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Zebesians: Insect Synchro Swarming! 15/?


Dova

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If you control a "Zebesian" monster(s), you can Special Summon this card (from your hand). You can only Special Summon 1 "Brinstar Zebesian" per turn this way. If this card is Summoned while you control an Insect-type monster(s): Add 1 "Zebesian" monster from your Deck to your hand.

 

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If you control a Level 4 "Zebesian" monster(s), you can Special Summon this banished card. You can only Special Summon 1 "Crateria Zebesian" per turn this way. If this card is Summoned while you control an Insect-type monster(s): You can banish 1 "Zebesian" monster in your Graveyard; Draw 1 card.

 

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If you control a "Zebesian" Tuner monster(s), you can Special Summon this banished card. You can only Special Summon 1 "Norfair Zebesian" per turn this way. If this card is Summoned while you control an Insect-type monster(s): You can then Special Summon 1 "Brinstar Zebesian" from your hand, Deck, or Graveyard.

 

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If you control at least 2 "Zebesian" monsters, including 1 or more Tuner(s) and 1 or more non-Tuner(s), you can Special Summon this banished card. You can only Special Summon 1 "Maridia Zebesian" per turn this way. If this card is Summoned while you control an Insect-type monster(s): You can banish this card; Special Summon 1 "Zebesian" Synchro monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)

 

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If you control at least 2 "Zebesian" monsters, you can Special Summon this banished card, or from your hand. You can only Special Summon 1 "Ruins Zebesian" per turn this way. If this card is Summoned while you control an Insect-type monster(s): You can banish this card; Special Summon 1 "Zebesian" Synchro monster from your Graveyard.

 

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You can Special Summon this card (from your hand) by tributing 1 "Zebesian" monster. You can only Special Summon 1 "Zebesian Elite" per turn this way. If this card is Summoned while you control an Insect-type monster(s): This card can be treated as a Level 2 Tuner monster for a Synchro Summon. Cannot be destroyed by battle or by card effects while you control another Insect-type monster.

 

 

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If you control an Insect-type monster(s): Return 1 of your banished "Zebesian" monsters to your Graveyard; Special Summon 1 "Zebesian" monster from your Deck. You can banish this card from your Graveyard and target 1 "Zebesian" monster in your Graveyard: Banish that target, then, if you do, draw 1 card.

 

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(This card is always treated as a "Zebesian" card.)

Draw 2 cards, then banish 1 "Zebesian" card from your hand, or, if you don't have any "Zebesian" cards in your hand, banish your entire hand, then shuffle 1 of your banished cards into your Deck. Cards banished by this effect cannot active their effects this turn.

 

 

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1 Insect-Type Tuner monster + 1 or more non-Tuner monsters

This card is treated as an Insect-type monster for the purposes of effects. When this card is Synchro Summoned while you control another Insect-type monster(s): You can destroy cards your opponent controls, up to the number of other Insect-type monsters you control. If this card would be destroyed by battle or by a card effect: You can destroy all face-up Insect-type non-Synchro monsters you control (min 1.) instead. You can only control 1 "Zebesian Titan". If this card leaves the field: Add 1 of your banished "Zebesian" monsters to your hand.

 

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1 Insect-Type Tuner monster + 1 or more non-Tuner monsters

This card is treated as an Insect-type monster for the purposes of effects. When this card is Synchro Summoned while you control another Insect-type monster(s): You can banish any number of Insect-type monsters in your Graveyard (max. 4) Special Summon an equal number of "Phantom Tokens" (Fiend-Type/WIND/Level 5/ATK 2000/DEF 0). During either player's turn: You can banish this card, and, if you do, return it to the field at the end of this turn (This is a Quick Effect). You can only control 1 "Zebesian Phantom". If this card leaves the field, except by its own effect: Add 1 of your banished "Zebesian" monsters to your hand.

 

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1 Insect-Type Tuner monster + 1 or more non-Tuner monsters

This card is treated as an Insect-type monster for the purposes of effects. When this card is Synchro Summoned while you control another Insect-type monster(s): You can Special Summon 1 "Zebesian" monster from your Graveyard and/or 1 "Zebesian" monster from your hand. If 2 or more "Zebesian" monsters you control are destroyed: You can Special Summon this card (from your Graveyard). You can only control 1 "Zebesian Leviathan". If this card leaves the field: Add 1 of your banished "Zebesian" monsters to your hand.

 

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1 Insect-Type Tuner monster + 1 or more non-Tuner monsters

This card is treated as an Insect-type monster for the purposes of effects. When this card is Synchro Summoned while you control another Insect-type monster(s): You can banish any number of "Zebesian" monsters in your Graveyard, and target an equal number of your banished monsters: Special Summon those targets, and, if you do, "Zebesian" monsters you control cannot attack this turn. You can banish 1 face-up "Zebesian" monster you control; Special Summon this card (from your Graveyard). You can use this effect of "Zebesian Dragon" once per turn. You can only control 1 "Zebesian Dragon". If this card leaves the field: Add 1 of your banished "Zebesian" monsters to your hand.

 

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1 Insect-Type Tuner monster + 1 or more non-Tuner monsters

This card is treated as an Insect-type monster for the purposes of effects. When this card is Synchro Summoned while you control another Insect-type monster(s): You can Special Summon 1 "Zebesian" monster from your Deck, and, if you do, you cannot conduct your Battle Phase this turn. You can banish 1 "Zebesian" monster from your Graveyard and target 1 monster your opponent controls: Take control of that monster. This card cannot attack the turn you activate this effect. You can only use 1 effect of "Mother Zebesian" per turn, and only once that turn. You can only control 1 "Mother Zebesian".

 

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1 Insect-Type Tuner monster + 1 "Zebesian" Synchro monster

This card is treated as an Insect-type monster for the purposes of effects. When this card is Synchro Summoned while you control another Insect-type monster(s): You can Special Summon any number of "Zebesian" monsters from your Graveyard, and, if you do, you cannot conduct your Battle Phase this turn. You can banish 1 "Zebesian" monster from your Graveyard and target 1 monster your opponent controls: Take control of that monster. You can only use 1 effect of "Mother Zebesian" per turn, and only once that turn. You can only control 1 "Mother Zebesian Reborn".

 

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1 Insect-type Tuner monster + 1 or more non-Tuner monsters

If you control a "Zebesian" Synchro monster(s), you can Special Summon this card (from your Graveyard). You can only Special Summon 1 "Guard Zebesian" per turn. When this card is Synchro Summoned while you control another Insect-type monster(s): You can banish 1 "Zebesian" monster from your Graveyard; Special Summon 1 "Zebesian" monster from your Graveyard, except a Synchro monster. "Zebesian" Synchro monsters cannot be destroyed by battle or by card effects, except "Guard Zebesian".

 

 

 

An archetype focused on massive Synchro Summoning that only works when you keep them out! Solemn their first Zebesian? That will slow down the deck a lot. Unstable, but fast if you get it right.

 

Yes, this is a pop-culture deck based off the creatures from Metroid, but I hope you are willing to review all the same. All main images are taken from the Metroid Database Bestiary, and edited with background from Deviantart to make them look more Yu-Gi-Oh-esque.

 

CnC please.

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I'm going to attempt to comment on these, but 15 is a large and scary number so I'll probably stay away from the extra deck ones and do the other things for now.

 

Well I mean straight away from skimming them the fact they all have inherent summoning effects but you've got no Black Whirlwind or RR - Nest style thing, or even a RotA. Seems like something that'd be fairly essential to a Synchro deck because they tend to be so fragile. Anyway, onto the cards individually.

 

Brinstar - Immediately addresses the issue I mentioned by being like a Terrortop that requires something already out. Seems rather excellent for making synchros of any level since it being a 3 tuner and summoning off of presumably a 4 being on the board gives it access to any 7 or 11. Or 8 if you search that 5 out. Good stuff.

 

Crateria and the other 4s are interesting in their summoning from the banished zone mechanic which is an entirely unique concept. Makes BTH something you'd rather hit than not. Seeing as Crateria will only ever be summoned by controlling Brinstar its guaranteed a chance at its effect, and if there's something there to banish it'll be able to summon itself.

 

To be quite honest this looks like more of a rank 4 spam than synchro-deck. All the 4s can summon off each other's presence bar Marida who is entirely focused on Synchro-forcing, and they can all banish each other to trigger each other to plus more. The fact a synchro based deck only has 1 tuner who also happens to be the only searcher and logically following that, only searchable by another copy of itself, seems quite a bad way to go about it.

 

Going to just go onto the spells now because I think they're more important to discuss as they give context to the monsters a bit. And they're both fairly insane.

 

Allure of Darkness is at 1 and that can only be used with decks that don't particularly want to banish their things. This deck loves banishing its shit and can now run 4, 3 of which are searchable. I'm not clear on whether the effect blocking only occurs on a mass banish or whether you have one or not, I presume it to be regardless because otherwise it has no effect as you'd only be able use Zebesian effects from the banished zone and if you do have 1 you have to banish it as part of the effect and can't choose to banish them all. Which does hold back the shenanigans a tiny bit put it still is 3 extra copies of a limited card.

 

I get that you looked at Allure and thought "this works well", but it works too well with these. I don't know really what to do with it. I'd say if you switched it to having to banish as a cost and then removing the mass banish effect off the end of it that'd be alright, less powerful but still a very strong draw power card.

 

Call is an AHL that just reloads your grave in order for it to use its second effect and make all kinds of crazy plays. If you have a 4 on field and a banished 4 you can do the Ptolo-Infinity play easily, or set up for Rafflesia and something else. Hell, Mask Change 2 works excellently in this deck given you want your stuff in the grave or banished, so you can go for Rafflesia Law or Law Infinity fields without overt difficulty.

 

The fact it's a searchable +1 (if you use both effects, which there's no restriction on doing) that can be used to bring out the tuner which can search another one making it a +2 which can then +2 again should you so wish, at which point you've got so many options. I mean Pantheism of the Monarchs has demonstrated that even when one effect is given a hard OPT it's not enough, genuinely I think this card makes the deck far better than it otherwise would be.

 

HOWEVER, I have not looked at the synchros at all yet, so take this all with a grain of salt. As is it looks quite powerful, Call and Allure are a bit mental but the other cards are fine enough and even using generic Xyz and synchros it looks like quite a decent to good set of cards. I will, probably not, but hopefully, look at and review the synchros at some stage. I just don't see why a deck with 1 tuner and 4 spammable level 4s would have 7 synchros though.

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Well...I agree with everything you've said there. I'm gonna renovate the whole thing. I don't know why I didn't spot the flaws you did. The deck was supposed to have a different take, focusing on Brinstar, and I obviously didn't change much about it. Thank you.

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