I Hate Snatch Steal Posted November 4, 2015 Report Share Posted November 4, 2015 Everyone [at least 2 people] who looks at these says "How could you lose with these OP cards", but my record with them is still bad and now they symbolize frustration rather then enjoyment. Thus I'm asking for this thread to be locked and am moving on. Inspiration credit:http://forum.yugiohcardmaker.net/topic/342999-kitsune/ I thought I'd see if people thought the set was worthy before adding it to YGO pro if it is. Its coded now, thanks voltex! http://www.mediafire.com/download/c63dtwi8g9waiya/cards+newid+11-18-15.zip(Doesn't yet include the 3 new cards) now it does (This card is both Beast and Spellcaster-Type) When an opponent's monster declares a direct attack, or when a "Magikitsune" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): you can target 1 card your opponent controls; return it to the hand. (This card is both Beast and Spellcaster-Type) If this card is normal summoned: you can add 1 "Magikitsune" monster from your deck to your hand except "Magikitsune Mystery Delver". If this card is special summoned while you control fewer cards then your opponent does: you can draw 1 card. You can only use this effect of "Magikitsune Mystery Delver" once per turn. (This card is both Beast and Spellcaster-Type) If you control no monsters, you can Special Summon this card (from your hand). Once per turn durng either player's turn: you can reveal 1 "Magikitsune" monster in your hand to target 1 monster your opponent controls; until the End Phase, it cannot attack and its effects are negated. (This card is both Beast and Spellcaster-Type) If you have 2 or more "MagiKitsune" cards in your Graveyard and you control no monsters, you can Special Summon this card (from your hand). If this card is summoned while there are both Beast and Spellcaster-Type monsters in your graveyard: you can target 1 card your opponent controls; banish that target. You can only use this effect of "Magikitsune Arcane Spellweaver" once per turn. Rulings notes:1 monster that is both Beast and Spellcaster-Type will satisfy "while there are both Beast and Spellcaster-Type monsters in your graveyard" (This card is both Beast and Spellcaster-Type) If you have 2 or more "MagiKitsune" cards in your Graveyard and you control no monsters, you can Special Summon this card (from your hand). Once per turn this card cannot be destroyed by battle or by card efects. Once per turn: you can target 1 monster your opponent controls or in their graveyard; if that target is in the graveyard, banish it. Regardless until the End Phase, this card's name, orignial ATKa nd orignial DEF become that target's name, orignal ATK and orginal DEK, and it gains that targets effects and this effect. *You can activate 1 effect this turn without detaching 1 or 2 xyz materials. (This card is both Beast and Spellcaster-Type) If you have 2 or more "MagiKitsune" cards in your Graveyard, you can Special Summon this card (from your hand) by tribting 1 monster you control. Once per turn: you can target 1 card your opponent controls; destroy it and if you do, banish it instead of sending it to the graveyard and inflict 1000 damage to your opponent. 2 Level 4 "Magikitsune" monsters(This card is both Beast and Spellcaster-Type) Once per turn, during either player's turn, when a monster effect is activated: You can detach 1 xyz material from this card; negate the activation and if you do, destroy that card, then this card gains 500 ATK. Target 2 "Magikitsune" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. If you control a "Magikitsune" monster: Target 1 card on the field; destroy that target. New cards: (This card is both Beast and Spellcaster-Type) If this card is summoned: you can reveal 1 "Magikitsune" monster in your hand to target 1 card your opponent controls; destroy that target. (This card is both Beast and Spellcaster-Type) If you control a "Magikitsune" monster other than "Magikitsune Twilight Illuminator" or "Magikitsune Mystery Delver", you can Special Summon this card (from your hand). If this card attacks an opponent's monster, it gains 600 ATK during the Damage Step only. When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Magikitsune" monster: Negate the activation, and if you do, destroy that card. Its my first time posting cards in advanced, so if these aren't worthy feel free to move them to where they are worthy. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted November 18, 2015 Author Report Share Posted November 18, 2015 These can't even beat super heavy samurai come close to touching superheavy saumurai... help please edit: This happened before I added the 3 most recent cards, though I have not used them since Link to comment Share on other sites More sharing options...
asterr259 Posted November 18, 2015 Report Share Posted November 18, 2015 You said that like Superheavies aren't good. Secondly, let's first discuss some of these cards in terms of balance. Your smaller ones(Lv 4s) all seem fine with the exception of Twilight Illuminator. A monster should not be able to boost over 2100 for free. A small thing but 100 points can make a difference, especially since it has 3 nice effects already. Now Lunar Predictor. I'd probably change that to 2 materials and +800, or at least not during either player's turn. This card, for how easily summoned these guys are, seems slightly unbalanced considering it's pretty much the early go-to card. Next is is Crimson Igniter which seems to be the boss. An easily summoned monster with OPT banish eff on a 3k body AND I take 1k damage?! BLS was limited for less. And then there is Shapeshifter. Even banishing from my graveyard shouldn't really be free. Since it "gains" my monster's effects, it keeps its OPT protection as well as any effects I might have. And then it gets to use XYZ monsters without Xyz materials?? Well that's just as bad as the boss, in fact, fk the boss, this obviously the "best" card here. Xyz Materials exist for the exact reason of "limited use" even if this effect does last only this turn. I also want to talk about Magikitsune Moonlight. The only other card to graveyard Xyz is Advanced Heraldic Arts. But Heraldics have a lot of effects than banish themselves from grave plus they're all Level 4 without any on-summon effects, making AHA slightly more reasonable. Magikitsunes pretty much just sit in-grave ready for all your Rank 4 and even Rank 8 plays. Now let's move on to usage shall we? Like I said earlier, Lunar Predictor gonna be first thing you try to do. If it dies, you get 3 Magikitsunes in grave to go into Shapeshifter or Crimson Igniter, preferably the former. This is pretty good set-up. The problem here is, simply at the "cost" 2 Level 4s, you can play as many Shapeshifters as possible for free. I recommend adding a "banish 1 "Magikitsune" from your graveyard" to its summoning req. This helps balancing not only itself but Moonlight as well. All that aside, you said you lost to Superheavies but they can easily go into Big Benkei, which is a 3.5K body, or any of their Synchros. I said in another thread by you that all decks have weaknesses, I recommend playing other decks as well and thoroughly testing your deck's weaknesses AND strengths. A lot of times when I test a deck, custom or irl, I find I have access to plays I never even thought of. Try playing 3 to 5 different kinds of decks to properly assess your cards. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted November 18, 2015 Author Report Share Posted November 18, 2015 Removed the draw effect from Twilight Illuiminator Link to comment Share on other sites More sharing options...
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