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Forceful Sentry (errata)


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At the start of your Main Phase 1: Both players reveal their hands; Select 1 card in you opponent's hand and return it to his/her Deck. The Deck is then shuffled. You cannot set cards the turn you activate this card. You can only activate 1 "Forceful Sentry" per turn.

 

I would really appreciate your thoughts.

 

Balance, Splashability/Staple-nature, faithfulness to the original. Usability  

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Did you want to make this card like Dragged down?, because the way is worded only you get to shuffle a card back to the deck, your opponent only gets to see your hand, dont know if this was intentional, but if only you are the one who disrupt the opponent's hand, the card is still too good (broken), not sure if enough to be rebanned but still. Keep in mind that you still get the original effect without a significant drawback. Aside from that the card will be a staple even with those restrictions

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Did you want to make this card like Dragged down?, because the way is worded only you get to shuffle a card back to the deck, your opponent only gets to see your hand, dont know if this was intentional, but if only you are the one who disrupt the opponent's hand, the card is still too good (broken), not sure if enough to be rebanned but still. Keep in mind that you still get the original effect without a significant drawback. Aside from that the card will be a staple even with those restrictions

Well even Harpie's Feather Duster isn't currently a staple. I'm not entirely sure if this card is as strong as you make it out to be.You trade a proxy card for one card in your opponent's hand. Otherwise the game state is exactly the same. You also have to go all in if you play this card, aka, no back row protection. Also can't set any monster

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