Arimetal Posted November 19, 2015 Report Share Posted November 19, 2015 When monsters are left to die by their own kind, they find others like them. People they can relate too. I present the One-Eyed Outcasts, Escopu. ---------- Escopu SmokeFairy/Pendulum/EffectDARKLV 2PS 10100/0 PE:You can only Pendulum Summon "Escopu" monsters. Once per turn, you can banish the top 3 cards of your Deck; Send 1 "Escopu" monster from your Deck to your Extra Deck face-up. You can Banish this card from the Pendulum Zone; Shuffle 3 banished "Escopu" monsters into the Deck, if you do, draw 1 card. ME:When this card is summoned, place 1 Eye Counter on every other "Escopu" monster you control. If that monster would be destroyed, you can remove 1 Eye Counter from that monster instead. This monster cannot be destroyed while you control another "Escopu" monster.------------Escopu PuppetFiend/Pendulum/EffectDARKLV 3PS 10500/500 PE:You can only Pendulum Summon "Escopu" monsters. Once per turn, you can banish the top 3 cards of your Deck; Send 1 "Escopu" monster from your Deck to your Extra Deck face-up. You can Banish this card from the Pendulum Zone; Shuffle 3 banished "Escopu" monsters into the Deck, if you do, draw 1 card. ME:You can add 1 "Escopu" card from your deck to your hand, if you do, banish this card face-down. You can only use this effect of "Escopu Puppet" once per turn. -----------Escopu HuntressWarrior/Pendulum/EffectDARKLV 4PS 101400/1200 PE:You can only Pendulum Summon "Escopu" monsters. Once per turn, you can banish the top 3 cards of your Deck; Send 1 "Escopu" monster from your Deck to your Extra Deck face-up. You can Banish this card from the Pendulum Zone; Shuffle 3 banished "Escopu" monsters into the Deck, if you do, draw 1 card. ME:All "Escopu" monsters you control gain 100 ATK for every "Escopu" card on the field. ----------Escopu TrickySpellcaster/Pendulum/EffectDARKLV 5PS ?2000/100 PE: When this card is activated: Banish 1 Pendulum Monster from your Deck, this card's Pendulum Scale becomes the same as that monster's, otherwise, destroy this card. During the each of your End Phases, you can discard 1 card; add 1 banished Spell Card to your hand. ME: When this card is Pendulum Summoned: Draw 1 card. ----------Escopu GoblinFiend/Pendulum/EffectDARKLV 6PS: 12800/0 PE:You cannot Pendulum Summon monsters, except for "Escopu" monsters. Once per turn, you can banish the top 3 cards of your Deck; Send 1 monster from your Deck to face-up in the Extra Deck. Once per turn, you can target 1 face-up card in a Pendulum Zone you control: Shuffle that card into the Deck. ME:When this card attacks: Change it to defense position at the end of the Battle Phase. This card cannot changed it's battle position until your next End Phase after this effect was activated. ----------Escopu Space ChickenBeast/Pendulum/EffectDARKLV 7PS 12500/1500 PE:You cannot Pendulum Summon monsters, except for "Escopu" monsters. Once per turn, you can banish the top 3 cards of your Deck; Send 1 monster from your Deck to face-up in the Extra Deck. Once per turn, you can target 1 face-up card in a Pendulum Zone you control: Shuffle that card into the Deck. ME: During either players turn, you can banish this card: Special Summon 1 banished "Escopu" monster. (except "Escopu Space Chicken") ----------Escopu Gear GolemMachine/Pendulum/EffectDARKLV 8PS 13000/3000 PE:You cannot Pendulum Summon monsters, except for "Escopu" monsters. Once per turn, you can banish the top 3 cards of your Deck; Send 1 monster from your Deck to face-up in the Extra Deck. Once per turn, you can target 1 face-up card in a Pendulum Zone you control: Shuffle that card into the Deck. ME: This monster cannot declare an attack. When an "Escopu" monster you control declares an attack: Cards and effect cannot be activated until the end of the damage step. You can only control 1 "Escopu Gear Golem".---------- Escopu KuribeastFiend/Pendulum/EffectDARKLV 9PS 13000/1000 PE:You cannot Pendulum Summon monsters, except for "Escopu" monsters. Once per turn, you can banish the top 3 cards of your Deck; Send 1 monster from your Deck to face-up in the Extra Deck. Once per turn, you can target 1 face-up card in a Pendulum Zone you control: Shuffle that card into the Deck. ME:Cannot be summoned, except by Pendulum Summon. When you would take damage, you can banish this card from the your side of the field or face-up in the Extra Deck: That damage becomes 0. Link to comment Share on other sites More sharing options...
Arimetal Posted November 20, 2015 Author Report Share Posted November 20, 2015 Bump Link to comment Share on other sites More sharing options...
Kanashimi Posted November 20, 2015 Report Share Posted November 20, 2015 I-It's PendulumOTK.dek!Well interesting, as i'm OTK.dek fan~ (not FTK)Also just realized that Tricky, and Gear Golem are based on real cards (dunno about the other) Also about Goblin . . . Level 6 and 2800 ATK? Are you sure about that?And the Tricky PE . . . add 1 of your banished Spell? The only thing that pop'd out in my head are Spell banished by Gold Sarcophagus. @@*Forget it, i already notice that* Also i found some 1st/2nd turn combo full-swarm field, and i think Smoke is weak, since you will be swarming a lot, why don't you make Smoke has some kind of . . (Pick one of your liking) :> Protection eff? ("if "Escopu" card in your Monster Zone would be destroyed, destroy this card instead") or> Protection from certain card type (""Escopu" monster is unaffected by [insert card type] during the turn it is Summoned") or maybe> Their summon cannot be disrupted ("Summon involving "Escopu" monster cannot be negated, also if "Escopu" monster is Summoned, cards or effects cannot be activated")That way, you're guaranteed for fast-play swarm + high high and high damage without being scared by Torrential, Mirror Force, Solemn. Hope this helps~ Link to comment Share on other sites More sharing options...
Arimetal Posted November 20, 2015 Author Report Share Posted November 20, 2015 Smoke=CloudiansPuppet=Gimmick PuppetsHuntress=AmazonessTricky=The TrickyGoblin=Goblins (E.g. Goblin Attack Force)Space Chicken=KozmoGear Golem=GearsKuribeast=Kuriboh and Friends So yeah, as I said this is an archetype of outcasts getting together. I think you are right on Smoke. I'm sure about Goblin, he is basically a bigger GAF and that's it. It acts well in this deck I think though. Updated smokes effect Link to comment Share on other sites More sharing options...
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