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(Repost) Vampire Support (New effects)


Dragulas

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Some Effects Updated of my previous post of this support.

 

[spoiler=Monsters]

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During the turn this card was Normal Summoned, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 of your banished "Vampire" cards; either return it to the Graveyard or add it to your hand. You can only use this effect of "Vampire Reaper" once per turn.

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If a card(s) is sent from your opponent's Deck to the Graveyard, while this card is in your hand or Graveyard: You can Special Summon this card, and if you do, you can reveal 3 "Vampire" cards with different names from your deck, your opponent randomly adds 1 of them to your hand and shuffle the rest back into your Deck, also banish this card when it leaves the field. You can declare 1 card type (Monster, Spell, Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use 1 "Vampire Knight" effect per turn and only once that turn.

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If you control no other monsters: You can target 1 "Vampire" monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. (This Special Summon is treated as a Synchro Summon.) You cannot Special Summon any other monsters the turn you activate this effect. You can target 1 "Vampire"monster you control or in your Graveyard; this card's Level becomes the same as that target's. You can only each effect of "Vampire Wyvern" once per turn.

 

 

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Banish 1 "Vampire" card from your hand; draw 2 cards, then you can send 1 "Vampire" card with a different name than the banished card from your Deck to the Graveyard. You cannot Special Summon monsters from the Graveyard the turn you activate this card. You can only activate 1 "Synphony of the Night" per turn.

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If your opponent controls a monster and you control no monsters: You can Special Summon 1 "Vampire" monster from your Deck. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also Special Summon 1 "Vampire" monster with a different name from your Graveyard, but if you do both, their effects are negated. You cannot Special Summon any other monsters during the turn you activate this card, except "Vampire" monsters. You can only activate 1 "Vampire Assault" per turn.

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(This card's name is always treated as "Vampire Kingdom".)
DARK monsters gain 500 ATK during damage calculation only. If exactly 1 card is sent from your opponent's Deck to the Graveyard (and no other cards): You can send 1 "Vampire" monster from your hand or Deck to the Graveyard; your opponent can only activate 1 card or effect of that type (Monster, Spell. or Trap) this turn (even if this card leaves the field). You can only use this effect of "Castlevania" once per turn. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Vampire" card from your Deck or Graveyard to your hand.

 

 

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When a Spell/Trap Card, or monster effect, is activated and all face-up monsters you control (min. 1) are Zombie-Type: Negate the activation, and if you do, shuffle that card into the Deck, then Special Summon 1 "Vampire" monster from your Graveyard. If "Vampire Kingdom" is face-up on the field, you can activate this card from your hand. You can only activate 1 "Swarming Bat Shield" per turn.

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Target 1 Zombie-Type monster you control and 1 monster your opponent controls; Tribute those monsters, then Special Summon 1 "Vampire" monster from your Deck or Graveyard whose Level is less than or equal to the combined Levels and/or Ranks of the Tributed monster(s). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; activate 1 "Vampire Kingdom" from your hand or Deck. You can only use 1 "Vampire Siege" effect per turn, and only once that turn.

 

 

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2 Level 5 Zombie-Type monsters
You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard, and if you do, this card gains 500 ATK. You can detach 2 Xyz Materials from this card; your opponent chooses 1 monster they control and gives control of it to you, but only that monster can attack for the rest of this turn, also banish it when it leaves the field. You can only use 1 "Gold Knight Vampire Vlad" effect per turn, and only once that turn.

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3 Level 6 monsters
You can also Xyz Summon this card by using a "Vampire" Xyz Monster you control as the Xyz Material, other than "Vampire Nobleman". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, any card sent from your opponent's Main Deck to the Graveyard is banished instead. At the start of the Battle Phase: You can detach 1 Xyz Material from this card, then target 1 monster you control; this turn, if that monster you control attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use this effect of "Vampire Nobleman" once per turn.

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1 DARK Tuner + 1 or more non-Tuner monsters
During your Main Phase, if this card or a "Vampire" monster was Special Summoned this turn: You can send 2 "Vampire" cards from your hand and/or Deck to the Graveyard; shufle 1 card on the field into the Deck. If this Synchro Summoned card leaves the field because of a card effect: You can target 1 Zombie-Type monster in your Graveyard or 1 of your banished Zombie-Type monsters; Special Summon it. You can only use each effect of "Vampire Overlord" once per turn.

 

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1 Tuner + 1 or more non-Tuner "Vampire" monsters
If this card is Synchro Summoned: You can send the top card of your opponet's Deck to the Graveyard, then apply 1 of these effects, depending on the type of card sent by this effect. You can only use this effect of "Crimson Night Vampire Draco" once per turn.
● Monster: Destroy cards on the field up to the number of "Vampire" monsters you control.
● Spell: Add 1 Spell Card from your Graveyard to your hand.
● Trap: This card cannot be targeted by your opponent's card effects.
If this card battles a monster, after damage calculation: Banish that monster.

 

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