Standby Phases after your second Draw Phase after this card is summoned, you can Tribute this card: Special Summon one "Ing - Chikka Adult" from your deck. Cannot be Normal Summoned/Set. Cannot be Special Summoned except by the effect of an "Ing" card. If "Dark Aether" is on the field, this card gains 500 ATK and DEF. Once per turn, you can target any number of monsters on the field: They lose 500 ATK each. If this card reduces a monster's ATK to 0 by this effect: Destroy it. Cannot be Special Summoned. Cannot be Normal Summoned/Set, except by Tribute Summon/Set by Tributing an "Ing" monster(s). You can only control one face-up "Ing - Jump Guardian". If "Dark Aether" is not on the field, destroy this monster. If this card destroys a monster by battle, you can pay 500 LP: Monsters adjacent to the destroyed monster lose 1000 ATK. Cannot be Special Summoned. Cannot be Normal Summoned/Set, except by Tribute Summon/Set. To Tribute Summon this card, you must Tribute three DARK monsters. You can only control one "Ing - Quadraxis" If this card declares an attack, you can pay 500 LP: All monsters your opponent controls lose 500 ATK. If this card reduces a monster's ATK to 0 by this effect: Destroy it. Cannot be Special Summoned. Cannot be Normal Summoned/Set, except by Tribute Summon/Set by Tributing an "Ing" monster(s). You can only control one face-up "Ing - Spider Guardian". If "Dark Aether" is not on the field, destroy this monster. If this card attacks or is attacked: You can negate the attack, and if you do, deal 500 damage to your opponent. This card cannot be targeted by card effects. Cannot be Normal Summoned/Set. Cannot be Special Summoned except in face-up Attack Position by Tributing all monsters you control. This card gains 600 ATK for each "Ing" monster Tributed this way. Cannot be targeted by card effects. There can only be one "Emperor Ing" card face-up on the field. You can reduce this monster's ATK to 0 until your opponent's next End Phase: All monsters your opponent controls lose 1000 ATK. If you reduce a monster's ATK to 0 through this effect: Destroy it. Cannot be Normal Summoned/Set. Cannot be Special Summoned except in face-up Defense Position by Tributing one "Emperor Ing - First Phase" on the field. This card's DEF is equal to the Tributed monster's ATK on the field. Cannot be destroyed or targeted by card effects. There can only be one "Emperor Ing" card face-up on the field. During each player's End Phase: All non-"Ing" monsters lose 500 ATK. If you reduce a monster's ATK to 0 through this effect: Destroy it. Cannot be Normal Summoned/Set. Cannot be Special Summoned except in face-up Defense Position by Tributing one "Emperor Ing - Second Phase" on the field. This card's ATK and DEF is equal to the Tributed monster's DEF on the field. Cannot be targeted by card effects, or destroyed by battle or card effects. There can only be one "Emperor Ing" card face-up on the field. Once per turn, you can target up to three face-up cards on the field, reduce their ATK by 2000. If you reduce a monster's ATK to 0 through this effect: Destroy it. [spoiler=Spells (3)] (This card is always treated as an "Ing" card.) During each player's End Phase, if you control another "Ing" card: Destroy all non-"Ing" monsters on the field. (This card is always treated as an "Ing" card.) (This card is treated as "Dark Aether" while face-up on the field.) If a non-"Ing" monster declares an attack: Inflict 500 damage to the controller of that monster. At the end of each of your turns: Destroy all face-up non-"Ing" monsters you control. You can only control one face-up "Dark Crystal". If this card would be sent to the Graveyard while you have another "Dark Crystal" set: You can activate it. (This card is always treated as an "Ing" card.) (This card's name is always treated as "Dark Aether" for the effects of "DarklIng" monsters) Once per turn, this card cannot be destroyed by card effects. You can pay 500 LP: Activate one "Dark Aether" Field Spell from your Deck. CnC would be appreciated. Updates: Nerfed Dark Aether. Link to comment Share on other sites More sharing options...
Dova Posted October 11, 2015 Author Report Share Posted October 11, 2015 Bump ^^ Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted October 11, 2015 Report Share Posted October 11, 2015 I think "Dark Aether" is a bit unbalanced, because it destroys all non "Ing" monsters and I'm sure that the opponent scarcely uses an "Ing" deck, why not change it to destroy all non-dark monsters instead? because dark is more common Link to comment Share on other sites More sharing options...
Dova Posted October 11, 2015 Author Report Share Posted October 11, 2015 I see your point. That's why I added the cost at first, but now I see how unbalanced it is. Thanks, and edited! Link to comment Share on other sites More sharing options...
Dova Posted October 12, 2015 Author Report Share Posted October 12, 2015 Bump. Link to comment Share on other sites More sharing options...
Dova Posted October 14, 2015 Author Report Share Posted October 14, 2015 Bump! Link to comment Share on other sites More sharing options...
Kanashimi Posted October 14, 2015 Report Share Posted October 14, 2015 Eto . . .The problem of Dark Aether isn't the cost, but it's free-Dark Hole each turn.Maybe this requirement would balance it "During each player's End Phase, if you control another "Ing" card: Destroy all non-"Ing" monsters on the field."If so, removing the 500 LP costs should be fine.Eh? It reminds me of LIGHT Sphinx works .-. (using Pyramid of Light instead of Dark Aether) Hope this helps~ Link to comment Share on other sites More sharing options...
Dova Posted October 14, 2015 Author Report Share Posted October 14, 2015 I see your point. Gonna edit that. Thanks! Link to comment Share on other sites More sharing options...
Dova Posted October 16, 2015 Author Report Share Posted October 16, 2015 Bump. Link to comment Share on other sites More sharing options...
Dova Posted October 19, 2015 Author Report Share Posted October 19, 2015 Bump. Link to comment Share on other sites More sharing options...
Protodax Posted November 7, 2015 Report Share Posted November 7, 2015 Ooooooo~Meeeeetroooid~ They are pretty neat tho. I could see them being a thing. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 7, 2015 Report Share Posted November 7, 2015 My greatest concern is on "Emperor Ing - Third Phase" If the card Cannot be targeted by card effects, or destroyed by battle or card effects, then it's impossible to get rid right? so once it is summoned, your opponent will be helpless like a gout in the middle of a wolf pack, plus it works as an invincible shield.... this is literally too obliterating-powerful To increase the agony, it also has an additional effectOnce per turn, you can target up to three face-up cards on the field, reduce their ATK by 2000. If you reduce a monster's ATK to 0 through this effect: Destroy it.It can reduce three cards attack by 2000 without any cost?I suggest making it destroyable by battle, to balance it and add a cost for the attack decreasing effect, like pay 700 life points for each card this effect applies to, or this card loses 500 attack at each of your end phases, to exploit a weakness Link to comment Share on other sites More sharing options...
Protodax Posted November 7, 2015 Report Share Posted November 7, 2015 My greatest concern is on "Emperor Ing - Third Phase" If the card Cannot be targeted by card effects, or destroyed by battle or card effects, then it's impossible to get rid right? so once it is summoned, your opponent will be helpless like a gout in the middle of a wolf pack, plus it works as an invincible shield.... this is literally too obliterating-powerful To increase the agony, it also has an additional effectOnce per turn, you can target up to three face-up cards on the field, reduce their ATK by 2000. If you reduce a monster's ATK to 0 through this effect: Destroy it.It can reduce three cards attack by 2000 without any cost?I suggest making it destroyable by battle, to balance it and add a cost for the attack decreasing effect, like pay 700 life points for each card this effect applies to, or this card loses 500 attack at each of your end phases, to exploit a weaknessIt's not invincible because Storming Mirror Force, and it's not broken because of how hard it would be to get out. Also its effect could just be negated. Or it could be flipped facedown. Link to comment Share on other sites More sharing options...
Fukato Posted November 7, 2015 Report Share Posted November 7, 2015 It's not invincible because Storming Mirror Force, and it's not broken because of how hard it would be to get out. Also its effect could just be negated. Or it could be flipped facedown.It cant be targetted by card effects like Book of Moon and Fiendish Chain so you cant really negate its card effects except by either Lose 1 Turn the turn its summoned, or Skill Drain. You can Solemn Warning it or Great Horn of Heaven it. But yeah its not overpowered based on its summoning conditions, so the opponent may just wound up destroy one of the last two forms before this big bad guy can even come out. Link to comment Share on other sites More sharing options...
Protodax Posted November 7, 2015 Report Share Posted November 7, 2015 I was thinking of the new Mirror Forces and Numeron Force Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.