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Some Convulsion of Nature things - 9/9 - Any and all non-terrible comments will now get 3 reps


ENMaker

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Because the mechanic is cool and nothing came after it that directly linked with the idea.


 


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Once per turn, you can declare 1 card name: Both players reveal their hands, and banish any cards among them with the declared name, also this card's ATK and DEF is doubled. If this card is sent to the Graveyard, you can add 1 "Convulsion of Nature" from your Deck or Graveyard to your hand.


 


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Once per turn, you can declare 1 card name: Excavate the top card of your Deck, and if the name of the Excavated card is the same as the declared name, add it to your hand, then discard 1 card, also this card gains 1000 ATK and DEF. Otherwise, shuffle it into the Deck. If this card is sent to the Graveyard, you can add 1 "Convulsion of Nature" from your Deck or Graveyard to your hand.


 


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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling at least 1 LIGHT "Convulsion" monster. Once per turn, you can declare 1 card name: Excavate the top card of both player's Decks, and banish any cards among them with the declared name, or if neither card has the same name as the one declared, add 1 to your hand and shuffle the other into the Deck, also this card's ATK and DEF are doubled. If this card is sent to the Graveyard, you can add 1 "Convulsion of Nature" from your Deck or Graveyard to your hand.


 


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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling "Convulsion of Nature". While you control "Convulsion of Nature", this card is unaffected by other card effects. Once per turn, you can declare 1 card name: Excavate the top card of your opponent's Deck, and if the name of the Excavated card is the same as the declared name, you can either banish that card or add it to your hand, also this card gains 1000 ATK and DEF. Otherwise. shuffle it into the Deck. If this card is sent to the Graveyard, you can add 1 "Convulsion of Nature" from your Deck or Graveyard to your hand.


 


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Before conducting their normal draw in their Draw Phase, the turn player declares 1 card name: If the name of the drawn card is the same as the declared name, they draw 1 more card, then discard 1 card. If this card is sent to the Graveyard, you can add 1 "Convulsion of Nature" from your Deck to your hand.


 


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At the start of the Main Phase 1, the turn player declares 1 card name: Excavate the top card of their Deck, then if the name of the Excavated card is the same as the declared name, shuffle it back into the deck, also the turn player must destroy 1 card they control or in their hand. If the name of the Excavated card is different from the declared name, banish it. If this card is sent to the Graveyard, you can add 1 "Convulsion of Nature" from your Deck to your hand.


 


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At the start of the Battle Phase, both players declare 1 card name: Excavate the top card of each player's deck, then if each player has declared the same name as the name of their Excavated card, each player adds their respective card to their hand. Otherwise, banish both cards. If this card is sent to the Graveyard, you can add 1 "Convulsion of Nature" from your Deck to your hand.


 


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During the End Phase, the turn player declares 1 card name: Both players draw 1 card, also if both players draw cards with names different from the one declared, banish both cards. If one of the cards drawn is the same name as the declared name, the player who drew it gains 2000 LP, also the drawn card is added to their opponent's hand. If this card is sent to the Graveyard, you can add 1 "Convulsion of Nature" from your Deck to your hand.


 


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Banish 4 "Convulsing" Spell Cards with different names and 1 "Convulsion of Nature" from your field or Graveyard and declare 1 card name: Excavate the top card of both player's Decks, and if a card of the declared name is Excavated, banish a number of cards your opponent controls or in their hand up to the number of "Convulsion" monsters you control, then shuffle both Excavated cards into the Deck. Otherwise, banish both cards and inflict damage to your opponent equal to the number of "Convulsion" monsters you control x 600.


 


My intention is to do more but that's all I have at the moment, plus I need to get at least one other opinion on the direction they're heading in. And also I don't know what direction that really is.


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You seem to like ATK which doesn't divide by 50 :P That's fine, I actually like it too, just...odd. The main theme I think is missing is protection for convulsion of nature. Just a well played Cursed Seal, and bam, dead.

 

Dreamstalker: So, powerful Mind Crush? Seriously, if it didn't have to be NS, I would see this being sided. Fits with the theme, and also reminds me that Mind Crush would be neat in this deck. ATK Double isn't much, reminds me of some of those useless cards which give +500 ATK to a 500 ATK monster., but doesn't wear off, so neat.

 

Oracle: ATK Boost is much better, and glad you chose it over double. Effect is pretty neat, and also works with Nature.

 

Dreamwalker: Adding effect is nice, along with Oracle, and excavation is interesting, however it doesn't seem to have a situation when only 1 is the declared card; What happens to the other card?

 

Herald: Nothing much to say here, basically a slightly more powerful version of Dreamwalker, although relatively easy to get out.

 

The four convulsion s/t don't add from Graveyard sadly, but guess its balanced. Just basic excavation.

 

Victory: This. This is amazing. I love it. It's perfect. Banish convulsion and get tons of banishment with no targeting :D

 

These cards are great. Nice work!

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You seem to like ATK which doesn't divide by 50 :P That's fine, I actually like it too, just...odd. The main theme I think is missing is protection for convulsion of nature. Just a well played Cursed Seal, and bam, dead.

 

Dreamstalker: So, powerful Mind Crush? Seriously, if it didn't have to be NS, I would see this being sided. Fits with the theme, and also reminds me that Mind Crush would be neat in this deck. ATK Double isn't much, reminds me of some of those useless cards which give +500 ATK to a 500 ATK monster., but doesn't wear off, so neat.

 

Oracle: ATK Boost is much better, and glad you chose it over double. Effect is pretty neat, and also works with Nature.

 

Dreamwalker: Adding effect is nice, along with Oracle, and excavation is interesting, however it doesn't seem to have a situation when only 1 is the declared card; What happens to the other card?

 

Herald: Nothing much to say here, basically a slightly more powerful version of Dreamwalker, although relatively easy to get out.

 

The four convulsion s/t don't add from Graveyard sadly, but guess its balanced. Just basic excavation.

 

Victory: This. This is amazing. I love it. It's perfect. Banish convulsion and get tons of banishment with no targeting :D

 

These cards are great. Nice work!

 

I like the uneven attacks indeed, thought it fit well with the dark side of the monsters and the artwork of Convulsion where everything's getting fucked up and weird. I wasn't sure if to include a protective card or not, Cursed Seal is not really something you can deal with anyway being spell speed 3 but it's not used by anyone. The greater worry is an MST or whatever, but I think having 8 search it and 4 recycle in addition is an adequate thing.

 

Dreamstalker was originally going to be a mandatory on Standby Phases, but changed that because it was simultaneously too slow and too fast. ATK double is just so if you do get it off more than once it becomes a decent sized body, and also for the dark counterparts to have a different boosting method than the light ones. Also a One for One target, the discard for which can likely search you a Convulsion, so that's a thing.

 

For Dreamwalker, the second thing where you either add or banish and then shuffle back, that's the scenario where one is what you declare. I understand that with all the commas and run-on sentences in the effect it can be difficult to understand, if you can think of a better phrasing for it I'd appreciate it.

 

The idea with the spells only adding from the deck while the monsters can recycle was just for thematic reasons really, and to make the monsters have more versatility than the backrow supporting them.

 

And that concludes this response, thank you for the comments.

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This thread has languished in the depths of Multiples for almost 2 days, there's 9 fucking cards, surely with a free rep on offer for anything that isn't complete bollocks you can muster up a comment on at least a few of them? Or maybe people just don't want reps and my promotion is doomed to ineffectuality. That may not be a word.

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Treble rep promotional offer from now to the end of time on all 4 threads. If this copy and pasted message and title in each thread doesn't get anything I don't know what the fuck to do. May as well just let the threads die after this because I'll not be bothered going any higher on incentivising people. Anyway, +1 post count.

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