Beyone_of_Legend Posted November 16, 2015 Report Share Posted November 16, 2015 [spoiler=Monsters]Costume Hero Knight Effect Monster Warrior Dark 4 1800 1200 Once per turn you can discard one "Costume" card from your hand to the Graveyard to add one "Costume" monster from your graveyard to your hand. Costume Hero Ring Leader Effect Monster Warrior Dark 4 1400 1600 Once per turn, if this is the only monster you control you can Special Summon up to 2 "Costume Hero" monsters from your deck. Costume Hero Strong Arm Effect Monster Warrior Dark 4 1600 1400 This card gains 200 ATK for every "Costume" monster you control. Costume Hero Multiplier Effect Monster Warrior Dark 4 1000 1000 When this card is Normal summoned you can Special Summon up to 2 "Costume Hero Multiplier" monsters from your deck Costume Hero Trapeze Artist Effect Monster Warrior Light 4 1300 1700 Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of a "Costume" card you control. When this card is summoned you can shuffle one card you control and one card your opponent controls into their respective decks. Costume Hero Sword Swallower Effect Monster Warrior Dark 4 1200 1800 This card cannot be destroyed by battle while you control another "Costume Hero" monster Costume Hero Long Reach Effect Monster Warrior Dark 4 1500 1500 When this card is summoned you can add one "Costume" spell or trap from your graveyard to your handCostume Hero Contortionist Effect Monster Warrior Dark 4 1600 1400 Once per turn, you can target one monster on the field and switch its ATK and DEF Costume Hero Paint Splasher Effect Monster Warrior Light 1 1000 2000 Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of a "Costume" card you control. When this card is summoned target one "Costume Hero" monster you control; this card's level becomes the same as the targeted card. Costume Hero Bright Light Effect Monster Warrior Light 4 1900 1100 Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of a "Costume" card you control. When this card is summoned you can change monsters on the field into face-down defense position equal to the number of "Costume Hero" monsters you control Costume Hero Beast Tamer Effect Monster Warrior Light 4 2000 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of a "Costume" card you control. This card cannot attack your opponent directly, but it can attack all Special Summoned monsters your opponent controls once each. Costume Hero Combiner Tuner Monster Warrior Light 3 1100 1900 When this card is summoned you can declare one Attribute, this card's original attribute becomes the declared attribute until the end of the turn. Costume Hero Daredevil Effect Monster Warrior Light 4 1800 1200 Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of a "Costume" card you control. This card cannot be destroyed by battle or by card effect. Costume Hero Mask Salesman Effect Monster Warrior Dark 4 1500 1500 Once per turn, you can tribute one "Costume" monster you control and Special Summon one "Costume" monster from your deck with the same level but a different attribute as the tributed monster [spoiler=Spells and Traps]Costume Stage Field Spell All "Costume" monsters gain 500 ATK and DEF. Once per turn, you can add one "Costume" spell or trap from your Deck or Graveyard to your hand Emergency Costume Change Quick-Play Spell Tribute one "Costume" monster you control and Special Summon a "Costume" monster from your deck with a different Attribute. That monster gains 600 ATK. Costume Change Normal Spell Tribute one "Costume" monster you control and Special Summon a "Costume" monster from your deck with a different Attribute. Costume Closet Continuous Spell Once per turn you can add one "Costume" spell or trap to your hand Costume Whirlwind Counter Trap When a card or effect is activated that would target a "Costume" monster(s), reveal one "Costume Hero" monster in your hand; negate the activation and destroy that card Costume Rush Normal Trap Activate only when your opponent declares a direct attack. Pay 2000 LP to Special Summon two "Costume" monsters from your hand, deck, or graveyard. Costume Tailoring Continuous Trap Once per turn, during either Player's turn pay 500 LP to activate this effect : Tribute one "Costume" monster and Special Summon a "Costume Hero" monster with a different Attribute than the tributed monster Costume Eruption Normal Spell Tribute all monsters you control and Special Summon an equal number of "Costume" monsters from your Hand, Deck, and Graveyard. You can only activate one "Costume Eruption" a turn. Costume's Colliseum Field Spell All "Costume" monsters gain 500 ATK and DEF. Once per turn you can tribute one "Costume" monster you control and Special Summon a "Costume" monster from your Hand or Deck with a different Attribute than the tributed monster [spoiler=Extra Deck]Costume King Dark Marksmen Xyz Monster Warrior Dark 4 2400 1600 "3 Level 4 DARK ""Costume"" Monsters Once per turn, you can detach one Xyz material from this card to target one ""Costume"" monster you control, double its attack until the end of this turn. You can only use the effect of ""Costume King Dark Marksmen"" once per turn" Costume King Shining Magician Xyz Monster Warrior Light 4 2600 2400 "3 Level 4 LIGHT ""Costume"" MonstersOnce per turn, you can detach one Xyz material from this card to target one ""Costume"" monster you control, it can attack all monsters your opponent controls. You can only use the effect of ""Costume King Shining Magician"" once per turn." Costume King Shadow Shooter Xyz Monster Warrior Dark 4 2200 1800 "2 Level 4 DARK ""Costume"" MonstersOnce per turn, you can detach one Xyz material from this card to target one ""Costume"" monster you control. All battle damage your opponent takes from attacks involving that card is doubled" Costume King Wonder Light Xyz Monster Warrior Light 4 2400 1600 "2 Level 4 LIGHT ""Costume"" MonstersThis card cannot be destroyed by battle while it has Xyz material. Once per turn you can detach one Xyz material from this card, then target up to 3 ""Costume"" cards in your Graveyard, shuffle the targets into the Deck and this card gains 200 ATK for each " Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 16, 2015 Report Share Posted November 16, 2015 Costume Hero Knight can be used for an unlimited recycle of monsters, since it's effect isn't once per turn and you can just return the same monsters again and again.... Link to comment Share on other sites More sharing options...
Beyone_of_Legend Posted November 16, 2015 Author Report Share Posted November 16, 2015 Costume Hero Knight can be used for an unlimited recycle of monsters, since it's effect isn't once per turn and you can just return the same monsters again and again....Fixed the issue. That was just a miscopy on my part. Thank you though Link to comment Share on other sites More sharing options...
Beyone_of_Legend Posted November 17, 2015 Author Report Share Posted November 17, 2015 Bump, changed a few effects, readjusted ATK and DEF to make cards more balanced, and changed names of a few of the Spell/Trap cards Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 18, 2015 Report Share Posted November 18, 2015 Not very fond of the potential Rank 4 Spam. And coupled with the theme, this seems similar to Performage or Performapal. Also, there should be a cost to the Field Spell. Link to comment Share on other sites More sharing options...
Red_X Posted November 19, 2015 Report Share Posted November 19, 2015 RIng leader should be once per turn. Otherwise I can use ringleader, summon two trapeze artists, both trapeze artists shuffle themsleves and a card your opponent controls into the deck, ringleader eff again, clear field, then go for blade armour + 1900 for 6300 damage. Add emergency or attack boost and game. The xyz need to be stronger, as currently dark marksman is a more expensive excalibur, and shadow shooter is a worse blade armor. Additionally, you probably do want to make this into something other than just rank 4 spam. Link to comment Share on other sites More sharing options...
Beyone_of_Legend Posted November 19, 2015 Author Report Share Posted November 19, 2015 RIng leader should be once per turn. Otherwise I can use ringleader, summon two trapeze artists, both trapeze artists shuffle themsleves and a card your opponent controls into the deck, ringleader eff again, clear field, then go for blade armour + 1900 for 6300 damage. Add emergency or attack boost and game. The xyz need to be stronger, as currently dark marksman is a more expensive excalibur, and shadow shooter is a worse blade armor. Additionally, you probably do want to make this into something other than just rank 4 spam.Thank you! I'd never really thought about the Ringleader thing >.< There are other cards in the works that change it from Rank 4 Spam.. Just been hella busy and haven't had any time to really work on this. Link to comment Share on other sites More sharing options...
Beyone_of_Legend Posted November 26, 2015 Author Report Share Posted November 26, 2015 Bump. Reorganized post and altered effects slightly. Link to comment Share on other sites More sharing options...
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