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[Written] Duelist Arms


Thomas★Zero

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Duelist Arms - Impact Fist

Spell Card

Special Summon this card as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK 2000/DEF 0). (This card is Not treated as a Spell Card.) Increase this cards ATK by 400 for each other monster you control. When this card is destroyed as a result of battle; you take damage equal to this cards ATK. You can only control 1 face-up "Duelist Arms".

 

Duelist Arms - Storm Staff

Spell Card

Special Summon this card as an Effect Monster (Spellcaster-Type/WIND/Level 4/ATK 1800/DEF 0). (This card is Not treated as a Spell Card.) Once per turn: you can target 1 face-up Spell or Trap card on your opponents side of the field; destroy the targeted card, if you do: this card cannot attack this turn. When this card is destroyed as a result of battle; you take damage equal to this cards ATK. You can only control 1 face-up "Duelist Arms".

 

Duelist Arms - Barrier Blaster

Spell Card

Special Summon this card as an Effect Monster (Psychic-Type/DARK/Level 4/ATK 2000/DEF 0). (This card is Not treated as a Spell Card.) When any player's monster declares an attack: Negate that attack. You can only activate this effect of "Duelist Arms - Barrier Blaster" once per turn, during either players turn. When this card is destroyed as a result of battle; you take damage equal to this cards ATK. You can only control 1 face-up "Duelist Arms".

 

 

 

Basically the idea of having something you can use to fight along side your monsters.

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I think Duelist Arms gains too much Atk, for already having 2000 to start with. Maybe decrease his original Atk to make it seem more balanced.

I like how you actually have an drawback for them, because they are quite good, however I'm not sure that drawback is enough. Being able to SS them all with no limits is setting up for an easy Xyz, Synchro or Tribute, which means they won't even see the chance of being destroyed by battle. So maybe limit that in some way. 

Barrier Blaster's wording I think could be shortened to something like...  "Once per turn, during either players turn, when a monster declares an attack: Target the attacking monster; negate the attack."

 

Overall the cards are pretty cool, a little powerful but compared to some cards nowadays I'm not to sure about that lol. Also seeing as they all share the same name maybe toss in a Spell or Trap that can be used to support them all, or as they are basically weapons make them union monsters? Just some ideas. Nice job though, gl finding pics!

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