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Golems - Counter Based Deck


Kira No Kuro Ame

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Hello guys, i have been working today on my very first set, i call it the Elemental Golems. It is uncompleted unfortunately, but will be updated from time to time. The basics of this deck is to flip the table. I got this idea when i was making my deck IRL and i wanted something i could counter the movements of my oponnent with, so i thought of this. Enjoy checking the cards and all suggestions are welcome. Thank you!


Monster Cards:

Blacksmith Golem
GXrE0ub.jpg

Iron Golem
2Az8F6x.jpg

Rock Golem
udZN2GO.jpg

Scrap Golem
NMmtQUB.jpg

Lava Golem
TgJvrPt.jpg

Synchro Cards:

Iron Golem
eGEW6Qz.jpg

XYZ cards:

Tatus Ocean Rock Golem
WP317P2.jpg

Taras Hard Rock Golem
9kAR7yW.jpg

Tartus Flame Rock Golem
ZTjLfXA.jpg

Rockanios God Of Rocks
70sPXwE.jpg

Spell cards:

Together!
MbsFXTM.jpg

Rock Summon
HrWnaAB.jpg

Trap Cards

Cave Of Despair
IKWmUrQ.jpg

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So you do know that since Xyz Monsters do not have Levels, they cant be used for Synchro Summons unless a card effect treats them or gives them a Level. So Iron Golem's effect is pointless and at that, it can only be used as a beater. I also feel like Rockanios effect where it gets ATK based on how many materials it gets is a tad too much. Lower it down a notch. The Spell Crad Together! definitely pushes for OTKs with a hard drawback. It should be worded a bit more like "During the End Phase of this card's activation: Shuffle all cards you currently control into your Deck, then draw 1 card." This way the draw won't resolve with the shuffle causing a whole heck of confusion. When listing an Extra Deck monster with a specific Type, you phrase it like this "...a Rock-Type Xyz Monster...". Thats about all I really want to say. Although I don't really see how this is related to a Counter based or Counter Trap based Deck at all.

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