I Hate Snatch Steal Posted December 6, 2015 Report Share Posted December 6, 2015 edit: I'm asking for this to be locked with good intentions and positive feelings this time: I've tested this deck a lot on YGO pro, so I have all the data I need on how good it is. I'm planning on printing these out and bringing them to the sneak preview in January, thus constructive criticism is appreciated. [spoiler=archtype] If this card is Normal Summoned: You can add 1 "Fannon" Spell/Trap Card from your Deck to your hand. Once per turn: You can target 1 Monster in your Graveyard; that has a level banish that target, and if you do, until the End Phase this card's monster type and level become that monster's monster type and level. A fandom has to exist before fannon for it does Must be Special Summoned with "Change - Cannon to Fannon" or with its own effect and cannot be Special Summoned by other ways. Once per turn, during either player's turn: you can pay 800 life points; special summon 1 "Clone Token" with the same original Type, Attribute, Level, ATK, and DEF as this card. While you control another monster, your opponent cannot target this card with cards, effects, or for attacks. During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard. You can only use this effect of "Fannon - Kyuubi Tails" once per Duel. Based on Tails's character in "The Kitsune in the Leaves" by Raziel777 (This card is both Beast and Spellcaster-Type) Must be Special Summoned with "Change - Cannon to Fannon" and cannot be Special Summoned by other ways. Once per turn, when your opponent activates a card or effect that targets a monster you control: you can reveal 1 spell card in your hand; negate that effect. Once per turn, during either player's turn: You can banish 1 normal/quick-play spell, or normal trap card from your graveyard and pay that card's activation cost; this effect will be that card's effect. An original character intended for a story I never posted. Magi knows many spells for different situations. Design inspiration comes from Mahou Sentai Magiranger. His first effect comes from the spell magical curtain. The other effect symbolizes all the other spells he has. Must be Special Summoned with "Change - Cannon to Fannon" and cannot be Special Summoned by other ways. After this card is special summoned, your opponent cannot activate Spell/Trap Cards and their effects for the rest of that turn. Once per turn: you can target 1 card your opponent controls; destroy it and if you do, inflict 1000 damage to your opponent. During your End Phase: you can send 2 cards you control to the graveyard; your opponent cannot summon until the end of their next turn (but can normal set). You can only use this effect of "Fannon - Kitsune Tails" once per Duel. Various authors have speculated that Tails is a mythical kitsune and used that in their stories, myself included. This version is derived directly from the mythology, which I'm sure you can find if you google it. Target 1 face-up monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Fannon" monster from your Extra Deck with the same type and either the same level or 1 level different that the sent monster had when it was on the field. Note: Yes, this is searchable by shadowmist Target 1 "Fannon" monster in your Graveyard; Special Summon it, ignoring its summoning conditions. explanation: Look up "Cosmic Retcon" on TV tropes Add 1 "Fannon" Spell/Trap card from your Deck to your hand, except "Fannon - Plot Device". When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Fannon" monster: Negate the activation, and if you do, destroy that card. [spoiler=related cards to also consider] During either player's turn, when a card or effect is activated that targets a Beast-Type monster you control (except during the Damage Step), while there is another Beast-Type monster in your graveyard with a different name: You can banish this card from your Graveyard; negate that effect. You can special summon this card (from your hand) by discarding 1 Beast-Type monster. If this card battles, after damage calculation: you can target 1 spell/trap card on the field; destroy that target. I'm well aware that this deck can OTK or near OTK with consecutive summons during the battle phase, if given an open field. eg, quad wing -> magi -> kyuubi -> clone token = OTK. What I don't know is if that level of power is needed for today's meta, or if I should weaken the OTK aspect. The thought of preventing the monster summoned by change - cannon to fannon from attacking directly that turn crossed my mind. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted December 9, 2015 Author Report Share Posted December 9, 2015 Bump for the first sentence in the OP Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted December 13, 2015 Author Report Share Posted December 13, 2015 Bump for hopefully getting reviews Link to comment Share on other sites More sharing options...
NobodySovereign Posted December 13, 2015 Report Share Posted December 13, 2015 As a fanfiction writer, I can appreciate the irony of what I'm about to say: Fanon makes me cringe. That said, let's look at these cards and see what's what. 1) Just to get it out of the way: Wording. All over the place. Phew... that's done with, onto2) Retcon needs a "Once per turn" clause in their, otherwise you could triple up on it in one turn and go for game.3) Plot Device also needs a "once per turn" otherwise with three in hand you can search out three copies of any other Fannon spell/trap (like the aforementioned triple Retcon)4) If we wanna be totally accurate here (and I realize that perhaps the point was to be inaccurate, but I digress): Kyuubi Tails should be the one with nine tails, and Kitsune Tails should be the ninja one.5) Why is "Magi Fox" not called "Magi Tails"? Just curious.6) I feel like, in keeping with the idea that they're supposed to be Shadow Clones, the Clone Tokens should be destroyed if "Kyuubi Tails" leaves the field.7) The second effect of "Magi Fox" - NOPE. That's a free second (or third, or fourth) copy of whatever spell you want. Like Raigeki, or Dark Hole, or countless other abusable things.8) EVERYTHING about "Kitsune Tails" is way too overpowered. You can destroy a card and deal them 1000 damage? And, even at once per duel, locking off their ability to summon is too nasty, especially if they can't activate something to stop the effect from activating (like Breakthrough Skill) since you locked off their Spells and Traps for the rest of the turn after you Summon him. Phew... That was a lot... Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted December 13, 2015 Author Report Share Posted December 13, 2015 As a fanfiction writer, I can appreciate the irony of what I'm about to say: Fanon makes me cringe. That said, let's look at these cards and see what's what. 1) Just to get it out of the way: Wording. All over the place. Phew... that's done with, onto2) Retcon needs a "Once per turn" clause in their, otherwise you could triple up on it in one turn and go for game.3) Plot Device also needs a "once per turn" otherwise with three in hand you can search out three copies of any other Fannon spell/trap (like the aforementioned triple Retcon)4) If we wanna be totally accurate here (and I realize that perhaps the point was to be inaccurate, but I digress): Kyuubi Tails should be the one with nine tails, and Kitsune Tails should be the ninja one.5) Why is "Magi Fox" not called "Magi Tails"? Just curious.6) I feel like, in keeping with the idea that they're supposed to be Shadow Clones, the Clone Tokens should be destroyed if "Kyuubi Tails" leaves the field.7) The second effect of "Magi Fox" - NOPE. That's a free second (or third, or fourth) copy of whatever spell you want. Like Raigeki, or Dark Hole, or countless other abusable things.8) EVERYTHING about "Kitsune Tails" is way too overpowered. You can destroy a card and deal them 1000 damage? And, even at once per duel, locking off their ability to summon is too nasty, especially if they can't activate something to stop the effect from activating (like Breakthrough Skill) since you locked off their Spells and Traps for the rest of the turn after you Summon him. Phew... That was a lot... I'll think all of that over edit: I'm going to wait for a few more reviews before I go to the trouble of re-scripting the cards on YGO pro Link to comment Share on other sites More sharing options...
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