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Latin Gods


Vectra

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I hope I posted this in the right place.

These are the almighty Latin Gods.

 

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Requires the tribute of monsters whose level equals to 12.
This card is also treated as a dark and light card. While on the field, all monster and card effects are negated except for the Latin Gods. When sent to the graveyard, you have two choices:
1) Tribute 2 light or dark monsters to special summon.
2)Give your opponent 4000LP to special summon it.
When the opponent attacks, flip a coin. If heads. the attack is negated and the attacker loses 500 defense for the rest of the game. If defense reaches 0, destroy the card. If your health reaches 0 and this card is in your graveyard, you can remove it from play and gain back half of your life points. This card can not be removed from the banish area.
 
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Requires the tribute of monsters whose level equals to 12.
This card is also treated as a dark, water, and fire monster. Must pay half your life points. While on the field, all battle damage done to the controller of this card is halved. When this card goes to the graveyard, all battle damage is halved for an additional 5 turns. While this card is on the field, all card and monster effects are negated except for the Latin Gods.
 
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Requires the tribute of monsters whose level equals to 12.
This card is also treated as a water, fire, and light monster. When this card is attacked, deal the battle damage x 10 to the enemy. When attacking or is attacked, damage done by ice monsters is halved, damage done by fire monsters is 0. Once per turn, you can negate an attack and deal 1000pts to your enemy but must destroy one spell/trap card on your side of the field. If no spell/trap cards are available, the opponent get's to randomly pick a card for you to discard. Cards discarded by this effect can not be taken from the graveyard nor the banish zone. While this card is on the field, all card and monster effects are negated except for The Latin Gods.

 

What do you guys think?

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Angelus Daemonium
 
(1) Must be Tribute Summoned by Tributing monsters whose Levels total 12.
(2) This card is also treated as LIGHT-Attribute and DARK-Attribute.
(3) Negate the effects of all cards, except "Latin God" monsters.
(4) When the opponent attacks: Toss a coin, then if the result is Heads. the attack is negated, then the attacking monster loses 500 DEF (permanently). If DEF becomes 0 by this effect, destroy it.
(5) If your LP becomes 0 and this card is in your Graveyard: You can banish this card; gain 4000 LP. This banished card cannot be Special Summoned or returned to the hand or Deck.
(6) If this card is sent to the Graveyard: You can activate 1 of these effects.

  • Tribute 2 LIGHT or DARK monsters; Special Summon this card.
  • Special Summon this card, then your opponent gains 4000 LP.

Holocaustium Luna
 
(1) Must be Tribute Summoned by Tributing monsters whose Levels total 12, and paying half your LP.
(2) This card is also treated as WATER-Attribute, FIRE-Attribute and DARK-Attribute.
(3) Negate the effects of all cards, except "Latin God" monsters.
(4) Halve any battle damage this card's controller takes.
(5) When this card is sent to the Graveyard: Until the end of the 5th turn after this card was sent to the Graveyard, battle damage inflicted to players is halved.
 
Solis Constringitur
 

(1) Must be Tribute Summoned by Tributing monsters whose Levels total 12.
(2) This card is also treated as WATER-Attribute, FIRE-Attribute and DARK-Attribute.
(3) Negate the effects of all cards, except "Latin God" monsters.
(4) Any battle damage your opponent takes when targeting this card for attacks is multiplied by 10.
(5) When this card attacks or is targeted for an attack: Battle damage involving WATER monsters is halved and battle damage involving FIRE monsters becomes 0.
(6) Once per turn: You can negate an attack and inflict 1000 damage to your opponent, then destroy 1 Spell/Trap Card you control; otherwise, your opponent discards 1 random card from your hand. Cards discarded by this effect cannot be returned to the hand, Deck or Graveyard (if banished)



 
You've broken the max. 5000 ATK and DEF rule for cards. Monsters are not allowed to exceed a printed value of 5000 ATK and DEF. (Number C1000 / Ci1000 do NOT count)
Next, all of your monsters are blatant universal Skill/Mind/Soul Drain combined into one. Just no.
 
What were you thinking when designing these cards?
 
Solis's effect is outright broken as all hell. Battle Mania + this = game over for the opponent.
In what world is multiplying any battle damage by 10 considered fair, especially on a 6000 ATK monster? By no means is this a fair card.
 
Oh, and Angelus's effect doesn't work the way you think it does.
Once you hit 0 LP, you lose. This is not the anime/manga where you can activate some card and keep playing with 0 LP.
 
Because these cards are broken, they've been moved to Joke & OP'd cards.
Read the section rules and guides before you come again into this section.
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