The Nyx Avatar Posted October 19, 2015 Report Share Posted October 19, 2015 Pendulum Effect:If your opponent would Special Summon a monster: You can pay 1000 Life Points; negate the Summon, and if you do, destroy the opponent's monster(s). Monster Effect:While your opponent controls 2 or more monsters that were Special Summoned: You can Normal Summon this card without Tributing. When this card destroys an opponent's monster by battle: You can banish the top card of your Deck; this card gains ATK equal to the destroyed monster's ATK and can make a second attack. If you do, end your turn at the end of the Battle Phase. Link to comment Share on other sites More sharing options...
Astolfo Posted October 20, 2015 Report Share Posted October 20, 2015 Seems sort of interesting, but is the Pendulum effect meant to only negate it for one summon only, and would thus be useless for any kind of multiple summon? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 23, 2015 Author Report Share Posted October 23, 2015 Altered its effect. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 25, 2015 Author Report Share Posted October 25, 2015 Bump. Link to comment Share on other sites More sharing options...
Thanatos-Zero Posted October 25, 2015 Report Share Posted October 25, 2015 Regarding the Pendulum Effect:Hm... It is quite debateable, if this effect is really abusive without a "Once or per turn during either player's turn".Perhaps this would work a bit better, if you lose 500 LP for each negated special summon of a monster, this way."Once per turn, during either player's turn, if your opponent would special summon monster(s), pay 1000LP to negate and destroy the summon(s) and activation(s) of that card(s), and if you do so, lose 500LP for each destroyed card that way."As for the monster effect: The attack increase should be by the half amount of the destroyed card, also it would only last till the opponent's end phase.Also I recommend only one ATK increasement once per turn. Link to comment Share on other sites More sharing options...
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