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Mario Party 2


Emperor Klondike

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Continuous Spell

While this card is face-up on the field, during each of your standby phases, roll a die and apply the following effects based on the number:(1)Heal 1750 LP, (2)Lose 2000 LP, (3)Special Summon 1 Level 3 or lower monster from the deck, (4)Send 1 level 7 or lower monster card from your deck to the graveyard, (5)Special summon 1 Coin Token(Level 2 1100/100), (6)Destroy all magic and trap cards on the field

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During your Standby Phase, roll a die and apply the appropriate effect:

(1) Gain 1750 LP.

(2) Lose 2000 LP.

(3) Special Summon 1 Level 3 or lower monster (from your Deck).

(4) Send 1 Level 7 or lower monster card from your Deck to the Graveyard.

(5) Special summon 1 Coin Token (Level 2 / (Attribute) / (type)-Type / ATK 1100 / DEF 100).

(6) Destroy all Spell/Trap Cards on the field.

 

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(1) effect is nuts; lower it to 1000 LP at the most. LP gain is fine, but cap it at that much.

 

(2) is pretty much a high-risk thing. Change this to 1000 also, so it doesn't kill you at the wrong moments.

 

(3) effect is actually fine; though certain Decks will find a way to abuse it somehow.

 

(4) sets up the Graveyard and all that other stuff. I will assume you are aware that the current game revolves around either manipulating one's Graveyard or some other things. Also be glad that adult Rulers are currently banned, because things would certainly get crazy (although it's chance-locked).

 

(5) effect is missing the Attribute and Type of the Tokens you summon with its effect. Add those in.

 

(6) is pretty much Heavy Storm for all intents/purposes. Nothing much to say about that otherwise, except that it kills itself now.

 

Like all luck-based cards, you can alter the result if you don't like it, but yeah fix the (1) and (5) effects accordingly.

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