I Hate Snatch Steal Posted December 2, 2015 Report Share Posted December 2, 2015 Since "Limit Break Summoner" is a bit long The other inspiration for this set was a magic the gathering set I made ages ago:http://s106.photobucket.com/user/somen00b/library/MTG%20stuff?sort=3&page=1 If this card is summoned and once per turn during your Standby Phase: place 2 limit-summon counters on it. Each time a Spell Card is activated, place 2 limit-summon Counter on this card when that Spell Card resolves. Once per turn, if this card would be destroyed, you can remove 1 limit summon counter from it instead. You can remove 6 limit-summon counters from this card; special summon from your hand or deck 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, and it gains this effect. *The activation and effects of your opponent's spell/trap cards cannot be negated. It's effects cannot affect cards in your opponent's hand. Shuffle it into the deck during your second Standby Phase after its summon. These effects cannot be negated. You can only control 1 "Limit-Summoner of Resonation". If this card is summoned and once per turn during your Standby Phase: place 2 limit-summon counters on it. Each time a Spell Card is activated, place 2 limit-summon Counter on this card when that Spell Card resolves. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. You can remove 5 limit-summon counters from this card; special summon from your hand or deck 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, and it gains this effect. *The activation and effects of your opponent's spell/trap cards cannot be negated. It's effects cannot affect the cards in your opponent's hand. Shuffle it into the deck during your second Standby Phase after its summon. These effects cannot be negated. If this card is summoned and once per turn during your Standby Phase: place 2 limit-summon counters on it. Each time a Spell Card is activated, place 2 limit-summon Counter on this card when that Spell Card resolves. This card gains 100 ATK for each limit-summon counter on it. You can remove 7 limit-summon counters from this card; special summon from your hand or deck 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, and it gains this effect. *The activation and effects of your opponent's spell/trap cards cannot be negated. It's effects cannot affect the cards in your opponent's hand. Shuffle it into the deck during your second Standby Phase after its summon. These effects cannot be negated. Add 1 "Limit-Summoner" monster from your deck or graveyard to your hand. You can banish this card from your Graveyard, then target 1 card you control that you can place a limit-summon Counter on; place 2 limit-summon Counters on it. I attempted to prevent a few OP combos by stopping Horus LV8 and Sorcerer of Dark Magic locks as well as reset buttons like Norleas, please let me know if I've missed anything. Link to comment Share on other sites More sharing options...
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