Toffee. Posted November 29, 2015 Report Share Posted November 29, 2015 2 Level 3 Rock-Type monsters During either player's turn, you can pay 1000 Life Points: Attach 1 other card from your hand or side of the field to this card as Xyz Material. During either player's turn, you can reveal 1 Fusion Monster in your Extra Deck to your opponent: Detach all Xyz Materials from this card, and if you do, attach Fusion Materials monsters that are listed on the revealed Fusion Monster, up to the number of Xyz Materials that were detached, from your hand and/or Deck to this card as Xyz Materials. If this card is sent from the field to the Graveyard, you can reveal 1 Fusion Monster in your Extra Deck to your opponent: Fusion Summon the revealed monster by Banishing the Fusion Material Monsters listed on it from your Graveyard. You can only activate each effect of "Antimatter - Unleashed Hex" once per turn. Target 1 Fusion Monster you control: Xyz Summon 1 "Antimatter - Unleashed Hex" from your Extra Deck using the target as Xyz Material. Then, you can attach this card to the Summoned monster as Xyz Material. You can only activate 1 "Fusion Material Matter" per turn.____________________ Was thinking about a way to improve HERO Prisma. Also had those 'Hex Sealed' Monsters in-mind. .... Basically this is just a goofy version of Future Fusion for Fusion Monsters that have specific Materials. Or whatever. The Spell card is so you can play this card, outside of needing Rock-Type monsters; It uses Rock-Types because the Hex monsters are all Rock-Type. Link to comment Share on other sites More sharing options...
Darj Posted November 30, 2015 Report Share Posted November 30, 2015 These look so fun.The first thing that caught my attention was the Spell Card: as a Quick-Play it can be played during the Battle Phase for extra damage.Then I read the monster, who does so many things that I found it amusing: It indirectly mills specific Fusion Materials, and pseudo-floats by triggering its generic Miracle Fusion effect, and that's cool. Finally, re-reading the Spell Card I realized you can Fusion Summon monsters that require Fusion monsters as material through Hex, which I found cute. I guess these can have useful applications in Fluffals (Sabre Tiger, even Chimera), HEROes (Contrast HERO Chaos), and I don't know what else. Link to comment Share on other sites More sharing options...
Toffee. Posted November 30, 2015 Author Report Share Posted November 30, 2015 I kinda' sorta' want all of this card's effect(s) to only deal with Fusion Monsters that list exact monsters, and not stuff like "1 [archetype] mosnter + 1 [other archetype] monster", or at least, what I implied. 'Course, I could just re-word the last effect to only let you Fusse what it had attached to itself, which would make more sense along the lines of what I have in-mind for it. I mean, ideally it's supposed to be a "stronger" version of the existing Hex monsters; They make Fusion Monsters if you have the other materals out/etc. So this card would let yo do something similar, provided, it was a monster that had specific materials. Or whatever. Link to comment Share on other sites More sharing options...
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