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Some retrained cards


Horu

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I'll be posting cards based on what I think their stats should be.

 

[spoiler= Fusion Monsters]

B. Skull Dragon

DARK

Level 10

ATK/ 3700

DEF/ 2600

 

Blue-Eyes Ultimate Dragon

LIGHT

Level 12

ATK/ 4500

DEF/ 3750

 

Dragon Master Knight

LIGHT

Level 12

ATK/ 6000

DEF/ 5000

 

Flame Swordsman

FIRE

Level 6

ATK/ 1550

DEF/ 1600

 

Thousand Dragon

WIND

Level 6

ATK/ 2400

DEF/ 1400

 

 

I'm basing this on the dominant traits of the monsters. So generally, I'll look for ways to improve cards. I'm not messing with effects right now.

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flame swordsman still sucks I don't think you knew this, but it's possible to first-turn a Dragon Master Knight. I get that it's BLS's ATK + Blue Eye's ATK, but 6000 is so much damage, plus the amount of Dragons you control...jesus, that's so much.

Not sure why B. Skull Dragon needs a boost, but I guess it's fair.

Blue-Eyes Ultimate Dragon honestly doesn't need more defense points, since anyone smart would summon it in ATK, and more defense would make it less stoppable than it already is.

Effects are generally more important than stats anyway. Exodia is three times weaker than blue-eyes, but still wins the duel if you have all of its parts.

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Blue-Eyes Ultimate Dragon actually lost some defensive power on account the printed card is at 3800. I put it at 3750 to better balance it out.

 

Yes, Flame Swordsman still sucks but then again, so do the cards that were used to make him.

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