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[Archetype] Hellion


VampireofDarkness

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Revelation 13:2: And the beast which I saw was like unto a leopard, and his feet were as the feet of a bear, and his mouth as the mouth of a lion: and the dragon gave him his power, and his seat, and great authority.
 
Revelation 13:3: And I saw one of his heads as it were wounded to death; and his deadly wound was healed: and all the world wondered after the beast.
 
Revelation 13:4: And they worshipped the dragon which gave power unto the beast: and they worshipped the beast, saying, Who is like unto the beast? who is able to make war with him?

 

Hellion are a DARK archetype focused around taking damage to themselves for Hellion Counters to be used with various effects. The end result is rather aggressive as a result of going into a rather aggro heavy Synchro pool, ranging from its own Bahamut to the Red Dragon Archfiend lineup, both of which lead to heavy Volcanic esque pushes for damage. Aside from its own options, it has King of the Feral Imps, Masked Chameleon and Recurring Nightmare all going for it as solid options.

 

As always, CnC is appreciated.

 

[spoiler Main Deck Monsters]

[spoiler Hellion's Disciple]

QUPbA2T.png

 

 

[spoiler Hellion Lizard]

Pqs4aT7.png

 

 

[spoiler Hellion Blader]

PWL82Bs.png

 

 

[spoiler Hellion Drake]

47bBmjm.png

 

 

[spoiler Hellion Mistress]

uctV602.png

 

 

[spoiler Hellion Caster]

72FOeDw.png

 

 

 

 

 

[spoiler Synchros]

[spoiler Hellion Dragon Rider, Forte]

46m16fs.png

 

 

[spoiler Hellion Wanderer, Belphegor]

OTkqrkv.png

1 Tuner + 1 or more Non-Tuner Monsters
If this card is Synchro Summoned and during each of your Standby Phases; gain 500 Life Points for each Hellion Counter on the field. If you take damage, place 1 Hellion Counter on this card for each 500 damage you take If this card would be destroyed, you can remove 3 Hellion Counters from anywhere on the field instead. If this card or a card with Hellion Counter(s) leaves the field, target 1 "Hellion" card on the field; place its Hellion Counters on that target. You can only control 1 "Hellion Wanderer, Belphegor".

 

 

[spoiler Hellion Dragon, Bahamut]

FnF0s84.png

 

 

[spoiler Hellion Awakened Devil, Bahakuma]

nfwkadW.png

1 Tuner + 1 Non-Tuner DARK Dragon-Type Synchro Monster
Must be Synchro Summoned and cannot be Summoned by other ways. If this card was Synchro Summoned by using a "Bahamut" monster, you can target 1 Spell/Trap your opponent controls; destroy it, and if you do, you take 500 damage. You can target up to 2 monsters your opponent controls; destroy them, and if you do, you take 500 damage. for each monster destroyed this way. This card cannot attack during the turn you activate this effect. You can only activate this effect of "Hellion Awakened Devil, Bahakuma" once per turn.

 

 

[spoiler Origin of Darkness, Bahatan]

ZFOlYVu.png

1 or more DARK Tuner Monsters + 1 or more Non-Tuner DARK Monsters
Must be Synchro Summoned by using at least 2 Tuners or 2 Non-Tuner Monsters, including 1 "Bahamut" or "Bahamkuma" monster, and cannot be Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. Once per turn, you can destroy all other cards on the field, then you take 500 damage for each card destroyed this way. Any battle damage your opponent takes for the rest of this turn from attacks involving this card is halved, but gain Life Points equal to the damage inflicted.If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can target 1 "Bahamut" Monster in your Graveyard; Special Summon it.

 

 

 

 

 

[spoiler Spells]

[spoiler Hellion Gate]

zP6eJXZ.png

 

 

[spoiler Hellion Crusade]

WuO11Go.png

 

 

[spoiler Bahamut's Calling]

uobD6Nu.png

 

 

 

 

 

[spoiler Traps]

[spoiler Hell's Absolution]

f3E6ZBn.png

 

 

[spoiler Hellion Inferno]

gd4yXF5.png

When you take damage, place 1 Hellion Counter on this card for every 500 damage you take. You can remove any number of Hellion Counters from this card; apply this effect, depending on the number of Hellion Counters removed. You can only use this effect of "Hellion Inferno" once per turn.
● 1 Counter: Only once, reduce the ATK of 1 "Hellion" monster you control to 0, also it cannot be destroyed by battle this turn.
● 3 Counters: Add 1 "Hellion" Card from your Deck to your hand.
● 5 Counters: Special Summon 1 "Hellion" Non-Tuner Monster from your Deck.

 

 

 

 

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