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circus themed archetype


0PxPz0

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so i started an archetypes based on circuses but i ran out of ideas for cards, they focus on combo effects to summon from the extra deck, i'll list the ones i've done but i'm looking for more ideas and possible edit suggestions

 

Charade, Clown du Divertissement    (edited)

lvl 6

Spellcaster

Light

ATK 1700

DEF 2000

When this card is summoned you can special summon one level 6 "du Divertissement" monster from your hand or deck (except "Charade, Clown du Divertissement"). If this card is used for the Xyz summon of a "du Divertissment" monster add one "Divertissant Art" from your deck to your hand.

 

Charmer du Divertissement

lvl 3

Warrior/Tuner

Light

ATK 1100

DEF 1700

When this card is summoned you can add one Beast, Beast warrior, or Reptile type monster from your deck to your hand. This card gains 200 ATK for each Beast and Beast warrior monster you control and 300 ATK for each Reptile type monster you control.

 

Grand Illusionist du Divertissement

rnk 6

Spellcaster/Xyz

Light

ATK 2300

DEF 1900

2 level 6 monsters
While this monster has Xyz materials it cannot be targeted for attacks or card effects. Once per turn you can detach one Xyz material to add one "Divertissant Art" card from your deck to your hand and one from your graveyard to your deck.
 
Mirage, Jester du Divertissement
lvl 6

Spellcaster

Light

ATK 1500

DEF 2200

If this card is summoned by the effect of a "de Divertissement" monster this card and that monster cannot be destroyed by battle or card effects.

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Yeah, I don't really see how this archetype brings anything new to the table. And Charade can bring out all three copies of itself in a single summon (for all your Egyptian God tributing needs). Is that intentional?

Currently, there aren't any other level 6s or any of the Art cards, so I can't really review. And Mirage doesn't have a level.

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If "Grand Illusionist du Divertissement" has overlay units, it's invincible because it cannot be targeted by any effects and attacks, plus the player doesn't have to detach the overlay units, try to give a cost or restriction, for instance, this "At each end phase, the controller must detach one overlay unit from this card"

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Not that invincible. Cards can still affect it without targeting. I doubt it would even matter in the current metagame, especially since it has meh effect (as far as we know) and ATK. But it does seems like the kind of effect that should be toned down. Maybe you could limit the immunity to only Spell or Trap cards or something.

The end phase detach is too much. It would make it so you could only use its effect once.

Maybe it could be '2 or more lvl 6 monsters'.

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#BecausePerformapalsDon'tExist

 

There's a couple of OCG fixes that you need to make, but I guess I like the gimmick. I'd need to see a little more to tell you if I truly liked the archetype as a whole. What does the name mean?

it's french for entertainment and as far as performpals i wasn't really thinking of them, didn't even notice lol

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