Snatch Steal Posted November 9, 2015 Report Share Posted November 9, 2015 Gemini Monsters, as many of us know, are Effect Monsters who are treated as Normal Monsters while face-up on the field or in the Graveyard. They can be Normal Summoned while face-up on the field to become an Effect Monster with a given effect in their card text. Description: "Ware" utilizes Special Summoning a variety of FIRE Gemini Monsters with that archetypal name. Each of the Gemini "Ware" Monsters have ATK 0/DEF 200, and are FIRE Beast-Type. They summon and search themselves through various means, particularly from the Graveyard or Deck. Additionally, they have access to type and attribute specific Synchro Summons, particularly that of their own Dragonware Synchro monsters, which each grant them access to their Gemini effects. The Deck: Warexperimentalist, Level 1 DARKSpellcaster/Tuner/EffectWhile you control a Normal Monster, you can special summon this card (from your hand). You can special summon this card (from your graveyard) by banishing 1 Normal Monster from your graveyard. If you do, shuffle this card into the deck when it leaves the field. When this card is Special Summoned; you can send 1 "Ware" card from your deck to your graveyard. When this card is used as Synchro Material for the Synchro Summon of a FIRE monster: Add 1 Gemini Monster from your deck to your hand.ATK 1500/DEF 200 WareWolf, Level 4 FIREBeast/GeminiThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:• This card gains 2000 ATK. When your opponent special summons a monster and attempts to activate its effect while it and this card are face-up on the field: You can target that monster; return this card on the field to the hand, and if you do, negate that effect, and destroy that monster.ATK 0/DEF 200 WareBear, Level 5 FIREBeast/GeminiThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:• This card gains 2500 ATK and is unaffected by your opponent’s Monster effects. When a spell or trap card is activated; you can return this card to your hand, and if you do, immediately Normal Summon one "Ware" monster.ATK 0/DEF 200 WareFox, Level 3, FIREBeast/GeminiThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect: • This card gains 1900 ATK. During either player's turn; You can return this card to the hand, and if you do, add 1 “Ware” Spell or Trap card from your Deck or Graveyard to your hand. ATK 0/DEF 200 WareLeo, Level 6, FIREBeast/GeminiThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect: • This card gains 2700 ATK and is unaffected by Spell or Trap Card effects. While you control a Spellcaster-Type Monster, your opponent must set Spell cards before they can be activated. While you control a Normal Monster, the effects of Trap cards are negated. ATK 0/DEF 200 WareTaur, Level 7, FIREBeast/GeminiThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect: • This card gains 3100 ATK and is unaffected by card effects while you control a “Ware” Monster that is treated as an Effect Monster. When a “Ware” Monster is Normal or Special Summoned, or sent to the Graveyard; You can add 1 “Ware” card from your deck to your hand. You can only control 1 “WareTaur.” Ware-O-Wisp, Level 1 FIRESpellcaster/Tuner/EffectDuring either player’s turn: you can discard this card from your hand; special summon 1 “Ware” monster from your graveyard. It is treated as an effect monster and gains its effect while it is face-up on the field. You can banish this card from your graveyard; send up to 2 “Ware” cards from your deck to your graveyard. ATK 1500/DEF 200 Ware Amino ExchangeQuickplay SpellNormal Summon 1 “Ware” Monster. It cannot attack this turn. During either player’s turn, you can banish this card from your Graveyard; One “Ware” monster you control is unaffected by card effects this turn. You can only use 1 “Ware Amino Exchange” effect per turn. ExwareCounter TrapWhen your opponent would activate a Card Effect while you control a “Ware” Monster that is treated as an Effect Monster: You can tribute 1 Monster you control; Negate that effect and banish that card, then your opponent banishes any other cards with the same name from their hand, Deck, and Graveyard. ImmolwareEquip SpellEquip only to a “Ware” Monster. It gains 300 ATK and is treated as an Effect Monster, and gains its Effect. When this card is sent to the Graveyard: You can target 1 “Ware” Monster in your Graveyard; Special Summon it. It is treated as an Effect Monster and gains its Effect, but is returned to your hand during the end phase. Dragonware Fox, Level 4, FIREDragon/Synchro/Effect“Warexperimentalist” + 1 Non-tuner monsterWhen this card is Synchro Summoned, all “Ware” Gemini Monsters are treated as Effect Monsters and gain their effects. When this card declares an attack; you can destroy 1 Spell/Trap card your opponent controls. When this card leaves the field; You can add or Special Summon 1 “Warexperimentalist” from your deck. You can only control 1 “Dragonware Fox.”ATK 2000/DEF 200 Dragonware Wolf, Level 5, FIREDragon/Synchro/Effect“Warexperimentalist” + 1 Non-tuner monsterWhen this card is Synchro Summoned, all “Ware” Gemini Monsters are treated as Effect Monsters and gain their effects. When a Monster would be summoned, or when a trap card is activated that would summon a monster(s): You can tribute this card; negate that effect, then end the chain. When this card leaves the field; You can add or Special Summon 1 “Warexperimentalist” from your deck. You can only control 1 “Dragonware Wolf.”ATK 2100/DEF 200 Dragonware Bear, Level 6, FIREDragon/Synchro/Effect“Warexperimentalist” + 1 Non-tuner monsterWhen this card is Synchro Summoned, all “Ware” Gemini Monsters are treated as Effect Monsters and gain their effects. Your opponent cannot Special Summon monsters from the Extra Deck. Whenever your opponent activates a Ritual Spell Card; Inflict 3000 damage to your opponent. When this card leaves the field; You can add or Special Summon 1 “Warexperimentalist” from your deck. You can only control 1 “Dragonware Bear.” Strategy: The goal of "Ware" is to summon as many of themselves as possible, not through their own cards, but through support cards; rather, their own effects are reserved for protection and consistency. The deck also serves to be quite pivotal, as it can either spam monsters or protect itself. Support: Transmodify serves to be particularly helpful in summoning monsters, as large graveyards help this deck a good deal. Flamvell adds weird consistency to the deck, as with Flamvell Firedog, Rekindling, and Flamvell Counter in conjunction with the deck's large amount of monsters with 200 DEF, your opponent might become thrown off by surprising plays. Jigabyte helps the deck as well, as it can add "Warexperimentalist" to your hand when it is destroyed, or special summon itself from your hand while you control it. Onslaught of the Fire Kings can also be surprising on your first turn, and when summoning "WareFox" with it, it can serve to be a +1. Combos: One combo is to use Onslaught of the Fire Kings to Special Summon "WareFox" from the deck, who returns to your hand to search for "Ware Amino Exchange." Using this, you can normal summon another "Ware" monster, particularly something you can Synchro or Xyz into. If "Warexperimentalist" is in your hand, it can be special summoned while you control a "Ware" monster, then sending a "Ware" card from your deck to the Graveyard, preferably a boss monster that can be summoned with Call of the Haunted. Synchro summon a "Ware" synchro monster, set Call of the Haunted, and wait for your opponent. It would behoove you to send "WareTaur," the main boss monster, with a bone-crushing 3100 ATK and protection effect, should they be needed. Weaknesses: Despite the blatantly powerful cards in this deck, they are not without weaknesses. The deck does very, very little to summon by itself, requiring outside support, which may serve detrimental. Furthermore, "Immolware," "Supervise," "Ware Amino Exchange," or a Ware Synchro are required to consistently get your monster effects, which are difficult with the wrong hand (and on that note, there is no easy way to add "Warexperimentalist" to your hand). Lore: The deck blatantly draws from werebeasts, particularly the werewolf. "Ware" is defined as "manufactured articles of a specified type." Warexperimentalist, as one of the main cards of the deck, acts as a mad scientist who conducts experiments on people (Normal Gemini "Ware" monsters), which then become werecreatures (Effect Gemini "Ware" monsters). So yeah, that's my first concept. Edits:Changed the effects of "WareFox" and "Ware Amino Exchange"Added "Ware-O-Wisp" Link to comment Share on other sites More sharing options...
Snatch Steal Posted November 10, 2015 Author Report Share Posted November 10, 2015 Bump Link to comment Share on other sites More sharing options...
Dova Posted November 12, 2015 Report Share Posted November 12, 2015 I like the way you've sorted it out. Really helps a review. Spoilers might be nice though, but I can't ask more than you've done already. Ware seems like a Generic name. I wonder how many cards this Archetype can work with. *looks up "ware"* Huh. Only Tuningware. Didn't expect that. Warexperimentalist has high stats for a Level 1 monster. Effect wise, the first two effects are so generic that they might rise up Synchro Normals a bit tier wise. The rest of the Ware monsters have interesting effects, but the higher level Normal monsters? Those effects are a bit powerful, even if they do require a Normal Summon. For example: WareLeo is in your grave. CotH it, then Normal Summon. If CotH is destroyed, Leo is unaffected. Wisp amps that up incredibly. I mean, you don't even need Synchros if you get Taur and Leo. Ammo exchange requires a bit more specification. I get how it's Normal Summoning on the hand or field, but it should say that. Immolware can be used to summon Taurus, and if you have another Ware, Taurus wont go to your hand. I think you need "Your opponent's card effects" a bit more. The Synchros are...balanced. Nothing to comment on them, except how well you did them. You say they are weak, and require outside support. Both are very true. But the abundance of suppport makes this deck very powerful. I like the deck idea. In fact, I love it. It's very interesting, and I always thought Geminis were underused. (btw look up "Black Brutdrago") Link to comment Share on other sites More sharing options...
Snatch Steal Posted November 13, 2015 Author Report Share Posted November 13, 2015 I like the way you've sorted it out. Really helps a review. Spoilers might be nice though, but I can't ask more than you've done already. Sorry lol, I didn't know how to do spoilers when I posted it Ware seems like a Generic name. I wonder how many cards this Archetype can work with.*looks up "ware"*Huh. Only Tuningware. Didn't expect that. Lycanquasar if I do say so myself I like the way you've sorted it out. Really helps a review. Spoilers might be nice though, but I can't ask more than you've done already. Ware seems like a Generic name. I wonder how many cards this Archetype can work with.*looks up "ware"*Huh. Only Tuningware. Didn't expect that. Warexperimentalist has high stats for a Level 1 monster. Effect wise, the first two effects are so generic that they might rise up Synchro Normals a bit tier wise. The rest of the Ware monsters have interesting effects, but the higher level Normal monsters? Those effects are a bit powerful, even if they do require a Normal Summon. For example: WareLeo is in your grave. CotH it, then Normal Summon. If CotH is destroyed, Leo is unaffected. Wisp amps that up incredibly. I mean, you don't even need Synchros if you get Taur and Leo. Ammo exchange requires a bit more specification. I get how it's Normal Summoning on the hand or field, but it should say that. Immolware can be used to summon Taurus, and if you have another Ware, Taurus wont go to your hand. I think you need "Your opponent's card effects" a bit more. The Synchros are...balanced. Nothing to comment on them, except how well you did them. You say they are weak, and require outside support. Both are very true. But the abundance of suppport makes this deck very powerful. I like the deck idea. In fact, I love it. It's very interesting, and I always thought Geminis were underused. The purpose of having warexperimentalist's stats so high is because of Jigabyte, who has great utility in being able to Special Summon itself while you control it, or search it when he's destroyed by battle. I love Jigabyte.Amino Exchange* it's biology smhLeo and Taur are a bit powerful, but I've found that they're cloggy at more than 1, sometimes even at 1. Usually, the only spellcasters are Wisp and Experimentalist (except veiler, who belongs in the hand, and magician of faith, who is banned), so Leo usually won't ASF, and being immune to traps isn't really unique. I suppose they could take nerfs, they're not very important. (btw look up "Black Brutdrago") You mean like, the best synchro monster ever???????? Link to comment Share on other sites More sharing options...
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