Dova Posted November 9, 2015 Report Share Posted November 9, 2015 [spoiler=Lore]When a chain started by your opponent would start resolving during the Damage Step of a battle involving a monster you control and a monster your opponent controls: Activate one of these effects;● Both player's monster are unaffected by the effects of that chain.● Halve your opponent's monster's ATK. Just an idea I had when I was messing around with effect on TCGEditor. I thought this might make a nice generic counter for effects during the Damage Step. Please tell me what you think!also screw mole Link to comment Share on other sites More sharing options...
Azuriena Posted November 9, 2015 Report Share Posted November 9, 2015 Being a Counter Trap doesn't do much for how Chain Backfire functions because there's no existing card that can respond to it during a Chain's resolution anyway. A discard cost is quite heavy, even if it more or less guarantees you a victorious battle and is rather versatile in its applicability—I'd say it isn't worth it. So the design and viability of this card is questionable without Ariadne. Also, although this is a bit iffy considering how this card works, most Counter Traps respond directly to something happening and counters it in some way. This responds to a Chain beginning to resolve, I suppose, but again, it's quite iffy. This is another design issue, but not one solved with Ariadne. Link to comment Share on other sites More sharing options...
Dova Posted November 9, 2015 Author Report Share Posted November 9, 2015 Being a Counter Trap doesn't do much for how Chain Backfire functions because there's no existing card that can respond to it during a Chain's resolution anyway. A discard cost is quite heavy, even if it more or less guarantees you a victorious battle and is rather versatile in its applicability—I'd say it isn't worth it. So the design and viability of this card is questionable without Ariadne.I originally did not have the discard cost, but I thought the effect was too powerful. The reason I made it a counter trap was to be supported by stuff which support Counter Traps (i.e. Ariadne). Do you think the discard is not necessary? Link to comment Share on other sites More sharing options...
Azuriena Posted November 9, 2015 Report Share Posted November 9, 2015 I originally did not have the discard cost, but I thought the effect was too powerful. The reason I made it a counter trap was to be supported by stuff which support Counter Traps (i.e. Ariadne). Do you think the discard is not necessary? A number of other cards with ATK modifiers tend to be Quick-Play Spells. Forbidden Lance can be seen as an alternative to this card during battles (in battles though, I'd say this card ultimately has the stronger effect, but both have their pros even exclusively during battles, of course) and is a Quick-Play Spell Card. If you want to use this card offensively, you would have to wait an entire turn cycle. I'd say that is quite fair even if Chain Backfire was a Normal Trap with no discard cost. Especially when compared to Lance. In this case, the latter design issue no longer applies either. Link to comment Share on other sites More sharing options...
Dova Posted November 9, 2015 Author Report Share Posted November 9, 2015 Thanks! Edited. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.